Commit e4721f0c authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Pass a wined3d_device_context to wined3d_device_update_sub_resource().

parent 9840a175
......@@ -1253,7 +1253,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11De
ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
const void *data, UINT row_pitch, UINT depth_pitch)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
......@@ -1265,7 +1265,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11De
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource,
subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, 0);
wined3d_mutex_unlock();
}
......@@ -2704,7 +2704,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource1(ID3D11D
ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
UINT row_pitch, UINT depth_pitch, UINT flags)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
......@@ -2717,7 +2717,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource1(ID3D11D
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource, subresource_idx,
wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource, subresource_idx,
box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags);
wined3d_mutex_unlock();
}
......
......@@ -5085,16 +5085,15 @@ HRESULT CDECL wined3d_device_context_copy_sub_resource_region(struct wined3d_dev
return WINED3D_OK;
}
void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch, unsigned int flags)
void CDECL wined3d_device_context_update_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
const void *data, unsigned int row_pitch, unsigned int depth_pitch, unsigned int flags)
{
unsigned int width, height, depth;
struct wined3d_box b;
TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
"flags %#x.\n",
device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch, flags);
TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
context, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch, flags);
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
......@@ -5149,7 +5148,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
wined3d_resource_wait_idle(resource);
wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
wined3d_device_context_emit_update_sub_resource(context, resource,
sub_resource_idx, box, data, row_pitch, depth_pitch);
}
......
......@@ -156,7 +156,6 @@
@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
@ cdecl wined3d_device_show_cursor(ptr long)
@ cdecl wined3d_device_update_sub_resource(ptr ptr long ptr ptr long long long)
@ cdecl wined3d_device_update_texture(ptr ptr ptr)
@ cdecl wined3d_device_validate_device(ptr ptr)
......@@ -190,6 +189,7 @@
@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
@ cdecl wined3d_device_context_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
@ cdecl wined3d_device_context_update_sub_resource(ptr ptr long ptr ptr long long long)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
@ cdecl wined3d_output_get_adapter(ptr)
......
......@@ -2533,9 +2533,6 @@ void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
UINT idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch, unsigned int flags);
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
......@@ -2607,6 +2604,9 @@ void __cdecl wined3d_device_context_set_vertex_declaration(struct wined3d_device
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports);
void __cdecl wined3d_device_context_update_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
const void *data, unsigned int row_pitch, unsigned int depth_pitch, unsigned int flags);
HRESULT __cdecl wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode);
......
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