Commit ec495563 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Silence some format spam.

parent acc893c5
......@@ -880,8 +880,9 @@ IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
WINED3DFORMAT formats[] = {
WINED3DFMT_YUY2, WINED3DFMT_UYVY,
WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
};
DWORD count = 0, i, outsize;
HRESULT hr;
......
......@@ -2323,6 +2323,9 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
}
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
case WINED3DFMT_YV12:
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
/* Not supported */
case WINED3DFMT_A16B16G16R16:
......@@ -2397,6 +2400,17 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
case WINED3DFMT_NVHU:
case WINED3DFMT_NVHS:
/* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
* is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
* a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
* ATI refused to support formats which can easilly be emulated with pixel shaders, so
* Applications have to deal with not having NVHS and NVHU.
*/
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
case WINED3DFMT_UNKNOWN:
return FALSE;
......
......@@ -44,7 +44,7 @@ static const StaticPixelFormatDesc formats[] = {
/* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */
{WINED3DFMT_UYVY ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,TRUE },
{WINED3DFMT_YUY2 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,TRUE },
{WINED3DFMT_YV12 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE },
{WINED3DFMT_YV12 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,TRUE },
{WINED3DFMT_DXT1 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
{WINED3DFMT_DXT2 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
{WINED3DFMT_DXT3 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
......@@ -114,6 +114,8 @@ static const StaticPixelFormatDesc formats[] = {
{WINED3DFMT_Q16W16V16U16,0x0 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE },
/* Vendor-specific formats */
{WINED3DFMT_ATI2N ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
{WINED3DFMT_NVHU ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,TRUE },
{WINED3DFMT_NVHS ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,TRUE },
};
typedef struct {
......@@ -528,6 +530,7 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
FMT_TO_STR(WINED3DFMT_A2W10V10U10);
FMT_TO_STR(WINED3DFMT_UYVY);
FMT_TO_STR(WINED3DFMT_YUY2);
FMT_TO_STR(WINED3DFMT_YV12);
FMT_TO_STR(WINED3DFMT_DXT1);
FMT_TO_STR(WINED3DFMT_DXT2);
FMT_TO_STR(WINED3DFMT_DXT3);
......@@ -558,6 +561,8 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
FMT_TO_STR(WINED3DFMT_A32B32G32R32F);
FMT_TO_STR(WINED3DFMT_CxV8U8);
FMT_TO_STR(WINED3DFMT_ATI2N);
FMT_TO_STR(WINED3DFMT_NVHU);
FMT_TO_STR(WINED3DFMT_NVHS);
#undef FMT_TO_STR
default:
{
......
......@@ -305,6 +305,8 @@ typedef enum _WINED3DFORMAT {
/* Vendor specific formats */
WINED3DFMT_ATI2N = WINEMAKEFOURCC('A', 'T', 'I', '2'),
WINED3DFMT_NVHU = WINEMAKEFOURCC('N', 'V', 'H', 'U'),
WINED3DFMT_NVHS = WINEMAKEFOURCC('N', 'V', 'H', 'S'),
WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
} WINED3DFORMAT;
......
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