Commit e3ca5765 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use context->valid in context_destroy_gl_resources().

Instead of relying on wglMakeCurrent() to do what we want.
parent 43aaaa8a
......@@ -633,22 +633,19 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
struct wined3d_occlusion_query *occlusion_query;
struct wined3d_event_query *event_query;
struct fbo_entry *entry, *entry2;
BOOL has_glctx;
has_glctx = pwglMakeCurrent(context->hdc, context->glCtx);
if (!has_glctx) WARN("Failed to activate context. Window already destroyed?\n");
ENTER_GL();
LIST_FOR_EACH_ENTRY(occlusion_query, &context->occlusion_queries, struct wined3d_occlusion_query, entry)
{
if (has_glctx && GL_SUPPORT(ARB_OCCLUSION_QUERY)) GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id));
if (context->valid && GL_SUPPORT(ARB_OCCLUSION_QUERY))
GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id));
occlusion_query->context = NULL;
}
LIST_FOR_EACH_ENTRY(event_query, &context->event_queries, struct wined3d_event_query, entry)
{
if (has_glctx)
if (context->valid)
{
if (GL_SUPPORT(APPLE_FENCE)) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->id));
else if (GL_SUPPORT(NV_FENCE)) GL_EXTCALL(glDeleteFencesNV(1, &event_query->id));
......@@ -656,11 +653,13 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
event_query->context = NULL;
}
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry) {
if (!has_glctx) entry->id = 0;
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
{
if (!context->valid) entry->id = 0;
context_destroy_fbo_entry(context, entry);
}
if (has_glctx)
if (context->valid)
{
if (context->src_fbo)
{
......
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