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wine
wine-cw
Commits
efbd3ac9
Commit
efbd3ac9
authored
Jul 08, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Jul 08, 2005
Browse files
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Plain Diff
Relay all the pixel shader calls from d3d9 to wined3d.
parent
3b0b4308
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
75 additions
and
32 deletions
+75
-32
d3d9_private.h
dlls/d3d9/d3d9_private.h
+0
-10
pixelshader.c
dlls/d3d9/pixelshader.c
+75
-22
No files found.
dlls/d3d9/d3d9_private.h
View file @
efbd3ac9
...
...
@@ -984,16 +984,6 @@ typedef struct IDirect3DPixelShader9Impl {
}
IDirect3DPixelShader9Impl
;
/* IUnknown: */
extern
HRESULT
WINAPI
IDirect3DPixelShader9Impl_QueryInterface
(
LPDIRECT3DPIXELSHADER9
iface
,
REFIID
refiid
,
LPVOID
*
obj
);
extern
ULONG
WINAPI
IDirect3DPixelShader9Impl_AddRef
(
LPDIRECT3DPIXELSHADER9
iface
);
extern
ULONG
WINAPI
IDirect3DPixelShader9Impl_Release
(
LPDIRECT3DPIXELSHADER9
iface
);
/* IDirect3DPixelShader9: */
extern
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetDevice
(
LPDIRECT3DPIXELSHADER9
iface
,
IDirect3DDevice9
**
ppDevice
);
extern
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetFunction
(
LPDIRECT3DPIXELSHADER9
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
);
/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */
...
...
dlls/d3d9/pixelshader.c
View file @
efbd3ac9
...
...
@@ -30,7 +30,7 @@ HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 i
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DPixelShader9
))
{
I
Direct3DPixelShader9Impl
_AddRef
(
iface
);
I
Unknown
_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
...
...
@@ -55,6 +55,7 @@ ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
TRACE
(
"(%p) : ReleaseRef to %ld
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DPixelShader_Release
(
This
->
wineD3DPixelShader
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
...
...
@@ -63,14 +64,21 @@ ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
/* IDirect3DPixelShader9 Interface follow: */
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetDevice
(
LPDIRECT3DPIXELSHADER9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
FIXME
(
"(%p): stub
\n
"
,
This
);
IWineD3DDevice
*
myDevice
=
NULL
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
IWineD3DPixelShader_GetDevice
(
This
->
wineD3DPixelShader
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
TRACE
(
"(%p) returing (%p)"
,
This
,
*
ppDevice
);
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetFunction
(
LPDIRECT3DPIXELSHADER9
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
FIXME
(
"(%p): stub
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DPixelShader_GetFunction
(
This
->
wineD3DPixelShader
,
pData
,
pSizeOfData
)
;
}
...
...
@@ -87,55 +95,100 @@ const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
HRESULT
WINAPI
IDirect3DDevice9Impl_CreatePixelShader
(
LPDIRECT3DDEVICE9
iface
,
CONST
DWORD
*
pFunction
,
IDirect3DPixelShader9
**
ppShader
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
IDirect3DPixelShader9Impl
*
object
;
HRESULT
hrc
=
D3D_OK
;
FIXME
(
"(%p) Relay (disabled)
\n
"
,
This
);
*
ppShader
=
NULL
;
return
D3D_OK
;
if
(
ppShader
==
NULL
){
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
NULL
==
object
){
return
E_OUTOFMEMORY
;
}
else
{
object
->
ref
=
1
;
object
->
lpVtbl
=
&
Direct3DPixelShader9_Vtbl
;
hrc
=
IWineD3DDevice_CreatePixelShader
(
This
->
WineD3DDevice
,
pFunction
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
if
(
hrc
!=
D3D_OK
){
FIXME
(
"(%p) call to IWineD3DDevice_CreatePixelShader failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppShader
=
NULL
;
}
else
{
*
ppShader
=
(
IDirect3DPixelShader9
*
)
object
;
}
}
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppShader
);
return
hrc
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetPixelShader
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DPixelShader9
*
pShader
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
IDirect3DPixelShader9Impl
*
shader
=
(
IDirect3DPixelShader9Impl
*
)
pShader
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DDevice_SetPixelShader
(
This
->
WineD3DDevice
,
shader
==
NULL
?
NULL
:
shader
->
wineD3DPixelShader
);
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetPixelShader
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DPixelShader9
**
ppShader
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
*
ppShader
=
NULL
;
return
D3D_OK
;
IWineD3DPixelShader
*
object
;
HRESULT
hrc
=
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
if
(
ppShader
==
NULL
){
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
}
hrc
=
IWineD3DDevice_GetPixelShader
(
This
->
WineD3DDevice
,
&
object
);
if
(
hrc
==
D3D_OK
&&
object
!=
NULL
){
hrc
=
IWineD3DPixelShader_GetParent
(
object
,
(
IUnknown
**
)
ppShader
);
IWineD3DPixelShader_Release
(
object
);
}
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppShader
);
return
hrc
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF
(
LPDIRECT3DDEVICE9
iface
,
UINT
Register
,
CONST
float
*
pConstantData
,
UINT
Vector4fCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_SetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
)
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF
(
LPDIRECT3DDEVICE9
iface
,
UINT
Register
,
float
*
pConstantData
,
UINT
Vector4fCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_GetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
)
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI
(
LPDIRECT3DDEVICE9
iface
,
UINT
Register
,
CONST
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_SetPixelShaderConstantI
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4iCount
)
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI
(
LPDIRECT3DDEVICE9
iface
,
UINT
Register
,
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_GetPixelShaderConstantI
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4iCount
)
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB
(
LPDIRECT3DDEVICE9
iface
,
UINT
Register
,
CONST
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_SetPixelShaderConstantB
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
BoolCount
)
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB
(
LPDIRECT3DDEVICE9
iface
,
UINT
Register
,
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_GetPixelShaderConstantB
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
BoolCount
)
;
}
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