Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
e3ac26d5
Commit
e3ac26d5
authored
Nov 04, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 04, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10core: Add a stub ID3D10BlendState implementation.
parent
44430761
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
143 additions
and
2 deletions
+143
-2
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+9
-0
device.c
dlls/d3d10core/device.c
+23
-2
state.c
dlls/d3d10core/state.c
+111
-0
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
e3ac26d5
...
...
@@ -189,6 +189,15 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
HRESULT
shader_parse_signature
(
const
char
*
data
,
DWORD
data_size
,
struct
wined3d_shader_signature
*
s
)
DECLSPEC_HIDDEN
;
void
shader_free_signature
(
struct
wined3d_shader_signature
*
s
)
DECLSPEC_HIDDEN
;
/* ID3D10BlendState */
struct
d3d10_blend_state
{
const
struct
ID3D10BlendStateVtbl
*
vtbl
;
LONG
refcount
;
};
HRESULT
d3d10_blend_state_init
(
struct
d3d10_blend_state
*
state
)
DECLSPEC_HIDDEN
;
/* ID3D10DepthStencilState */
struct
d3d10_depthstencil_state
{
...
...
dlls/d3d10core/device.c
View file @
e3ac26d5
...
...
@@ -919,9 +919,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateBlendState
(
ID3D10Device
*
iface
,
const
D3D10_BLEND_DESC
*
desc
,
ID3D10BlendState
**
blend_state
)
{
FIXME
(
"iface %p, desc %p, blend_state %p stub!
\n
"
,
iface
,
desc
,
blend_state
);
struct
d3d10_blend_state
*
object
;
HRESULT
hr
;
return
E_NOTIMPL
;
TRACE
(
"iface %p, desc %p, blend_state %p.
\n
"
,
iface
,
desc
,
blend_state
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 blend state object memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
hr
=
d3d10_blend_state_init
(
object
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize blend state, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
TRACE
(
"Created blend state %p.
\n
"
,
object
);
*
blend_state
=
(
ID3D10BlendState
*
)
object
;
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState
(
ID3D10Device
*
iface
,
...
...
dlls/d3d10core/state.c
View file @
e3ac26d5
...
...
@@ -26,6 +26,117 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_blend_state_QueryInterface
(
ID3D10BlendState
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10BlendState
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10DeviceChild
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_blend_state_AddRef
(
ID3D10BlendState
*
iface
)
{
struct
d3d10_blend_state
*
This
=
(
struct
d3d10_blend_state
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_blend_state_Release
(
ID3D10BlendState
*
iface
)
{
struct
d3d10_blend_state
*
This
=
(
struct
d3d10_blend_state
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* ID3D10DeviceChild methods */
static
void
STDMETHODCALLTYPE
d3d10_blend_state_GetDevice
(
ID3D10BlendState
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_blend_state_GetPrivateData
(
ID3D10BlendState
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %p, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_blend_state_SetPrivateData
(
ID3D10BlendState
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_blend_state_SetPrivateDataInterface
(
ID3D10BlendState
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
FIXME
(
"iface %p, guid %s, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
return
E_NOTIMPL
;
}
/* ID3D10BlendState methods */
static
void
STDMETHODCALLTYPE
d3d10_blend_state_GetDesc
(
ID3D10BlendState
*
iface
,
D3D10_BLEND_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
}
static
const
struct
ID3D10BlendStateVtbl
d3d10_blend_state_vtbl
=
{
/* IUnknown methods */
d3d10_blend_state_QueryInterface
,
d3d10_blend_state_AddRef
,
d3d10_blend_state_Release
,
/* ID3D10DeviceChild methods */
d3d10_blend_state_GetDevice
,
d3d10_blend_state_GetPrivateData
,
d3d10_blend_state_SetPrivateData
,
d3d10_blend_state_SetPrivateDataInterface
,
/* ID3D10BlendState methods */
d3d10_blend_state_GetDesc
,
};
HRESULT
d3d10_blend_state_init
(
struct
d3d10_blend_state
*
state
)
{
state
->
vtbl
=
&
d3d10_blend_state_vtbl
;
state
->
refcount
=
1
;
return
S_OK
;
}
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_state_QueryInterface
(
ID3D10DepthStencilState
*
iface
,
REFIID
riid
,
void
**
object
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment