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wine
wine-cw
Commits
e46378c7
Commit
e46378c7
authored
Aug 26, 2011
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 29, 2011
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d3d9/tests: Add unbound cube/volume texture tests.
parent
7c6bd2f2
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61 additions
and
1 deletion
+61
-1
visual.c
dlls/d3d9/tests/visual.c
+61
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dlls/d3d9/tests/visual.c
View file @
e46378c7
...
...
@@ -12188,7 +12188,7 @@ static void ds_size_test(IDirect3DDevice9 *device)
static
void
unbound_sampler_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3DPixelShader9
*
ps
;
IDirect3DPixelShader9
*
ps
,
*
ps_cube
,
*
ps_volume
;
IDirect3DSurface9
*
rt
,
*
old_rt
;
DWORD
color
;
...
...
@@ -12201,6 +12201,24 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
0x02000001
,
0x800f0800
,
0x80e40000
,
/* mov oC0, r0 */
0x0000ffff
,
/* end */
};
static
const
DWORD
ps_code_cube
[]
=
{
0xffff0200
,
/* ps_2_0 */
0x0200001f
,
0x98000000
,
0xa00f0800
,
/* dcl_cube s0 */
0x0200001f
,
0x80000000
,
0xb00f0000
,
/* dcl t0 */
0x03000042
,
0x800f0000
,
0xb0e40000
,
0xa0e40800
,
/* texld r0, t0, s0 */
0x02000001
,
0x800f0800
,
0x80e40000
,
/* mov oC0, r0 */
0x0000ffff
,
/* end */
};
static
const
DWORD
ps_code_volume
[]
=
{
0xffff0200
,
/* ps_2_0 */
0x0200001f
,
0xa0000000
,
0xa00f0800
,
/* dcl_volume s0 */
0x0200001f
,
0x80000000
,
0xb00f0000
,
/* dcl t0 */
0x03000042
,
0x800f0000
,
0xb0e40000
,
0xa0e40800
,
/* texld r0, t0, s0 */
0x02000001
,
0x800f0800
,
0x80e40000
,
/* mov oC0, r0 */
0x0000ffff
,
/* end */
};
static
const
struct
{
...
...
@@ -12220,6 +12238,10 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
ps_code
,
&
ps
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreatePixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
ps_code_cube
,
&
ps_cube
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreatePixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
ps_code_volume
,
&
ps_volume
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreatePixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateRenderTarget
(
device
,
64
,
64
,
D3DFMT_A8R8G8B8
,
D3DMULTISAMPLE_NONE
,
0
,
TRUE
,
&
rt
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateRenderTarget failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -12253,6 +12275,42 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
color
=
getPixelColorFromSurface
(
rt
,
32
,
32
);
ok
(
color
==
0xff000000
,
"Unbound sampler color is %#x.
\n
"
,
color
);
/* Now try with a cube texture */
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps_cube
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetPixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_BeginScene failed, hr %#x.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_EndScene failed, hr %#x.
\n
"
,
hr
);
}
color
=
getPixelColorFromSurface
(
rt
,
32
,
32
);
ok
(
color
==
0xff000000
,
"Unbound sampler color is %#x.
\n
"
,
color
);
/* And then with a volume texture */
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps_volume
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetPixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_BeginScene failed, hr %#x.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_EndScene failed, hr %#x.
\n
"
,
hr
);
}
color
=
getPixelColorFromSurface
(
rt
,
32
,
32
);
ok
(
color
==
0xff000000
,
"Unbound sampler color is %#x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
old_rt
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetRenderTarget failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -12262,6 +12320,8 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release
(
rt
);
IDirect3DSurface9_Release
(
old_rt
);
IDirect3DPixelShader9_Release
(
ps
);
IDirect3DPixelShader9_Release
(
ps_cube
);
IDirect3DPixelShader9_Release
(
ps_volume
);
}
static
void
update_surface_test
(
IDirect3DDevice9
*
device
)
...
...
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