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wine
wine-cw
Commits
e9e4805d
Commit
e9e4805d
authored
Nov 10, 2017
by
Matteo Bruni
Committed by
Alexandre Julliard
Nov 10, 2017
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Plain Diff
d3dx10: Fix tracing of shader source data.
Signed-off-by:
Matteo Bruni
<
mbruni@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
e35e3a50
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12 changed files
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26 additions
and
25 deletions
+26
-25
d3dx10_33.spec
dlls/d3dx10_33/d3dx10_33.spec
+2
-2
d3dx10_34.spec
dlls/d3dx10_34/d3dx10_34.spec
+2
-2
d3dx10_35.spec
dlls/d3dx10_35/d3dx10_35.spec
+2
-2
d3dx10_36.spec
dlls/d3dx10_36/d3dx10_36.spec
+2
-2
d3dx10_37.spec
dlls/d3dx10_37/d3dx10_37.spec
+2
-2
d3dx10_38.spec
dlls/d3dx10_38/d3dx10_38.spec
+2
-2
d3dx10_39.spec
dlls/d3dx10_39/d3dx10_39.spec
+2
-2
d3dx10_40.spec
dlls/d3dx10_40/d3dx10_40.spec
+2
-2
d3dx10_41.spec
dlls/d3dx10_41/d3dx10_41.spec
+2
-2
d3dx10_42.spec
dlls/d3dx10_42/d3dx10_42.spec
+2
-2
async.c
dlls/d3dx10_43/async.c
+4
-3
d3dx10_43.spec
dlls/d3dx10_43/d3dx10_43.spec
+2
-2
No files found.
dlls/d3dx10_33/d3dx10_33.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
...
...
dlls/d3dx10_34/d3dx10_34.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
...
...
dlls/d3dx10_35/d3dx10_35.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
...
...
dlls/d3dx10_36/d3dx10_36.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
...
...
dlls/d3dx10_37/d3dx10_37.spec
View file @
e9e4805d
...
...
@@ -4,7 +4,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -61,7 +61,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
...
...
dlls/d3dx10_38/d3dx10_38.spec
View file @
e9e4805d
...
...
@@ -3,7 +3,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
...
...
dlls/d3dx10_39/d3dx10_39.spec
View file @
e9e4805d
...
...
@@ -3,7 +3,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stub D3DX10ReflectShader(ptr long ptr)
...
...
dlls/d3dx10_40/d3dx10_40.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
...
...
dlls/d3dx10_41/d3dx10_41.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
...
...
dlls/d3dx10_42/d3dx10_42.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
...
...
@@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(
str long s
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(
ptr long str p
tr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
...
...
dlls/d3dx10_43/async.c
View file @
e9e4805d
...
...
@@ -401,9 +401,10 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si
const
D3D10_SHADER_MACRO
*
defines
,
ID3DInclude
*
include
,
ID3DX10ThreadPump
*
pump
,
ID3D10Blob
**
shader_text
,
ID3D10Blob
**
errors
,
HRESULT
*
hresult
)
{
FIXME
(
"data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, errors %p, "
"hresult %p stub!
\n
"
,
debugstr_a
(
data
),
data_size
,
debugstr_a
(
filename
),
defines
,
include
,
pump
,
shader_text
,
errors
,
hresult
);
FIXME
(
"data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
"errors %p, hresult %p stub!
\n
"
,
debugstr_an
(
data
,
data_size
),
data_size
,
debugstr_a
(
filename
),
defines
,
include
,
pump
,
shader_text
,
errors
,
hresult
);
return
E_NOTIMPL
;
}
dlls/d3dx10_43/d3dx10_43.spec
View file @
e9e4805d
...
...
@@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX10CompileFromMemory(
s
tr long str ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX10CompileFromMemory(
p
tr long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10ComputeNormalMap(ptr long long long ptr)
...
...
@@ -57,7 +57,7 @@
@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
@ stdcall D3DX10PreprocessShaderFromMemory(
s
tr long str ptr ptr ptr ptr ptr ptr)
@ stdcall D3DX10PreprocessShaderFromMemory(
p
tr long str ptr ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr)
@ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr)
...
...
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