Commit e40af7d3 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Prevent wrong bumpenvmap warnings.

parent 093261b7
...@@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP ...@@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
Handled = TRUE; Handled = TRUE;
break;
} else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { } else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
/* Technically texture shader support without register combiners is possible, but not expected to occur /* Technically texture shader support without register combiners is possible, but not expected to occur
* on real world cards, so for now a fixme should be enough * on real world cards, so for now a fixme should be enough
*/ */
FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n"); FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
} }
Handled = FALSE;
break;
default: default:
Handled = FALSE; Handled = FALSE;
} }
......
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