Commit e7b7d1ef authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: D3D10CreateStateBlock() is implemented.

parent 471e6260
......@@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
{
struct d3d10_stateblock *object;
FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
......
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