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wine
wine-cw
Commits
deeeda68
Commit
deeeda68
authored
Apr 16, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Apr 17, 2007
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Plain Diff
wined3d: Properly handle the difference between GL_BACK and GL_FRONT for onscreen surfaces.
parent
5fddfd5b
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1 changed file
with
36 additions
and
8 deletions
+36
-8
device.c
dlls/wined3d/device.c
+36
-8
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dlls/wined3d/device.c
View file @
deeeda68
...
...
@@ -5280,23 +5280,24 @@ void apply_fbo_state(IWineD3DDevice *iface) {
check_fbo_status
(
iface
);
}
static
BOOL
is_onscree
n
(
IWineD3DSurface
*
target
)
{
static
IWineD3DSwapChain
*
get_swapchai
n
(
IWineD3DSurface
*
target
)
{
HRESULT
hr
;
void
*
tmp
;
IWineD3DSwapChain
*
swapchain
;
hr
=
IWineD3DSurface_GetContainer
(
target
,
&
IID_IWineD3DSwapChain
,
&
tmp
);
hr
=
IWineD3DSurface_GetContainer
(
target
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DSwapChain_Release
((
IUnknown
*
)
tmp
);
return
TRUE
;
IWineD3DSwapChain_Release
((
IUnknown
*
)
swapchain
);
return
swapchain
;
}
return
FALSE
;
return
NULL
;
}
void
stretch_rect_fbo
(
IWineD3DDevice
*
iface
,
IWineD3DSurface
*
src_surface
,
const
WINED3DRECT
*
src_rect
,
IWineD3DSurface
*
dst_surface
,
const
WINED3DRECT
*
dst_rect
,
const
WINED3DTEXTUREFILTERTYPE
filter
,
BOOL
flip
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
GLbitfield
mask
=
GL_COLOR_BUFFER_BIT
;
/* TODO: Support blitting depth/stencil surfaces */
IWineD3DSwapChain
*
src_swapchain
,
*
dst_swapchain
;
GLenum
gl_filter
;
TRACE
(
"(%p) : src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %s (0x%08x), flip %u
\n
"
,
...
...
@@ -5321,25 +5322,45 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
}
/* Attach src surface to src fbo */
if
(
is_onscreen
(
src_surface
))
{
src_swapchain
=
get_swapchain
(
src_surface
);
if
(
src_swapchain
)
{
GLenum
buffer
;
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
GL_EXTCALL
(
glBindFramebufferEXT
(
GL_READ_FRAMEBUFFER_EXT
,
0
));
buffer
=
surface_get_gl_buffer
(
src_surface
,
src_swapchain
);
glReadBuffer
(
buffer
);
checkGLcall
(
"glReadBuffer()"
);
flip
=
!
flip
;
}
else
{
TRACE
(
"Source surface %p is offscreen
\n
"
,
src_surface
);
bind_fbo
(
iface
,
GL_READ_FRAMEBUFFER_EXT
,
&
This
->
src_fbo
);
attach_surface_fbo
(
This
,
GL_READ_FRAMEBUFFER_EXT
,
0
,
src_surface
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0_EXT
);
checkGLcall
(
"glReadBuffer()"
);
}
/* Attach dst surface to dst fbo */
if
(
is_onscreen
(
dst_surface
))
{
dst_swapchain
=
get_swapchain
(
dst_surface
);
if
(
dst_swapchain
)
{
GLenum
buffer
;
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
GL_EXTCALL
(
glBindFramebufferEXT
(
GL_DRAW_FRAMEBUFFER_EXT
,
0
));
buffer
=
surface_get_gl_buffer
(
dst_surface
,
dst_swapchain
);
glDrawBuffer
(
buffer
);
checkGLcall
(
"glDrawBuffer()"
);
flip
=
!
flip
;
}
else
{
TRACE
(
"Destination surface %p is offscreen
\n
"
,
dst_surface
);
bind_fbo
(
iface
,
GL_DRAW_FRAMEBUFFER_EXT
,
&
This
->
dst_fbo
);
attach_surface_fbo
(
This
,
GL_DRAW_FRAMEBUFFER_EXT
,
0
,
dst_surface
);
glDrawBuffer
(
GL_COLOR_ATTACHMENT0_EXT
);
checkGLcall
(
"glDrawBuffer()"
);
}
if
(
flip
)
{
...
...
@@ -5356,6 +5377,13 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
GL_EXTCALL
(
glBindFramebufferEXT
(
GL_FRAMEBUFFER_EXT
,
0
));
checkGLcall
(
"glBindFramebuffer()"
);
}
/* If we switched from GL_BACK to GL_FRONT above, we need to switch back here */
if
(
dst_swapchain
&&
dst_surface
==
((
IWineD3DSwapChainImpl
*
)
dst_swapchain
)
->
frontBuffer
&&
((
IWineD3DSwapChainImpl
*
)
dst_swapchain
)
->
backBuffer
)
{
glDrawBuffer
(
GL_BACK
);
checkGLcall
(
"glDrawBuffer()"
);
}
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetRenderTarget
(
IWineD3DDevice
*
iface
,
DWORD
RenderTargetIndex
,
IWineD3DSurface
*
pRenderTarget
)
{
...
...
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