Commit e4182ead authored by Misha Koshelev's avatar Misha Koshelev Committed by Alexandre Julliard

d3dx9_36: Implement D3DXCreateMeshFVF.

parent a6f2c003
......@@ -72,7 +72,7 @@
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
@ stub D3DXCreateMeshFVF
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
@ stub D3DXCreateNPatchMesh
@ stub D3DXCreatePMeshFromStream
@ stub D3DXCreatePatchMesh
......
......@@ -1038,6 +1038,23 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
return D3D_OK;
}
/*************************************************************************
* D3DXCreateMeshFVF
*/
HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options, DWORD fvf,
LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh)
{
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%u, %u, %u, %u, %p, %p)\n", numfaces, numvertices, options, fvf, device, mesh);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr;
return D3DXCreateMesh(numfaces, numvertices, options, declaration, device, mesh);
}
HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height,
FLOAT depth, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
{
......
......@@ -1208,6 +1208,145 @@ static void D3DXCreateMeshTest(void)
DestroyWindow(wnd);
}
static void D3DXCreateMeshFVFTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device, *test_device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh *d3dxmesh;
int i, size;
D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
DWORD options;
struct mesh mesh;
static const D3DVERTEXELEMENT9 decl[3] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(), };
hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (hr == D3D_OK)
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl) / sizeof(decl[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n",
test_decl[i].UsageIndex, decl[i].UsageIndex);
ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset);
}
ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_mesh("createmeshfvf", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
struct sincos_table
{
float *sin;
......@@ -1624,6 +1763,7 @@ START_TEST(mesh)
D3DXGetFVFVertexSizeTest();
D3DXIntersectTriTest();
D3DXCreateMeshTest();
D3DXCreateMeshFVFTest();
D3DXCreateSphereTest();
test_get_decl_length();
test_get_decl_vertex_size();
......
......@@ -151,6 +151,7 @@ extern "C" {
#endif
HRESULT WINAPI D3DXCreateMesh(DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *);
HRESULT WINAPI D3DXCreateMeshFVF(DWORD, DWORD, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXMESH *);
HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment