Commit e25f79f5 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Add test for buffer data initialization.

parent 9efe66a8
......@@ -607,16 +607,59 @@ static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
return buffer;
}
struct texture_readback
struct resource_readback
{
ID3D11Resource *texture;
ID3D11Resource *resource;
D3D11_MAPPED_SUBRESOURCE map_desc;
ID3D11DeviceContext *immediate_context;
unsigned int width, height, sub_resource_idx;
};
static void get_buffer_readback(ID3D11Buffer *buffer, struct resource_readback *rb)
{
D3D11_BUFFER_DESC buffer_desc;
ID3D11Device *device;
HRESULT hr;
memset(rb, 0, sizeof(*rb));
ID3D11Buffer_GetDevice(buffer, &device);
ID3D11Buffer_GetDesc(buffer, &buffer_desc);
buffer_desc.Usage = D3D11_USAGE_STAGING;
buffer_desc.BindFlags = 0;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
buffer_desc.MiscFlags = 0;
buffer_desc.StructureByteStride = 0;
if (FAILED(hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource)))
{
trace("Failed to create staging buffer, hr %#x.\n", hr);
ID3D11Device_Release(device);
return;
}
rb->width = buffer_desc.ByteWidth;
rb->height = 1;
rb->sub_resource_idx = 0;
ID3D11Device_GetImmediateContext(device, &rb->immediate_context);
ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->resource, (ID3D11Resource *)buffer);
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->resource, 0,
D3D11_MAP_READ, 0, &rb->map_desc)))
{
trace("Failed to map buffer, hr %#x.\n", hr);
ID3D11Resource_Release(rb->resource);
rb->resource = NULL;
ID3D11DeviceContext_Release(rb->immediate_context);
rb->immediate_context = NULL;
}
ID3D11Device_Release(device);
}
static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_resource_idx,
struct texture_readback *rb)
struct resource_readback *rb)
{
D3D11_TEXTURE2D_DESC texture_desc;
unsigned int miplevel;
......@@ -632,7 +675,7 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
texture_desc.BindFlags = 0;
texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->texture)))
if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource)))
{
trace("Failed to create texture, hr %#x.\n", hr);
ID3D11Device_Release(device);
......@@ -646,13 +689,13 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
ID3D11Device_GetImmediateContext(device, &rb->immediate_context);
ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture);
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, sub_resource_idx,
ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->resource, (ID3D11Resource *)texture);
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->resource, sub_resource_idx,
D3D11_MAP_READ, 0, &rb->map_desc)))
{
trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr);
ID3D11Resource_Release(rb->texture);
rb->texture = NULL;
ID3D11Resource_Release(rb->resource);
rb->resource = NULL;
ID3D11DeviceContext_Release(rb->immediate_context);
rb->immediate_context = NULL;
}
......@@ -660,41 +703,41 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
ID3D11Device_Release(device);
}
static DWORD get_readback_color(struct texture_readback *rb, unsigned int x, unsigned int y)
static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return ((DWORD *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(DWORD) + x];
}
static float get_readback_float(struct texture_readback *rb, unsigned int x, unsigned int y)
static float get_readback_float(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return ((float *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(float) + x];
}
static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigned int x, unsigned int y)
static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return &((const struct vec4 *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(struct vec4) + x];
}
static const struct uvec4 *get_readback_uvec4(struct texture_readback *rb, unsigned int x, unsigned int y)
static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return &((const struct uvec4 *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(struct uvec4) + x];
}
static void release_texture_readback(struct texture_readback *rb)
static void release_resource_readback(struct resource_readback *rb)
{
ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, rb->sub_resource_idx);
ID3D11Resource_Release(rb->texture);
ID3D11DeviceContext_Unmap(rb->immediate_context, rb->resource, rb->sub_resource_idx);
ID3D11Resource_Release(rb->resource);
ID3D11DeviceContext_Release(rb->immediate_context);
}
static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigned int y)
{
struct texture_readback rb;
struct resource_readback rb;
DWORD color;
get_texture_readback(texture, 0, &rb);
color = get_readback_color(&rb, x, y);
release_texture_readback(&rb);
release_resource_readback(&rb);
return color;
}
......@@ -703,7 +746,7 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne
static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D *texture,
unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff)
{
struct texture_readback rb;
struct resource_readback rb;
unsigned int x = 0, y = 0;
BOOL all_match = TRUE;
DWORD color = 0;
......@@ -723,7 +766,7 @@ static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D
if (!all_match)
break;
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n",
color, x, y, sub_resource_idx);
......@@ -746,7 +789,7 @@ static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture,
static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D *texture,
unsigned int sub_resource_idx, float expected_value, BYTE max_diff)
{
struct texture_readback rb;
struct resource_readback rb;
unsigned int x = 0, y = 0;
BOOL all_match = TRUE;
float value = 0.0f;
......@@ -766,7 +809,7 @@ static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D
if (!all_match)
break;
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected value %.8e at (%u, %u), sub-resource %u.\n",
value, x, y, sub_resource_idx);
......@@ -789,7 +832,7 @@ static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture,
static void check_texture_sub_resource_vec4_(unsigned int line, ID3D11Texture2D *texture,
unsigned int sub_resource_idx, const struct vec4 *expected_value, BYTE max_diff)
{
struct texture_readback rb;
struct resource_readback rb;
unsigned int x = 0, y = 0;
struct vec4 value = {0};
BOOL all_match = TRUE;
......@@ -809,7 +852,7 @@ static void check_texture_sub_resource_vec4_(unsigned int line, ID3D11Texture2D
if (!all_match)
break;
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected value {%.8e, %.8e, %.8e, %.8e} at (%u, %u), sub-resource %u.\n",
value.x, value.y, value.z, value.w, x, y, sub_resource_idx);
......@@ -832,7 +875,7 @@ static void check_texture_vec4_(unsigned int line, ID3D11Texture2D *texture,
static void check_texture_sub_resource_uvec4_(unsigned int line, ID3D11Texture2D *texture,
unsigned int sub_resource_idx, const struct uvec4 *expected_value)
{
struct texture_readback rb;
struct resource_readback rb;
unsigned int x = 0, y = 0;
struct uvec4 value = {0};
BOOL all_match = TRUE;
......@@ -852,7 +895,7 @@ static void check_texture_sub_resource_uvec4_(unsigned int line, ID3D11Texture2D
if (!all_match)
break;
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x} "
"at (%u, %u), sub-resource %u.\n",
......@@ -5175,7 +5218,7 @@ static void test_texture(void)
ID3D11ShaderResourceView *srv;
ID3D11DeviceContext *context;
ID3D11SamplerState *sampler;
struct texture_readback rb;
struct resource_readback rb;
ID3D11Texture2D *texture;
struct vec4 ps_constant;
ID3D11PixelShader *ps;
......@@ -5896,7 +5939,7 @@ static void test_texture(void)
"Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
}
if (srv)
ID3D11ShaderResourceView_Release(srv);
......@@ -5988,7 +6031,7 @@ static void test_texture(void)
"Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
}
ID3D11PixelShader_Release(ps);
ID3D11Texture2D_Release(texture);
......@@ -6677,7 +6720,7 @@ static void test_update_subresource(void)
ID3D11ShaderResourceView *ps_srv;
D3D11_SAMPLER_DESC sampler_desc;
ID3D11DeviceContext *context;
struct texture_readback rb;
struct resource_readback rb;
ID3D11Texture2D *texture;
ID3D11PixelShader *ps;
ID3D11Device *device;
......@@ -6812,7 +6855,7 @@ static void test_update_subresource(void)
color, j, i, expected_colors[j + i * 4]);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL,
bitmap_data, 4 * sizeof(*bitmap_data), 0);
......@@ -6828,7 +6871,7 @@ static void test_update_subresource(void)
color, j, i, bitmap_data[j + i * 4]);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ID3D11PixelShader_Release(ps);
ID3D11SamplerState_Release(sampler_state);
......@@ -6849,7 +6892,7 @@ static void test_copy_subresource_region(void)
D3D11_SAMPLER_DESC sampler_desc;
ID3D11DeviceContext *context;
struct vec4 float_colors[16];
struct texture_readback rb;
struct resource_readback rb;
ID3D11PixelShader *ps;
ID3D11Device *device;
unsigned int i, j;
......@@ -7013,7 +7056,7 @@ static void test_copy_subresource_region(void)
color, j, i, expected_colors[j + i * 4]);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
0, 0, 0, (ID3D11Resource *)src_texture, 0, NULL);
......@@ -7029,7 +7072,7 @@ static void test_copy_subresource_region(void)
color, j, i, bitmap_data[j + i * 4]);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_buffer_code, sizeof(ps_buffer_code), NULL, &ps);
......@@ -7099,7 +7142,7 @@ static void test_copy_subresource_region(void)
color, j, i, bitmap_data[j + i * 4]);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ID3D11Buffer_Release(dst_buffer);
ID3D11Buffer_Release(src_buffer);
......@@ -7249,6 +7292,33 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_buffer_data_init(void)
{
struct resource_readback rb;
ID3D11Buffer *buffer;
ID3D11Device *device;
unsigned int i;
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, 1024, NULL);
get_buffer_readback(buffer, &rb);
for (i = 0; i < rb.width; ++i)
{
DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0);
ok(!r, "Got unexpected result %#x at offset %u.\n", r, i);
}
release_resource_readback(&rb);
ID3D11Buffer_Release(buffer);
ID3D11Device_Release(device);
}
static void test_texture_data_init(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
......@@ -7863,7 +7933,7 @@ static void test_draw_depth_only(void)
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11DeviceContext *context;
ID3D11DepthStencilView *dsv;
struct texture_readback rb;
struct resource_readback rb;
ID3D11Texture2D *texture;
ID3D11Device *device;
unsigned int i, j;
......@@ -8008,7 +8078,7 @@ static void test_draw_depth_only(void)
obtained_depth, j, i, expected_depth);
}
}
release_texture_readback(&rb);
release_resource_readback(&rb);
ID3D11Buffer_Release(cb);
ID3D11PixelShader_Release(ps_color);
......@@ -9789,6 +9859,7 @@ START_TEST(d3d11)
test_update_subresource();
test_copy_subresource_region();
test_resource_map();
test_buffer_data_init();
test_texture_data_init();
test_check_multisample_quality_levels();
test_swapchain_flip();
......
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