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wine
wine-cw
Commits
eac95d30
Commit
eac95d30
authored
Oct 06, 2015
by
Riccardo Bortolato
Committed by
Alexandre Julliard
Oct 07, 2015
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Plain Diff
wined3d: Introduce new wined3d_texture_(un)map functions.
Initial usage in d3d11. Also removed wined3d_volume_from_resource. Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
parent
1d148710
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Showing
6 changed files
with
59 additions
and
31 deletions
+59
-31
texture.c
dlls/d3d11/texture.c
+4
-24
texture.c
dlls/wined3d/texture.c
+47
-0
volume.c
dlls/wined3d/volume.c
+0
-5
wined3d.spec
dlls/wined3d/wined3d.spec
+2
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+3
-0
wined3d.h
include/wine/wined3d.h
+3
-1
No files found.
dlls/d3d11/texture.c
View file @
eac95d30
...
...
@@ -357,7 +357,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
{
struct
d3d_texture2d
*
texture
=
impl_from_ID3D10Texture2D
(
iface
);
struct
wined3d_map_desc
wined3d_map_desc
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
;
TRACE
(
"iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.
\n
"
,
...
...
@@ -367,9 +366,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
FIXME
(
"Ignoring map_flags %#x.
\n
"
,
map_flags
);
wined3d_mutex_lock
();
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
E_INVALIDARG
;
else
if
(
SUCCEEDED
(
hr
=
wined3d_surface_map
(
wined3d_surface_from_resource
(
sub_resource
),
if
(
SUCCEEDED
(
hr
=
wined3d_texture_map
(
texture
->
wined3d_texture
,
sub_resource_idx
,
&
wined3d_map_desc
,
NULL
,
wined3d_map_flags_from_d3d10_map_type
(
map_type
))))
{
mapped_texture
->
pData
=
wined3d_map_desc
.
data
;
...
...
@@ -383,18 +380,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
static
void
STDMETHODCALLTYPE
d3d10_texture2d_Unmap
(
ID3D10Texture2D
*
iface
,
UINT
sub_resource_idx
)
{
struct
d3d_texture2d
*
texture
=
impl_from_ID3D10Texture2D
(
iface
);
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"iface %p, sub_resource_idx %u.
\n
"
,
iface
,
sub_resource_idx
);
wined3d_mutex_lock
();
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
{
wined3d_mutex_unlock
();
return
;
}
wined3d_surface_unmap
(
wined3d_surface_from_resource
(
sub_resource
));
wined3d_texture_unmap
(
texture
->
wined3d_texture
,
sub_resource_idx
);
wined3d_mutex_unlock
();
}
...
...
@@ -824,7 +814,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
{
struct
d3d_texture3d
*
texture
=
impl_from_ID3D10Texture3D
(
iface
);
struct
wined3d_map_desc
wined3d_map_desc
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
;
TRACE
(
"iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.
\n
"
,
...
...
@@ -834,9 +823,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
FIXME
(
"Ignoring map_flags %#x.
\n
"
,
map_flags
);
wined3d_mutex_lock
();
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
E_INVALIDARG
;
else
if
(
SUCCEEDED
(
hr
=
wined3d_volume_map
(
wined3d_volume_from_resource
(
sub_resource
),
if
(
SUCCEEDED
(
hr
=
wined3d_texture_map
(
texture
->
wined3d_texture
,
sub_resource_idx
,
&
wined3d_map_desc
,
NULL
,
wined3d_map_flags_from_d3d10_map_type
(
map_type
))))
{
mapped_texture
->
pData
=
wined3d_map_desc
.
data
;
...
...
@@ -851,18 +838,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
static
void
STDMETHODCALLTYPE
d3d10_texture3d_Unmap
(
ID3D10Texture3D
*
iface
,
UINT
sub_resource_idx
)
{
struct
d3d_texture3d
*
texture
=
impl_from_ID3D10Texture3D
(
iface
);
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"iface %p, sub_resource_idx %u.
\n
"
,
iface
,
sub_resource_idx
);
wined3d_mutex_lock
();
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
{
wined3d_mutex_unlock
();
return
;
}
wined3d_volume_unmap
(
wined3d_volume_from_resource
(
sub_resource
));
wined3d_texture_unmap
(
texture
->
wined3d_texture
,
sub_resource_idx
);
wined3d_mutex_unlock
();
}
...
...
dlls/wined3d/texture.c
View file @
eac95d30
...
...
@@ -915,6 +915,17 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
}
}
static
HRESULT
texture2d_sub_resource_map
(
struct
wined3d_resource
*
sub_resource
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
return
wined3d_surface_map
(
surface_from_resource
(
sub_resource
),
map_desc
,
box
,
flags
);
}
static
HRESULT
texture2d_sub_resource_unmap
(
struct
wined3d_resource
*
sub_resource
)
{
return
wined3d_surface_unmap
(
surface_from_resource
(
sub_resource
));
}
static
const
struct
wined3d_texture_ops
texture2d_ops
=
{
texture2d_sub_resource_load
,
...
...
@@ -923,6 +934,8 @@ static const struct wined3d_texture_ops texture2d_ops =
texture2d_sub_resource_invalidate_location
,
texture2d_sub_resource_validate_location
,
texture2d_sub_resource_upload_data
,
texture2d_sub_resource_map
,
texture2d_sub_resource_unmap
,
texture2d_prepare_texture
,
};
...
...
@@ -1290,6 +1303,17 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
}
}
static
HRESULT
texture3d_sub_resource_map
(
struct
wined3d_resource
*
sub_resource
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
return
wined3d_volume_map
(
volume_from_resource
(
sub_resource
),
map_desc
,
box
,
flags
);
}
static
HRESULT
texture3d_sub_resource_unmap
(
struct
wined3d_resource
*
sub_resource
)
{
return
wined3d_volume_unmap
(
volume_from_resource
(
sub_resource
));
}
static
const
struct
wined3d_texture_ops
texture3d_ops
=
{
texture3d_sub_resource_load
,
...
...
@@ -1298,6 +1322,8 @@ static const struct wined3d_texture_ops texture3d_ops =
texture3d_sub_resource_invalidate_location
,
texture3d_sub_resource_validate_location
,
texture3d_sub_resource_upload_data
,
texture3d_sub_resource_map
,
texture3d_sub_resource_unmap
,
texture3d_prepare_texture
,
};
...
...
@@ -1465,3 +1491,24 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_texture_map
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
struct
wined3d_resource
*
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
);
if
(
!
sub_resource
)
return
WINED3DERR_INVALIDCALL
;
return
texture
->
texture_ops
->
texture_sub_resource_map
(
sub_resource
,
map_desc
,
box
,
flags
);
}
HRESULT
CDECL
wined3d_texture_unmap
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
)
{
struct
wined3d_resource
*
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
);
if
(
!
sub_resource
)
return
WINED3DERR_INVALIDCALL
;
return
texture
->
texture_ops
->
texture_sub_resource_unmap
(
sub_resource
);
}
dlls/wined3d/volume.c
View file @
eac95d30
...
...
@@ -676,11 +676,6 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
return
WINED3D_OK
;
}
struct
wined3d_volume
*
CDECL
wined3d_volume_from_resource
(
struct
wined3d_resource
*
resource
)
{
return
volume_from_resource
(
resource
);
}
HRESULT
CDECL
wined3d_volume_unmap
(
struct
wined3d_volume
*
volume
)
{
TRACE
(
"volume %p.
\n
"
,
volume
);
...
...
dlls/wined3d/wined3d.spec
View file @
eac95d30
...
...
@@ -273,6 +273,8 @@
@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
@ cdecl wined3d_texture_set_color_key(ptr long ptr)
@ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_map(ptr long ptr ptr long)
@ cdecl wined3d_texture_unmap(ptr long)
@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
...
...
@@ -281,7 +283,6 @@
@ cdecl wined3d_vertex_declaration_get_parent(ptr)
@ cdecl wined3d_vertex_declaration_incref(ptr)
@ cdecl wined3d_volume_from_resource(ptr)
@ cdecl wined3d_volume_get_resource(ptr)
@ cdecl wined3d_volume_map(ptr ptr ptr long)
@ cdecl wined3d_volume_unmap(ptr)
dlls/wined3d/wined3d_private.h
View file @
eac95d30
...
...
@@ -2219,6 +2219,9 @@ struct wined3d_texture_ops
void
(
*
texture_sub_resource_validate_location
)(
struct
wined3d_resource
*
sub_resource
,
DWORD
location
);
void
(
*
texture_sub_resource_upload_data
)(
struct
wined3d_resource
*
sub_resource
,
const
struct
wined3d_context
*
context
,
const
struct
wined3d_sub_resource_data
*
data
);
HRESULT
(
*
texture_sub_resource_map
)(
struct
wined3d_resource
*
sub_resource
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
);
HRESULT
(
*
texture_sub_resource_unmap
)(
struct
wined3d_resource
*
sub_resource
);
void
(
*
texture_prepare_texture
)(
struct
wined3d_texture
*
texture
,
struct
wined3d_context
*
context
,
BOOL
srgb
);
};
...
...
include/wine/wined3d.h
View file @
eac95d30
...
...
@@ -2549,6 +2549,9 @@ HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *
HRESULT
__cdecl
wined3d_texture_set_color_key
(
struct
wined3d_texture
*
texture
,
DWORD
flags
,
const
struct
wined3d_color_key
*
color_key
);
DWORD
__cdecl
wined3d_texture_set_lod
(
struct
wined3d_texture
*
texture
,
DWORD
lod
);
HRESULT
__cdecl
wined3d_texture_map
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
);
HRESULT
__cdecl
wined3d_texture_unmap
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
);
HRESULT
__cdecl
wined3d_texture_update_desc
(
struct
wined3d_texture
*
texture
,
UINT
width
,
UINT
height
,
enum
wined3d_format_id
format_id
,
enum
wined3d_multisample_type
multisample_type
,
UINT
multisample_quality
,
...
...
@@ -2564,7 +2567,6 @@ ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaratio
void
*
__cdecl
wined3d_vertex_declaration_get_parent
(
const
struct
wined3d_vertex_declaration
*
declaration
);
ULONG
__cdecl
wined3d_vertex_declaration_incref
(
struct
wined3d_vertex_declaration
*
declaration
);
struct
wined3d_volume
*
__cdecl
wined3d_volume_from_resource
(
struct
wined3d_resource
*
resource
);
struct
wined3d_resource
*
__cdecl
wined3d_volume_get_resource
(
struct
wined3d_volume
*
volume
);
HRESULT
__cdecl
wined3d_volume_map
(
struct
wined3d_volume
*
volume
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
);
...
...
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