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wine
wine-cw
Commits
e0d81e55
Commit
e0d81e55
authored
Jan 19, 2012
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Jan 19, 2012
Browse files
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Plain Diff
dsound: Merge IDirectSound3DBuffer into the secondary buffer object.
parent
a5d21200
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
174 additions
and
239 deletions
+174
-239
buffer.c
dlls/dsound/buffer.c
+6
-16
dsound_private.h
dlls/dsound/dsound_private.h
+2
-20
sound3d.c
dlls/dsound/sound3d.c
+166
-203
No files found.
dlls/dsound/buffer.c
View file @
e0d81e55
...
...
@@ -812,15 +812,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(IDirectSoundBuffer8
}
if
(
IsEqualGUID
(
&
IID_IDirectSound3DBuffer
,
riid
)
)
{
if
(
!
This
->
ds3db
)
IDirectSound3DBufferImpl_Create
(
This
,
&
(
This
->
ds3db
));
if
(
This
->
ds3db
)
{
IDirectSound3DBuffer_AddRef
((
LPDIRECTSOUND3DBUFFER
)
This
->
ds3db
);
*
ppobj
=
This
->
ds3db
;
return
S_OK
;
}
WARN
(
"IID_IDirectSound3DBuffer
\n
"
);
return
E_NOINTERFACE
;
IDirectSound3DBuffer_AddRef
(
&
This
->
IDirectSound3DBuffer_iface
);
*
ppobj
=
&
This
->
IDirectSound3DBuffer_iface
;
return
S_OK
;
}
if
(
IsEqualGUID
(
&
IID_IDirectSound3DListener
,
riid
)
)
{
...
...
@@ -895,10 +889,12 @@ HRESULT IDirectSoundBufferImpl_Create(
TRACE
(
"Created buffer at %p
\n
"
,
dsb
);
dsb
->
ref
=
0
;
dsb
->
ref3D
=
0
;
dsb
->
refiks
=
0
;
dsb
->
numIfaces
=
0
;
dsb
->
device
=
device
;
dsb
->
IDirectSoundBuffer8_iface
.
lpVtbl
=
&
dsbvt
;
dsb
->
IDirectSound3DBuffer_iface
.
lpVtbl
=
&
ds3dbvt
;
dsb
->
IKsPropertySet_iface
.
lpVtbl
=
&
iksbvt
;
/* size depends on version */
...
...
@@ -1040,12 +1036,6 @@ HRESULT IDirectSoundBufferImpl_Destroy(
* this object until it is ready to be deleted */
InterlockedIncrement
(
&
pdsb
->
numIfaces
);
if
(
pdsb
->
ds3db
)
{
WARN
(
"ds3db not NULL
\n
"
);
IDirectSound3DBufferImpl_Destroy
(
pdsb
->
ds3db
);
pdsb
->
ds3db
=
NULL
;
}
if
(
pdsb
->
notify
)
{
WARN
(
"notify not NULL
\n
"
);
IDirectSoundNotifyImpl_Destroy
(
pdsb
->
notify
);
...
...
@@ -1090,6 +1080,7 @@ HRESULT IDirectSoundBufferImpl_Duplicate(
dsb
->
buffer
->
ref
++
;
list_add_head
(
&
dsb
->
buffer
->
buffers
,
&
dsb
->
entry
);
dsb
->
ref
=
0
;
dsb
->
ref3D
=
0
;
dsb
->
refiks
=
0
;
dsb
->
numIfaces
=
0
;
dsb
->
state
=
STATE_STOPPED
;
...
...
@@ -1098,7 +1089,6 @@ HRESULT IDirectSoundBufferImpl_Duplicate(
dsb
->
notifies
=
NULL
;
dsb
->
nrofnotifies
=
0
;
dsb
->
device
=
device
;
dsb
->
ds3db
=
NULL
;
DSOUND_RecalcFormat
(
dsb
);
RtlInitializeResource
(
&
dsb
->
lock
);
...
...
dlls/dsound/dsound_private.h
View file @
e0d81e55
...
...
@@ -49,7 +49,6 @@ typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
typedef
struct
IDirectSoundCaptureImpl
IDirectSoundCaptureImpl
;
typedef
struct
IDirectSoundCaptureBufferImpl
IDirectSoundCaptureBufferImpl
;
typedef
struct
IDirectSoundNotifyImpl
IDirectSoundNotifyImpl
;
typedef
struct
IDirectSound3DBufferImpl
IDirectSound3DBufferImpl
;
typedef
struct
DirectSoundDevice
DirectSoundDevice
;
typedef
struct
DirectSoundCaptureDevice
DirectSoundCaptureDevice
;
...
...
@@ -165,6 +164,7 @@ struct IDirectSoundBufferImpl
{
IDirectSoundBuffer8
IDirectSoundBuffer8_iface
;
IDirectSound3DListener
IDirectSound3DListener_iface
;
/* only primary buffer */
IDirectSound3DBuffer
IDirectSound3DBuffer_iface
;
/* only secondary buffer */
IKsPropertySet
IKsPropertySet_iface
;
LONG
numIfaces
;
/* "in use interfaces" refcount */
LONG
ref
,
ref3D
,
refiks
;
...
...
@@ -190,7 +190,6 @@ struct IDirectSoundBufferImpl
int
nrofnotifies
;
/* DirectSound3DBuffer fields */
IDirectSound3DBufferImpl
*
ds3db
;
DS3DBUFFER
ds3db_ds3db
;
LONG
ds3db_lVolume
;
BOOL
ds3db_need_recalc
;
...
...
@@ -211,6 +210,7 @@ HRESULT IDirectSoundBufferImpl_Duplicate(
IDirectSoundBufferImpl
*
pdsb
)
DECLSPEC_HIDDEN
;
void
secondarybuffer_destroy
(
IDirectSoundBufferImpl
*
This
)
DECLSPEC_HIDDEN
;
const
IDirectSound3DListenerVtbl
ds3dlvt
DECLSPEC_HIDDEN
;
const
IDirectSound3DBufferVtbl
ds3dbvt
DECLSPEC_HIDDEN
;
const
IKsPropertySetVtbl
iksbvt
DECLSPEC_HIDDEN
;
/*****************************************************************************
...
...
@@ -260,24 +260,6 @@ struct IDirectSoundCaptureBufferImpl
HRESULT
IKsPrivatePropertySetImpl_Create
(
REFIID
riid
,
IKsPropertySet
**
piks
)
DECLSPEC_HIDDEN
;
/*****************************************************************************
* IDirectSound3DBuffer implementation structure
*/
struct
IDirectSound3DBufferImpl
{
/* IUnknown fields */
const
IDirectSound3DBufferVtbl
*
lpVtbl
;
LONG
ref
;
/* IDirectSound3DBufferImpl fields */
IDirectSoundBufferImpl
*
dsb
;
};
HRESULT
IDirectSound3DBufferImpl_Create
(
IDirectSoundBufferImpl
*
dsb
,
IDirectSound3DBufferImpl
**
pds3db
)
DECLSPEC_HIDDEN
;
HRESULT
IDirectSound3DBufferImpl_Destroy
(
IDirectSound3DBufferImpl
*
pds3db
)
DECLSPEC_HIDDEN
;
/*******************************************************************************
*/
...
...
dlls/dsound/sound3d.c
View file @
e0d81e55
...
...
@@ -319,43 +319,45 @@ static void DSOUND_ChangeListener(IDirectSoundBufferImpl *ds3dl)
/*******************************************************************************
* IDirectSound3DBuffer
*/
static
inline
IDirectSoundBufferImpl
*
impl_from_IDirectSound3DBuffer
(
IDirectSound3DBuffer
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirectSoundBufferImpl
,
IDirectSound3DBuffer_iface
);
}
/* IUnknown methods */
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_QueryInterface
(
IDirectSound3DBuffer
*
iface
,
REFIID
riid
,
void
**
ppobj
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"(%p, %s, %p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p,%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
return
IDirectSoundBuffer_QueryInterface
((
LPDIRECTSOUNDBUFFER8
)
This
->
dsb
,
riid
,
ppobj
);
return
IDirectSoundBuffer8_QueryInterface
(
&
This
->
IDirectSoundBuffer8_iface
,
riid
,
ppobj
);
}
static
ULONG
WINAPI
IDirectSound3DBufferImpl_AddRef
(
IDirectSound3DBuffer
*
iface
)
{
IDirectSound
3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
(
This
->
ref
)
);
IDirectSound
BufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
)
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref3D
);
TRACE
(
"(%p) ref was %d
\n
"
,
This
,
ref
-
1
);
if
(
ref
==
1
)
InterlockedIncrement
(
&
This
->
dsb
->
numIfaces
);
InterlockedIncrement
(
&
This
->
numIfaces
);
return
ref
;
}
static
ULONG
WINAPI
IDirectSound3DBufferImpl_Release
(
IDirectSound3DBuffer
*
iface
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
(
This
->
ref
));
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref3D
);
TRACE
(
"(%p) ref was %d
\n
"
,
This
,
ref
+
1
);
if
(
!
ref
)
{
This
->
dsb
->
ds3db
=
NULL
;
if
(
!
InterlockedDecrement
(
&
This
->
dsb
->
numIfaces
))
secondarybuffer_destroy
(
This
->
dsb
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
TRACE
(
"(%p) released
\n
"
,
This
);
}
if
(
!
ref
&&
!
InterlockedDecrement
(
&
This
->
numIfaces
))
secondarybuffer_destroy
(
This
);
return
ref
;
}
...
...
@@ -363,7 +365,8 @@ static ULONG WINAPI IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer *iface
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetAllParameters
(
IDirectSound3DBuffer
*
iface
,
DS3DBUFFER
*
lpDs3dBuffer
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"(%p,%p)
\n
"
,
This
,
lpDs3dBuffer
);
if
(
lpDs3dBuffer
==
NULL
)
{
...
...
@@ -377,98 +380,103 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBu
}
TRACE
(
"returning: all parameters
\n
"
);
*
lpDs3dBuffer
=
This
->
ds
b
->
ds
3db_ds3db
;
*
lpDs3dBuffer
=
This
->
ds3db_ds3db
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetConeAngles
(
IDirectSound3DBuffer
*
iface
,
DWORD
*
lpdwInsideConeAngle
,
DWORD
*
lpdwOutsideConeAngle
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
,
This
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
);
*
lpdwInsideConeAngle
=
This
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
;
*
lpdwOutsideConeAngle
=
This
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees
\n
"
,
This
->
ds3db_ds3db
.
dwInsideConeAngle
,
This
->
ds3db_ds3db
.
dwOutsideConeAngle
);
*
lpdwInsideConeAngle
=
This
->
ds3db_ds3db
.
dwInsideConeAngle
;
*
lpdwOutsideConeAngle
=
This
->
ds3db_ds3db
.
dwOutsideConeAngle
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetConeOrientation
(
IDirectSound3DBuffer
*
iface
,
D3DVECTOR
*
lpvConeOrientation
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Cone Orientation vector = (%f,%f,%f)
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
x
,
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
y
,
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
z
);
*
lpvConeOrientation
=
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Cone Orientation vector = (%f,%f,%f)
\n
"
,
This
->
ds3db_ds3db
.
vConeOrientation
.
x
,
This
->
ds3db_ds3db
.
vConeOrientation
.
y
,
This
->
ds3db_ds3db
.
vConeOrientation
.
z
);
*
lpvConeOrientation
=
This
->
ds3db_ds3db
.
vConeOrientation
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume
(
IDirectSound3DBuffer
*
iface
,
LONG
*
lplConeOutsideVolume
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Cone Outside Volume = %d
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
);
*
lplConeOutsideVolume
=
This
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Cone Outside Volume = %d
\n
"
,
This
->
ds3db_ds3db
.
lConeOutsideVolume
);
*
lplConeOutsideVolume
=
This
->
ds3db_ds3db
.
lConeOutsideVolume
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetMaxDistance
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
*
lpfMaxDistance
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Max Distance = %f
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
flMaxDistance
);
*
lpfMaxDistance
=
This
->
dsb
->
ds3db_ds3db
.
flMaxDistance
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Max Distance = %f
\n
"
,
This
->
ds3db_ds3db
.
flMaxDistance
);
*
lpfMaxDistance
=
This
->
ds3db_ds3db
.
flMaxDistance
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetMinDistance
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
*
lpfMinDistance
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Min Distance = %f
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
flMinDistance
);
*
lpfMinDistance
=
This
->
dsb
->
ds3db_ds3db
.
flMinDistance
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Min Distance = %f
\n
"
,
This
->
ds3db_ds3db
.
flMinDistance
);
*
lpfMinDistance
=
This
->
ds3db_ds3db
.
flMinDistance
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetMode
(
IDirectSound3DBuffer
*
iface
,
DWORD
*
lpdwMode
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Mode = %d
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
dwMode
);
*
lpdwMode
=
This
->
dsb
->
ds3db_ds3db
.
dwMode
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Mode = %d
\n
"
,
This
->
ds3db_ds3db
.
dwMode
);
*
lpdwMode
=
This
->
ds3db_ds3db
.
dwMode
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetPosition
(
IDirectSound3DBuffer
*
iface
,
D3DVECTOR
*
lpvPosition
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Position vector = (%f,%f,%f)
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
x
,
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
y
,
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
z
);
*
lpvPosition
=
This
->
dsb
->
ds3db_ds3db
.
vPosition
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Position vector = (%f,%f,%f)
\n
"
,
This
->
ds3db_ds3db
.
vPosition
.
x
,
This
->
ds3db_ds3db
.
vPosition
.
y
,
This
->
ds3db_ds3db
.
vPosition
.
z
);
*
lpvPosition
=
This
->
ds3db_ds3db
.
vPosition
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_GetVelocity
(
IDirectSound3DBuffer
*
iface
,
D3DVECTOR
*
lpvVelocity
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"returning: Velocity vector = (%f,%f,%f)
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
x
,
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
y
,
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
z
);
*
lpvVelocity
=
This
->
dsb
->
ds3db_ds3db
.
vVelocity
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"returning: Velocity vector = (%f,%f,%f)
\n
"
,
This
->
ds3db_ds3db
.
vVelocity
.
x
,
This
->
ds3db_ds3db
.
vVelocity
.
y
,
This
->
ds3db_ds3db
.
vVelocity
.
z
);
*
lpvVelocity
=
This
->
ds3db_ds3db
.
vVelocity
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetAllParameters
(
IDirectSound3DBuffer
*
iface
,
const
DS3DBUFFER
*
lpcDs3dBuffer
,
DWORD
dwApply
)
{
IDirectSound
3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
IDirectSound
BufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
)
;
DWORD
status
=
DSERR_INVALIDPARAM
;
TRACE
(
"(%p,%p,%x)
\n
"
,
iface
,
lpcDs3dBuffer
,
dwApply
);
if
(
lpcDs3dBuffer
==
NULL
)
{
...
...
@@ -482,13 +490,13 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBu
}
TRACE
(
"setting: all parameters; dwApply = %d
\n
"
,
dwApply
);
This
->
ds
b
->
ds
3db_ds3db
=
*
lpcDs3dBuffer
;
This
->
ds3db_ds3db
=
*
lpcDs3dBuffer
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
DSOUND_Mix3DBuffer
(
This
->
dsb
);
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds
b
->
ds
3db_need_recalc
=
TRUE
;
This
->
ds3db_need_recalc
=
TRUE
;
status
=
DS_OK
;
return
status
;
...
...
@@ -497,131 +505,137 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBu
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetConeAngles
(
IDirectSound3DBuffer
*
iface
,
DWORD
dwInsideConeAngle
,
DWORD
dwOutsideConeAngle
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d
\n
"
,
dwInsideConeAngle
,
dwOutsideConeAngle
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
=
dwInsideConeAngle
;
This
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
=
dwOutsideConeAngle
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d
\n
"
,
dwInsideConeAngle
,
dwOutsideConeAngle
,
dwApply
);
This
->
ds3db_ds3db
.
dwInsideConeAngle
=
dwInsideConeAngle
;
This
->
ds3db_ds3db
.
dwOutsideConeAngle
=
dwOutsideConeAngle
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
DSOUND_Mix3DBuffer
(
This
);
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetConeOrientation
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d
\n
"
,
x
,
y
,
z
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
x
=
x
;
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
y
=
y
;
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
z
=
z
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d
\n
"
,
x
,
y
,
z
,
dwApply
);
This
->
ds3db_ds3db
.
vConeOrientation
.
x
=
x
;
This
->
ds3db_ds3db
.
vConeOrientation
.
y
=
y
;
This
->
ds3db_ds3db
.
vConeOrientation
.
z
=
z
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume
(
IDirectSound3DBuffer
*
iface
,
LONG
lConeOutsideVolume
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: ConeOutsideVolume = %d; dwApply = %d
\n
"
,
lConeOutsideVolume
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
=
lConeOutsideVolume
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: ConeOutsideVolume = %d; dwApply = %d
\n
"
,
lConeOutsideVolume
,
dwApply
);
This
->
ds3db_ds3db
.
lConeOutsideVolume
=
lConeOutsideVolume
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetMaxDistance
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
fMaxDistance
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: MaxDistance = %f; dwApply = %d
\n
"
,
fMaxDistance
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
flMaxDistance
=
fMaxDistance
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: MaxDistance = %f; dwApply = %d
\n
"
,
fMaxDistance
,
dwApply
);
This
->
ds3db_ds3db
.
flMaxDistance
=
fMaxDistance
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetMinDistance
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
fMinDistance
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: MinDistance = %f; dwApply = %d
\n
"
,
fMinDistance
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
flMinDistance
=
fMinDistance
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: MinDistance = %f; dwApply = %d
\n
"
,
fMinDistance
,
dwApply
);
This
->
ds3db_ds3db
.
flMinDistance
=
fMinDistance
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetMode
(
IDirectSound3DBuffer
*
iface
,
DWORD
dwMode
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: Mode = %d; dwApply = %d
\n
"
,
dwMode
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
dwMode
=
dwMode
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: Mode = %d; dwApply = %d
\n
"
,
dwMode
,
dwApply
);
This
->
ds3db_ds3db
.
dwMode
=
dwMode
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetPosition
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: Position vector = (%f,%f,%f); dwApply = %d
\n
"
,
x
,
y
,
z
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
x
=
x
;
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
y
=
y
;
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
z
=
z
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: Position vector = (%f,%f,%f); dwApply = %d
\n
"
,
x
,
y
,
z
,
dwApply
);
This
->
ds3db_ds3db
.
vPosition
.
x
=
x
;
This
->
ds3db_ds3db
.
vPosition
.
y
=
y
;
This
->
ds3db_ds3db
.
vPosition
.
z
=
z
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
HRESULT
WINAPI
IDirectSound3DBufferImpl_SetVelocity
(
IDirectSound3DBuffer
*
iface
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
,
DWORD
dwApply
)
{
IDirectSound3DBufferImpl
*
This
=
(
IDirectSound3DBufferImpl
*
)
iface
;
TRACE
(
"setting: Velocity vector = (%f,%f,%f); dwApply = %d
\n
"
,
x
,
y
,
z
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
x
=
x
;
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
y
=
y
;
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
z
=
z
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
dsb
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
IDirectSoundBufferImpl
*
This
=
impl_from_IDirectSound3DBuffer
(
iface
);
TRACE
(
"setting: Velocity vector = (%f,%f,%f); dwApply = %d
\n
"
,
x
,
y
,
z
,
dwApply
);
This
->
ds3db_ds3db
.
vVelocity
.
x
=
x
;
This
->
ds3db_ds3db
.
vVelocity
.
y
=
y
;
This
->
ds3db_ds3db
.
vVelocity
.
z
=
z
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
This
->
ds3db_need_recalc
=
FALSE
;
DSOUND_Mix3DBuffer
(
This
);
}
This
->
ds3db_need_recalc
=
TRUE
;
return
DS_OK
;
}
static
const
IDirectSound3DBufferVtbl
ds3dbvt
=
const
IDirectSound3DBufferVtbl
ds3dbvt
=
{
/* IUnknown methods */
IDirectSound3DBufferImpl_QueryInterface
,
...
...
@@ -648,57 +662,6 @@ static const IDirectSound3DBufferVtbl ds3dbvt =
IDirectSound3DBufferImpl_SetVelocity
,
};
HRESULT
IDirectSound3DBufferImpl_Create
(
IDirectSoundBufferImpl
*
dsb
,
IDirectSound3DBufferImpl
**
pds3db
)
{
IDirectSound3DBufferImpl
*
ds3db
;
TRACE
(
"(%p,%p)
\n
"
,
dsb
,
pds3db
);
ds3db
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
ds3db
));
if
(
ds3db
==
NULL
)
{
WARN
(
"out of memory
\n
"
);
*
pds3db
=
0
;
return
DSERR_OUTOFMEMORY
;
}
ds3db
->
ref
=
0
;
ds3db
->
dsb
=
dsb
;
ds3db
->
lpVtbl
=
&
ds3dbvt
;
ds3db
->
dsb
->
ds3db_ds3db
.
dwSize
=
sizeof
(
DS3DBUFFER
);
ds3db
->
dsb
->
ds3db_ds3db
.
vPosition
.
x
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vPosition
.
y
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vPosition
.
z
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vVelocity
.
x
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vVelocity
.
y
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vVelocity
.
z
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
=
DS3D_DEFAULTCONEANGLE
;
ds3db
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
=
DS3D_DEFAULTCONEANGLE
;
ds3db
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
x
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
y
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
z
=
0
.
0
;
ds3db
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
=
DS3D_DEFAULTCONEOUTSIDEVOLUME
;
ds3db
->
dsb
->
ds3db_ds3db
.
flMinDistance
=
DS3D_DEFAULTMINDISTANCE
;
ds3db
->
dsb
->
ds3db_ds3db
.
flMaxDistance
=
DS3D_DEFAULTMAXDISTANCE
;
ds3db
->
dsb
->
ds3db_ds3db
.
dwMode
=
DS3DMODE_NORMAL
;
ds3db
->
dsb
->
ds3db_need_recalc
=
TRUE
;
*
pds3db
=
ds3db
;
return
S_OK
;
}
HRESULT
IDirectSound3DBufferImpl_Destroy
(
IDirectSound3DBufferImpl
*
pds3db
)
{
TRACE
(
"(%p)
\n
"
,
pds3db
);
while
(
IDirectSound3DBufferImpl_Release
((
LPDIRECTSOUND3DBUFFER
)
pds3db
)
>
0
);
return
S_OK
;
}
/*******************************************************************************
* IDirectSound3DListener
...
...
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