Commit ecaf7729 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Add D3D7 render states.

parent 182a66c0
......@@ -202,15 +202,27 @@ typedef enum _WINED3DFORMAT {
typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_TEXTUREHANDLE = 1,
WINED3DRS_ANTIALIAS = 2,
WINED3DRS_TEXTUREADDRESS = 3,
WINED3DRS_TEXTUREPERSPECTIVE = 4,
WINED3DRS_WRAPU = 5,
WINED3DRS_WRAPV = 6,
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10,
WINED3DRS_MONOENABLE = 11,
WINED3DRS_ROP2 = 12,
WINED3DRS_PLANEMASK = 13,
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_TEXTUREMAG = 17,
WINED3DRS_TEXTUREMIN = 18,
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_TEXTUREMAPBLEND = 21,
WINED3DRS_CULLMODE = 22,
WINED3DRS_ZFUNC = 23,
WINED3DRS_ALPHAREF = 24,
......@@ -220,14 +232,26 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_FOGENABLE = 28,
WINED3DRS_SPECULARENABLE = 29,
WINED3DRS_ZVISIBLE = 30,
WINED3DRS_SUBPIXEL = 31,
WINED3DRS_SUBPIXELX = 32,
WINED3DRS_STIPPLEDALPHA = 33,
WINED3DRS_FOGCOLOR = 34,
WINED3DRS_FOGTABLEMODE = 35,
WINED3DRS_FOGSTART = 36,
WINED3DRS_FOGEND = 37,
WINED3DRS_FOGDENSITY = 38,
WINED3DRS_STIPPLEENABLE = 39,
WINED3DRS_EDGEANTIALIAS = 40,
WINED3DRS_COLORKEYENABLE = 41,
WINED3DRS_BORDERCOLOR = 43,
WINED3DRS_TEXTUREADDRESSU = 44,
WINED3DRS_TEXTUREADDRESSV = 45,
WINED3DRS_MIPMAPLODBIAS = 46,
WINED3DRS_ZBIAS = 47,
WINED3DRS_RANGEFOGENABLE = 48,
WINED3DRS_ANISOTROPY = 49,
WINED3DRS_FLUSHBATCH = 50,
WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
WINED3DRS_STENCILENABLE = 52,
WINED3DRS_STENCILFAIL = 53,
WINED3DRS_STENCILZFAIL = 54,
......@@ -247,11 +271,13 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_WRAP7 = 135,
WINED3DRS_CLIPPING = 136,
WINED3DRS_LIGHTING = 137,
WINED3DRS_EXTENTS = 138,
WINED3DRS_AMBIENT = 139,
WINED3DRS_FOGVERTEXMODE = 140,
WINED3DRS_COLORVERTEX = 141,
WINED3DRS_LOCALVIEWER = 142,
WINED3DRS_NORMALIZENORMALS = 143,
WINED3DRS_COLORKEYBLENDENABLE = 144,
WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
WINED3DRS_SPECULARMATERIALSOURCE = 146,
WINED3DRS_AMBIENTMATERIALSOURCE = 147,
......
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