Commit eeacb8f2 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d10core: COM cleanup for the ID3D10Device iface.

parent 076e1cf0
......@@ -69,7 +69,7 @@ HRESULT parse_dxbc(const char *data, SIZE_T data_size,
/* IDirect3D10Device */
struct d3d10_device
{
const struct ID3D10DeviceVtbl *vtbl;
ID3D10Device ID3D10Device_iface;
const struct IUnknownVtbl *inner_unknown_vtbl;
IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
IUnknown *outer_unknown;
......
......@@ -40,7 +40,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_ID3D10Device))
{
IUnknown_AddRef((IUnknown *)This);
ID3D10Device_AddRef(&This->ID3D10Device_iface);
*object = This;
return S_OK;
}
......@@ -86,23 +86,29 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
void **object)
{
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("Forwarding to outer IUnknown\n");
return IUnknown_QueryInterface(This->outer_unknown, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("Forwarding to outer IUnknown\n");
return IUnknown_AddRef(This->outer_unknown);
}
static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("Forwarding to outer IUnknown\n");
return IUnknown_Release(This->outer_unknown);
}
......@@ -123,9 +129,10 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *if
iface, start_slot, view_count, views);
}
static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
ID3D10PixelShader *shader)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
TRACE("iface %p, shader %p\n", iface, shader);
......@@ -140,9 +147,10 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
iface, start_slot, sampler_count, samplers);
}
static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
ID3D10VertexShader *shader)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
TRACE("iface %p, shader %p\n", iface, shader);
......@@ -150,10 +158,10 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D
wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
}
static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
UINT index_count, UINT start_index_location, INT base_vertex_location)
static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
UINT start_index_location, INT base_vertex_location)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
iface, index_count, start_index_location, base_vertex_location);
......@@ -162,10 +170,10 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
}
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
UINT vertex_count, UINT start_vertex_location)
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
UINT start_vertex_location)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
iface, vertex_count, start_vertex_location);
......@@ -180,9 +188,10 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if
iface, start_slot, buffer_count, buffers);
}
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
ID3D10InputLayout *input_layout)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, input_layout %p\n", iface, input_layout);
......@@ -190,11 +199,10 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
}
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
const UINT *strides, const UINT *offsets)
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
......@@ -211,7 +219,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, buffer %p, format %s, offset %u.\n",
iface, buffer, debug_dxgi_format(format), offset);
......@@ -254,9 +262,10 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D
else WARN("iface %p, shader %p stub!\n", iface, shader);
}
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
D3D10_PRIMITIVE_TOPOLOGY topology)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
......@@ -373,7 +382,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface
static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct wined3d_rendertarget_view *wined3d_view;
const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
......@@ -474,9 +483,10 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D
FIXME("iface %p, shader %p stub!\n", iface, shader);
}
static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
D3D10_PRIMITIVE_TOPOLOGY *topology)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, topology %p\n", iface, topology);
......@@ -621,7 +631,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_buffer *object;
HRESULT hr;
......@@ -658,9 +668,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *ifac
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
ID3D10Texture2D **texture)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_texture2d *object;
HRESULT hr;
......@@ -689,9 +700,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
ID3D10Texture3D **texture)
{
struct d3d10_device *device = (struct d3d10_device *)iface;
struct d3d10_device *device = impl_from_ID3D10Device(iface);
struct d3d10_texture3d *object;
HRESULT hr;
......@@ -806,10 +818,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
const void *shader_byte_code, SIZE_T shader_byte_code_length,
ID3D10InputLayout **input_layout)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_input_layout *object;
HRESULT hr;
......@@ -843,7 +856,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_vertex_shader *object;
HRESULT hr;
......@@ -874,7 +887,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *object;
HRESULT hr;
......@@ -916,7 +929,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_pixel_shader *object;
HRESULT hr;
......@@ -1296,19 +1309,19 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDevi
REFIID riid, void **object)
{
struct d3d10_device *device = device_from_dxgi_device_parent(iface);
return d3d10_device_QueryInterface((ID3D10Device *)device, riid, object);
return d3d10_device_QueryInterface(&device->ID3D10Device_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
{
struct d3d10_device *device = device_from_dxgi_device_parent(iface);
return d3d10_device_AddRef((ID3D10Device *)device);
return d3d10_device_AddRef(&device->ID3D10Device_iface);
}
static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
{
struct d3d10_device *device = device_from_dxgi_device_parent(iface);
return d3d10_device_Release((ID3D10Device *)device);
return d3d10_device_Release(&device->ID3D10Device_iface);
}
static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
......@@ -1371,7 +1384,8 @@ static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = d3d10_device_CreateTexture2D((ID3D10Device *)device, &desc, NULL, (ID3D10Texture2D **)&texture);
hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
(ID3D10Texture2D **)&texture);
if (FAILED(hr))
{
ERR("CreateTexture2D failed, returning %#x\n", hr);
......@@ -1414,7 +1428,8 @@ static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_par
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = d3d10_device_CreateTexture2D((ID3D10Device *)device, &desc, NULL, (ID3D10Texture2D **)&texture);
hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
(ID3D10Texture2D **)&texture);
if (FAILED(hr))
{
ERR("CreateTexture2D failed, returning %#x\n", hr);
......@@ -1455,7 +1470,8 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = d3d10_device_CreateTexture2D((ID3D10Device *)device, &desc, NULL, (ID3D10Texture2D **)&texture);
hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
(ID3D10Texture2D **)&texture);
if (FAILED(hr))
{
ERR("CreateTexture2D failed, returning %#x\n", hr);
......@@ -1500,7 +1516,8 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
hr = d3d10_device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
(void **)&wine_device);
if (FAILED(hr))
{
ERR("Device should implement IWineDXGIDevice\n");
......@@ -1530,7 +1547,7 @@ static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
{
device->vtbl = &d3d10_device_vtbl;
device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
device->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
......
......@@ -217,7 +217,8 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
{
IWineDXGIDevice *wine_device;
hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
(void **)&wine_device);
if (FAILED(hr))
{
ERR("Device should implement IWineDXGIDevice\n");
......
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