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wine
wine-cw
Commits
def7df30
Commit
def7df30
authored
Nov 06, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 08, 2006
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Plain Diff
wined3d: ScissorRect correction.
parent
2a14dc95
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12 additions
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4 deletions
+12
-4
device.c
dlls/wined3d/device.c
+12
-4
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dlls/wined3d/device.c
View file @
def7df30
...
@@ -4650,11 +4650,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSamplerState(IWineD3DDevice *iface,
...
@@ -4650,11 +4650,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSamplerState(IWineD3DDevice *iface,
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetScissorRect
(
IWineD3DDevice
*
iface
,
CONST
RECT
*
pRect
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetScissorRect
(
IWineD3DDevice
*
iface
,
CONST
RECT
*
pRect
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
ENTER_GL
();
RECT
windowRect
;
UINT
winHeight
;
/** FIXME: Windows uses a top,left origin openGL uses a bottom Right? **/
GetClientRect
(((
IWineD3DSwapChainImpl
*
)
This
->
swapchains
[
0
])
->
win_handle
,
&
windowRect
);
TRACE
(
"(%p)Setting new Scissor Rect to %d:%d-%d:%d
\n
"
,
This
,
pRect
->
left
,
pRect
->
top
,
pRect
->
right
,
pRect
->
bottom
);
/* Warning: glScissor uses window coordinates, not viewport coordinates, so our viewport correction does not apply
glScissor
(
pRect
->
left
,
pRect
->
top
,
pRect
->
right
-
pRect
->
left
,
pRect
->
bottom
-
pRect
->
top
);
* Warning2: Even in windowed mode the coords are relative to the window, not the screen
*/
winHeight
=
windowRect
.
bottom
-
windowRect
.
top
;
TRACE
(
"(%p)Setting new Scissor Rect to %d:%d-%d:%d
\n
"
,
This
,
pRect
->
left
,
pRect
->
bottom
-
winHeight
,
pRect
->
right
-
pRect
->
left
,
pRect
->
bottom
-
pRect
->
top
);
ENTER_GL
();
glScissor
(
pRect
->
left
,
winHeight
-
pRect
->
bottom
,
pRect
->
right
-
pRect
->
left
,
pRect
->
bottom
-
pRect
->
top
);
checkGLcall
(
"glScissor"
);
LEAVE_GL
();
LEAVE_GL
();
return
WINED3D_OK
;
return
WINED3D_OK
;
...
...
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