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wine
wine-cw
Commits
e5805c31
Commit
e5805c31
authored
Dec 05, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 06, 2012
Browse files
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Plain Diff
d3d10core: Implement d3d10_device_VSSetSamplers().
parent
71db6fd2
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Showing
10 changed files
with
165 additions
and
1 deletion
+165
-1
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+3
-0
device.c
dlls/d3d10core/device.c
+12
-1
state.c
dlls/d3d10core/state.c
+18
-0
Makefile.in
dlls/wined3d/Makefile.in
+1
-0
device.c
dlls/wined3d/device.c
+21
-0
sampler.c
dlls/wined3d/sampler.c
+79
-0
stateblock.c
dlls/wined3d/stateblock.c
+10
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+6
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+8
-0
wined3d.h
include/wine/wined3d.h
+7
-0
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
e5805c31
...
...
@@ -246,9 +246,12 @@ struct d3d10_sampler_state
{
ID3D10SamplerState
ID3D10SamplerState_iface
;
LONG
refcount
;
struct
wined3d_sampler
*
wined3d_sampler
;
};
HRESULT
d3d10_sampler_state_init
(
struct
d3d10_sampler_state
*
state
)
DECLSPEC_HIDDEN
;
struct
d3d10_sampler_state
*
unsafe_impl_from_ID3D10SamplerState
(
ID3D10SamplerState
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D10Query */
struct
d3d10_query
...
...
dlls/d3d10core/device.c
View file @
e5805c31
...
...
@@ -327,8 +327,19 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *if
static
void
STDMETHODCALLTYPE
d3d10_device_VSSetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
*
const
*
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
unsigned
int
i
;
TRACE
(
"iface %p, start_slot %u, sampler_count %u, samplers %p.
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
for
(
i
=
0
;
i
<
sampler_count
;
++
i
)
{
struct
d3d10_sampler_state
*
sampler
=
unsafe_impl_from_ID3D10SamplerState
(
samplers
[
i
]);
wined3d_device_set_vs_sampler
(
device
->
wined3d_device
,
start_slot
+
i
,
sampler
?
sampler
->
wined3d_sampler
:
NULL
);
}
}
static
void
STDMETHODCALLTYPE
d3d10_device_SetPredication
(
ID3D10Device
*
iface
,
ID3D10Predicate
*
predicate
,
BOOL
value
)
...
...
dlls/d3d10core/state.c
View file @
e5805c31
...
...
@@ -445,6 +445,7 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i
if
(
!
refcount
)
{
wined3d_sampler_decref
(
This
->
wined3d_sampler
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -509,8 +510,25 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
HRESULT
d3d10_sampler_state_init
(
struct
d3d10_sampler_state
*
state
)
{
HRESULT
hr
;
state
->
ID3D10SamplerState_iface
.
lpVtbl
=
&
d3d10_sampler_state_vtbl
;
state
->
refcount
=
1
;
if
(
FAILED
(
hr
=
wined3d_sampler_create
(
state
,
&
state
->
wined3d_sampler
)))
{
WARN
(
"Failed to create wined3d sampler, hr %#x.
\n
"
,
hr
);
return
hr
;
}
return
S_OK
;
}
struct
d3d10_sampler_state
*
unsafe_impl_from_ID3D10SamplerState
(
ID3D10SamplerState
*
iface
)
{
if
(
!
iface
)
return
NULL
;
assert
(
iface
->
lpVtbl
==
&
d3d10_sampler_state_vtbl
);
return
impl_from_ID3D10SamplerState
(
iface
);
}
dlls/wined3d/Makefile.in
View file @
e5805c31
...
...
@@ -16,6 +16,7 @@ C_SRCS = \
palette.c
\
query.c
\
resource.c
\
sampler.c
\
shader.c
\
shader_sm1.c
\
shader_sm4.c
\
...
...
dlls/wined3d/device.c
View file @
e5805c31
...
...
@@ -2584,6 +2584,27 @@ struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_devi
return
device
->
stateBlock
->
state
.
vs_cb
[
idx
];
}
void
CDECL
wined3d_device_set_vs_sampler
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_sampler
*
sampler
)
{
struct
wined3d_sampler
*
prev
;
TRACE
(
"device %p, idx %u, sampler %p.
\n
"
,
device
,
idx
,
sampler
);
if
(
idx
>=
MAX_SAMPLER_OBJECTS
)
{
WARN
(
"Invalid sampler index %u.
\n
"
,
idx
);
return
;
}
prev
=
device
->
updateStateBlock
->
state
.
vs_sampler
[
idx
];
device
->
updateStateBlock
->
state
.
vs_sampler
[
idx
]
=
sampler
;
if
(
sampler
)
wined3d_sampler_incref
(
sampler
);
if
(
prev
)
wined3d_sampler_decref
(
prev
);
}
HRESULT
CDECL
wined3d_device_set_vs_consts_b
(
struct
wined3d_device
*
device
,
UINT
start_register
,
const
BOOL
*
constants
,
UINT
bool_count
)
{
...
...
dlls/wined3d/sampler.c
0 → 100644
View file @
e5805c31
/*
* Copyright 2012 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
ULONG
CDECL
wined3d_sampler_incref
(
struct
wined3d_sampler
*
sampler
)
{
ULONG
refcount
=
InterlockedIncrement
(
&
sampler
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
sampler
,
refcount
);
return
refcount
;
}
ULONG
CDECL
wined3d_sampler_decref
(
struct
wined3d_sampler
*
sampler
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
sampler
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
sampler
,
refcount
);
if
(
!
refcount
)
HeapFree
(
GetProcessHeap
(),
0
,
sampler
);
return
refcount
;
}
void
*
CDECL
wined3d_sampler_get_parent
(
const
struct
wined3d_sampler
*
sampler
)
{
TRACE
(
"sampler %p.
\n
"
,
sampler
);
return
sampler
->
parent
;
}
static
void
wined3d_sampler_init
(
struct
wined3d_sampler
*
sampler
,
void
*
parent
)
{
sampler
->
refcount
=
1
;
sampler
->
parent
=
parent
;
}
HRESULT
CDECL
wined3d_sampler_create
(
void
*
parent
,
struct
wined3d_sampler
**
sampler
)
{
struct
wined3d_sampler
*
object
;
TRACE
(
"parent %p, sampler %p.
\n
"
,
parent
,
sampler
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
{
ERR
(
"Failed to allocate memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
wined3d_sampler_init
(
object
,
parent
);
TRACE
(
"Created sampler %p.
\n
"
,
object
);
*
sampler
=
object
;
return
WINED3D_OK
;
}
dlls/wined3d/stateblock.c
View file @
e5805c31
...
...
@@ -471,6 +471,7 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
{
struct
wined3d_state
*
state
=
&
stateblock
->
state
;
struct
wined3d_vertex_declaration
*
decl
;
struct
wined3d_sampler
*
sampler
;
struct
wined3d_texture
*
texture
;
struct
wined3d_buffer
*
buffer
;
struct
wined3d_shader
*
shader
;
...
...
@@ -530,6 +531,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
}
}
for
(
i
=
0
;
i
<
MAX_SAMPLER_OBJECTS
;
++
i
)
{
if
((
sampler
=
state
->
vs_sampler
[
i
]))
{
state
->
vs_sampler
[
i
]
=
NULL
;
wined3d_sampler_decref
(
sampler
);
}
}
if
((
shader
=
state
->
geometry_shader
))
{
state
->
geometry_shader
=
NULL
;
...
...
dlls/wined3d/wined3d.spec
View file @
e5805c31
...
...
@@ -149,6 +149,7 @@
@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
@ cdecl wined3d_device_set_vs_sampler(ptr long ptr);
@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
@ cdecl wined3d_device_show_cursor(ptr long)
@ cdecl wined3d_device_uninit_3d(ptr)
...
...
@@ -185,6 +186,11 @@
@ cdecl wined3d_rendertarget_view_get_resource(ptr)
@ cdecl wined3d_rendertarget_view_incref(ptr)
@ cdecl wined3d_sampler_create(ptr ptr)
@ cdecl wined3d_sampler_decref(ptr)
@ cdecl wined3d_sampler_get_parent(ptr)
@ cdecl wined3d_sampler_incref(ptr)
@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
...
...
dlls/wined3d/wined3d_private.h
View file @
e5805c31
...
...
@@ -163,6 +163,7 @@ void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
#define MAX_ACTIVE_LIGHTS 8
#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
#define MAX_CONSTANT_BUFFERS 15
#define MAX_SAMPLER_OBJECTS 16
struct
min_lookup
{
...
...
@@ -2210,6 +2211,12 @@ enum wined3d_conversion_type
void
d3dfmt_p8_init_palette
(
const
struct
wined3d_surface
*
surface
,
BYTE
table
[
256
][
4
],
BOOL
colorkey
)
DECLSPEC_HIDDEN
;
struct
wined3d_sampler
{
LONG
refcount
;
void
*
parent
;
};
struct
wined3d_vertex_declaration_element
{
const
struct
wined3d_format
*
format
;
...
...
@@ -2301,6 +2308,7 @@ struct wined3d_state
struct
wined3d_shader
*
vertex_shader
;
struct
wined3d_buffer
*
vs_cb
[
MAX_CONSTANT_BUFFERS
];
struct
wined3d_sampler
*
vs_sampler
[
MAX_SAMPLER_OBJECTS
];
BOOL
vs_consts_b
[
MAX_CONST_B
];
INT
vs_consts_i
[
MAX_CONST_I
*
4
];
float
*
vs_consts_f
;
...
...
include/wine/wined3d.h
View file @
e5805c31
...
...
@@ -1981,6 +1981,7 @@ struct wined3d_palette;
struct
wined3d_query
;
struct
wined3d_rendertarget_view
;
struct
wined3d_resource
;
struct
wined3d_sampler
;
struct
wined3d_shader
;
struct
wined3d_stateblock
;
struct
wined3d_surface
;
...
...
@@ -2256,6 +2257,7 @@ HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
UINT
start_register
,
const
float
*
constants
,
UINT
vector4f_count
);
HRESULT
__cdecl
wined3d_device_set_vs_consts_i
(
struct
wined3d_device
*
device
,
UINT
start_register
,
const
int
*
constants
,
UINT
vector4i_count
);
void
__cdecl
wined3d_device_set_vs_sampler
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_sampler
*
sampler
);
void
__cdecl
wined3d_device_setup_fullscreen_window
(
struct
wined3d_device
*
device
,
HWND
window
,
UINT
w
,
UINT
h
);
BOOL
__cdecl
wined3d_device_show_cursor
(
struct
wined3d_device
*
device
,
BOOL
show
);
HRESULT
__cdecl
wined3d_device_uninit_3d
(
struct
wined3d_device
*
device
);
...
...
@@ -2302,6 +2304,11 @@ void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendert
struct
wined3d_resource
*
__cdecl
wined3d_rendertarget_view_get_resource
(
const
struct
wined3d_rendertarget_view
*
view
);
ULONG
__cdecl
wined3d_rendertarget_view_incref
(
struct
wined3d_rendertarget_view
*
view
);
HRESULT
__cdecl
wined3d_sampler_create
(
void
*
parent
,
struct
wined3d_sampler
**
sampler
);
ULONG
__cdecl
wined3d_sampler_decref
(
struct
wined3d_sampler
*
sampler
);
void
*
__cdecl
wined3d_sampler_get_parent
(
const
struct
wined3d_sampler
*
sampler
);
ULONG
__cdecl
wined3d_sampler_incref
(
struct
wined3d_sampler
*
sampler
);
HRESULT
__cdecl
wined3d_shader_create_gs
(
struct
wined3d_device
*
device
,
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
,
unsigned
int
max_version
);
...
...
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