Commit decbed41 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().

parent 334e4880
......@@ -3231,6 +3231,8 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
iface, start_register, data, count);
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
......
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