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wine
wine-cw
Commits
e534e2e2
Commit
e534e2e2
authored
Jul 03, 2010
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 21, 2010
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d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
parent
24adf40e
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19 additions
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16 deletions
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-16
visual.c
dlls/d3d9/tests/visual.c
+19
-16
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dlls/d3d9/tests/visual.c
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e534e2e2
...
...
@@ -5138,9 +5138,10 @@ static void cnd_test(IDirect3DDevice9 *device)
/* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source,
* as if the src0 comparison against 0.5 always evaluates to true. The coissue flag isn't
* set by the compiler, it was added manually after compilation. It isn't always allowed,
* only if there's a mov r0.a, XXXX, and the cnd instruction writes to r0.xyz, otherwise
* native CreatePixelShader returns an error.
* set by the compiler, it was added manually after compilation. Note that the COISSUE
* flag on a color(.xyz) operation is only allowed after an alpha operation. DirectX doesn't
* have proper docs, but GL_ATI_fragment_shader explains the pairing of color and alpha ops
* good enough.
*
* The shader attempts to test the range [-1;1] against coissued cnd, which is a bit tricky.
* The input from t0 is [0;1]. 0.5 is substracted, then we have to multiply with 2. Since
...
...
@@ -5387,46 +5388,48 @@ static void cnd_test(IDirect3DDevice9 *device)
color
=
getPixelColor
(
device
,
162
,
122
);
ok
(
color
==
0x000000ff
,
"pixel 162, 122 has color %08x, expected 0x000000ff
\n
"
,
color
);
/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected
* (The Win7 nvidia driver always selects c2)
*/
color
=
getPixelColor
(
device
,
158
,
358
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 158, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
358
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 162, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
158
,
362
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 158, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
362
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 162, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
/* 1.2 shader */
color
=
getPixelColor
(
device
,
478
,
358
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 478, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
358
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 482, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
362
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 478, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
362
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 482, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
/* 1.3 shader */
color
=
getPixelColor
(
device
,
478
,
118
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 478, 118 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
118
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 482, 118 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
122
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 478, 122 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
122
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
)
||
color_match
(
color
,
0x00ff00ff
,
1
)
,
"pixel 482, 122 has color %08x, expected 0x0000ff00
\n
"
,
color
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
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