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wine
wine-cw
Commits
e2d099a1
Commit
e2d099a1
authored
Nov 20, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 21, 2011
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wined3d: Recognize the SM4 round_ni opcode.
parent
829e28cb
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5 changed files
with
6 additions
and
0 deletions
+6
-0
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-0
shader.c
dlls/wined3d/shader.c
+1
-0
shader_sm4.c
dlls/wined3d/shader_sm4.c
+2
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
e2d099a1
...
...
@@ -5093,6 +5093,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_RCP */
shader_hw_rcp
,
/* WINED3DSIH_REP */
shader_hw_rep
,
/* WINED3DSIH_RET */
shader_hw_ret
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_RSQ */
shader_hw_scalar_op
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
...
...
dlls/wined3d/glsl_shader.c
View file @
e2d099a1
...
...
@@ -5048,6 +5048,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RCP */
shader_glsl_rcp
,
/* WINED3DSIH_REP */
shader_glsl_rep
,
/* WINED3DSIH_RET */
shader_glsl_ret
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_RSQ */
shader_glsl_rsq
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
...
...
dlls/wined3d/shader.c
View file @
e2d099a1
...
...
@@ -104,6 +104,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_RCP */
"rcp"
,
/* WINED3DSIH_REP */
"rep"
,
/* WINED3DSIH_RET */
"ret"
,
/* WINED3DSIH_ROUND_NI */
"round_ni"
,
/* WINED3DSIH_RSQ */
"rsq"
,
/* WINED3DSIH_SAMPLE */
"sample"
,
/* WINED3DSIH_SAMPLE_GRAD */
"sample_d"
,
...
...
dlls/wined3d/shader_sm4.c
View file @
e2d099a1
...
...
@@ -87,6 +87,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_MOVC
=
0x37
,
WINED3D_SM4_OP_MUL
=
0x38
,
WINED3D_SM4_OP_RET
=
0x3e
,
WINED3D_SM4_OP_ROUND_NI
=
0x41
,
WINED3D_SM4_OP_RSQ
=
0x44
,
WINED3D_SM4_OP_SAMPLE
=
0x45
,
WINED3D_SM4_OP_SAMPLE_LOD
=
0x48
,
...
...
@@ -172,6 +173,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{
WINED3D_SM4_OP_MOVC
,
WINED3DSIH_MOVC
,
1
,
3
},
{
WINED3D_SM4_OP_MUL
,
WINED3DSIH_MUL
,
1
,
2
},
{
WINED3D_SM4_OP_RET
,
WINED3DSIH_RET
,
0
,
0
},
{
WINED3D_SM4_OP_ROUND_NI
,
WINED3DSIH_ROUND_NI
,
1
,
1
},
{
WINED3D_SM4_OP_RSQ
,
WINED3DSIH_RSQ
,
1
,
1
},
{
WINED3D_SM4_OP_SAMPLE
,
WINED3DSIH_SAMPLE
,
1
,
3
},
{
WINED3D_SM4_OP_SAMPLE_LOD
,
WINED3DSIH_SAMPLE_LOD
,
1
,
4
},
...
...
dlls/wined3d/wined3d_private.h
View file @
e2d099a1
...
...
@@ -477,6 +477,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_RCP
,
WINED3DSIH_REP
,
WINED3DSIH_RET
,
WINED3DSIH_ROUND_NI
,
WINED3DSIH_RSQ
,
WINED3DSIH_SAMPLE
,
WINED3DSIH_SAMPLE_GRAD
,
...
...
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