Commit e3b1d818 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces.

For the generic vector implementation. Signed-off-by: 's avatarRémi Bernon <rbernon@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 474c5882
......@@ -381,14 +381,19 @@ static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControlle
static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
{
static const GUID *view_iid = &IID_IVectorView_RawGameController;
static const GUID *iid = &IID_IVector_RawGameController;
static const struct vector_iids iids =
{
.vector = &IID_IVector_RawGameController,
.view = &IID_IVectorView_RawGameController,
.iterable = &IID_IIterable_RawGameController,
.iterator = &IID_IIterator_RawGameController,
};
IVector_RawGameController *controllers;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&controllers )))
if (SUCCEEDED(hr = vector_create( &iids, (void **)&controllers )))
{
hr = IVector_RawGameController_GetView( controllers, value );
IVector_RawGameController_Release( controllers );
......
......@@ -341,14 +341,19 @@ static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, Eve
static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
{
static const GUID *view_iid = &IID_IVectorView_Gamepad;
static const GUID *iid = &IID_IVector_Gamepad;
static const struct vector_iids iids =
{
.vector = &IID_IVector_Gamepad,
.view = &IID_IVectorView_Gamepad,
.iterable = &IID_IIterable_Gamepad,
.iterator = &IID_IIterator_Gamepad,
};
IVector_Gamepad *gamepads;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&gamepads )))
if (SUCCEEDED(hr = vector_create( &iids, (void **)&gamepads )))
{
hr = IVector_Gamepad_GetView( gamepads, value );
IVector_Gamepad_Release( gamepads );
......
......@@ -41,7 +41,14 @@ extern ICustomGameControllerFactory *controller_factory;
extern ICustomGameControllerFactory *gamepad_factory;
extern IGameControllerFactoryManagerStatics2 *manager_factory;
extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
struct vector_iids
{
const GUID *vector;
const GUID *view;
const GUID *iterable;
const GUID *iterator;
};
extern HRESULT vector_create( const struct vector_iids *iids, void **out );
extern void provider_create( const WCHAR *device_path );
extern void provider_remove( const WCHAR *device_path );
......
......@@ -23,10 +23,144 @@
WINE_DEFAULT_DEBUG_CHANNEL(combase);
struct iterator
{
IIterator_IInspectable IIterator_IInspectable_iface;
const GUID *iid;
LONG ref;
IVectorView_IInspectable *view;
UINT32 index;
UINT32 size;
};
static inline struct iterator *impl_from_IIterator_IInspectable( IIterator_IInspectable *iface )
{
return CONTAINING_RECORD( iface, struct iterator, IIterator_IInspectable_iface );
}
static HRESULT WINAPI iterator_QueryInterface( IIterator_IInspectable *iface, REFIID iid, void **out )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, impl->iid ))
{
IInspectable_AddRef( (*out = &impl->IIterator_IInspectable_iface) );
return S_OK;
}
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI iterator_AddRef( IIterator_IInspectable *iface )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI iterator_Release( IIterator_IInspectable *iface )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
IVectorView_IInspectable_Release( impl->view );
free( impl );
}
return ref;
}
static HRESULT WINAPI iterator_GetIids( IIterator_IInspectable *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI iterator_GetRuntimeClassName( IIterator_IInspectable *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI iterator_GetTrustLevel( IIterator_IInspectable *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI iterator_get_Current( IIterator_IInspectable *iface, IInspectable **value )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
FIXME("\n");
return IVectorView_IInspectable_GetAt( impl->view, impl->index, value );
}
static HRESULT WINAPI iterator_get_HasCurrent( IIterator_IInspectable *iface, BOOL *value )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
FIXME("\n");
*value = impl->index < impl->size;
return S_OK;
}
static HRESULT WINAPI iterator_MoveNext( IIterator_IInspectable *iface, BOOL *value )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
FIXME("\n");
if ((*value = impl->index < impl->size)) impl->index++;
return S_OK;
}
static HRESULT WINAPI iterator_GetMany( IIterator_IInspectable *iface, UINT32 items_size,
IInspectable **items, UINT *count )
{
struct iterator *impl = impl_from_IIterator_IInspectable( iface );
FIXME("\n");
return IVectorView_IInspectable_GetMany( impl->view, impl->index, items_size, items, count );
}
static const IIterator_IInspectableVtbl iterator_vtbl =
{
iterator_QueryInterface,
iterator_AddRef,
iterator_Release,
/* IInspectable methods */
iterator_GetIids,
iterator_GetRuntimeClassName,
iterator_GetTrustLevel,
/* IIterator<IInspectable*> methods */
iterator_get_Current,
iterator_get_HasCurrent,
iterator_MoveNext,
iterator_GetMany,
};
struct vector_view
{
IVectorView_IInspectable IVectorView_IInspectable_iface;
const GUID *iid;
IIterable_IInspectable IIterable_IInspectable_iface;
struct vector_iids iids;
LONG ref;
UINT32 size;
......@@ -47,10 +181,15 @@ static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *ifac
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, impl->iid ))
IsEqualGUID( iid, impl->iids.view ))
{
IInspectable_AddRef( (*out = &impl->IVectorView_IInspectable_iface) );
return S_OK;
}
if (IsEqualGUID( iid, impl->iids.iterable ))
{
IUnknown_AddRef( iface );
*out = iface;
IInspectable_AddRef( (*out = &impl->IIterable_IInspectable_iface) );
return S_OK;
}
......@@ -176,11 +315,46 @@ static const struct IVectorView_IInspectableVtbl vector_view_vtbl =
vector_view_GetMany,
};
DEFINE_IINSPECTABLE_( iterable_view, IIterable_IInspectable, struct vector_view, view_impl_from_IIterable_IInspectable,
IIterable_IInspectable_iface, &impl->IVectorView_IInspectable_iface )
static HRESULT WINAPI iterable_view_First( IIterable_IInspectable *iface, IIterator_IInspectable **value )
{
struct vector_view *impl = view_impl_from_IIterable_IInspectable( iface );
struct iterator *iter;
TRACE( "iface %p, value %p.\n", iface, value );
if (!(iter = calloc( 1, sizeof(struct iterator) ))) return E_OUTOFMEMORY;
iter->IIterator_IInspectable_iface.lpVtbl = &iterator_vtbl;
iter->iid = impl->iids.iterator;
iter->ref = 1;
IVectorView_IInspectable_AddRef( (iter->view = &impl->IVectorView_IInspectable_iface) );
iter->size = impl->size;
*value = &iter->IIterator_IInspectable_iface;
return S_OK;
}
static const struct IIterable_IInspectableVtbl iterable_view_vtbl =
{
iterable_view_QueryInterface,
iterable_view_AddRef,
iterable_view_Release,
/* IInspectable methods */
iterable_view_GetIids,
iterable_view_GetRuntimeClassName,
iterable_view_GetTrustLevel,
/* IIterable<T> methods */
iterable_view_First,
};
struct vector
{
IVector_IInspectable IVector_IInspectable_iface;
const GUID *iid;
const GUID *view_iid;
IIterable_IInspectable IIterable_IInspectable_iface;
struct vector_iids iids;
LONG ref;
UINT32 size;
......@@ -202,10 +376,15 @@ static HRESULT WINAPI vector_QueryInterface( IVector_IInspectable *iface, REFIID
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, impl->iid ))
IsEqualGUID( iid, impl->iids.vector ))
{
IUnknown_AddRef( iface );
*out = iface;
IInspectable_AddRef( (*out = &impl->IVector_IInspectable_iface) );
return S_OK;
}
if (IsEqualGUID( iid, impl->iids.iterable ))
{
IInspectable_AddRef( (*out = &impl->IIterable_IInspectable_iface) );
return S_OK;
}
......@@ -287,7 +466,8 @@ static HRESULT WINAPI vector_GetView( IVector_IInspectable *iface, IVectorView_I
if (!(view = calloc( 1, offsetof( struct vector_view, elements[impl->size] ) ))) return E_OUTOFMEMORY;
view->IVectorView_IInspectable_iface.lpVtbl = &vector_view_vtbl;
view->iid = impl->view_iid;
view->IIterable_IInspectable_iface.lpVtbl = &iterable_view_vtbl;
view->iids = impl->iids;
view->ref = 1;
for (i = 0; i < impl->size; ++i) IInspectable_AddRef( (view->elements[view->size++] = impl->elements[i]) );
......@@ -446,16 +626,51 @@ static const struct IVector_IInspectableVtbl vector_vtbl =
vector_ReplaceAll,
};
HRESULT vector_create( REFIID iid, REFIID view_iid, void **out )
DEFINE_IINSPECTABLE( iterable, IIterable_IInspectable, struct vector, IVector_IInspectable_iface )
static HRESULT WINAPI iterable_First( IIterable_IInspectable *iface, IIterator_IInspectable **value )
{
struct vector *impl = impl_from_IIterable_IInspectable( iface );
IIterable_IInspectable *iterable;
IVectorView_IInspectable *view;
HRESULT hr;
TRACE("\n");
if (FAILED(hr = IVector_IInspectable_GetView( &impl->IVector_IInspectable_iface, &view ))) return hr;
hr = IVectorView_IInspectable_QueryInterface( view, impl->iids.iterable, (void **)&iterable );
IVectorView_IInspectable_Release( view );
if (FAILED(hr)) return hr;
hr = IIterable_IInspectable_First( iterable, value );
IIterable_IInspectable_Release( iterable );
return hr;
}
static const struct IIterable_IInspectableVtbl iterable_vtbl =
{
iterable_QueryInterface,
iterable_AddRef,
iterable_Release,
/* IInspectable methods */
iterable_GetIids,
iterable_GetRuntimeClassName,
iterable_GetTrustLevel,
/* IIterable<T> methods */
iterable_First,
};
HRESULT vector_create( const struct vector_iids *iids, void **out )
{
struct vector *impl;
TRACE( "iid %s, out %p.\n", debugstr_guid( iid ), out );
TRACE( "iid %s, out %p.\n", debugstr_guid( iids->vector ), out );
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
impl->IVector_IInspectable_iface.lpVtbl = &vector_vtbl;
impl->iid = iid;
impl->view_iid = view_iid;
impl->IIterable_IInspectable_iface.lpVtbl = &iterable_vtbl;
impl->iids = *iids;
impl->ref = 1;
*out = &impl->IVector_IInspectable_iface;
......
......@@ -56,8 +56,12 @@ namespace Windows.Gaming.Input {
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
interface Windows.Foundation.Collections.IVector<Gamepad *>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad *>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad *>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad *>;
interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.Gamepad *>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RawGameController *>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RawGameController *>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
}
......
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