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wine
wine-cw
Commits
efdb4960
Commit
efdb4960
authored
Feb 26, 2005
by
Alexandre Julliard
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Plain Diff
Converted the debug event queue to a standard list.
parent
f94121ed
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Showing
1 changed file
with
24 additions
and
38 deletions
+24
-38
debugger.c
server/debugger.c
+24
-38
No files found.
server/debugger.c
View file @
efdb4960
...
...
@@ -42,8 +42,7 @@ enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };
struct
debug_event
{
struct
object
obj
;
/* object header */
struct
debug_event
*
next
;
/* event queue */
struct
debug_event
*
prev
;
struct
list
entry
;
/* entry in event queue */
struct
thread
*
sender
;
/* thread which sent this event */
struct
thread
*
debugger
;
/* debugger thread receiving the event */
enum
debug_event_state
state
;
/* event state */
...
...
@@ -56,8 +55,7 @@ struct debug_event
struct
debug_ctx
{
struct
object
obj
;
/* object header */
struct
debug_event
*
event_head
;
/* head of pending events queue */
struct
debug_event
*
event_tail
;
/* tail of pending events queue */
struct
list
event_queue
;
/* pending events queue */
int
kill_on_exit
;
/* kill debuggees on debugger exit ? */
};
...
...
@@ -220,11 +218,7 @@ static const fill_event_func fill_debug_event[NB_DEBUG_EVENTS] =
/* unlink the first event from the queue */
static
void
unlink_event
(
struct
debug_ctx
*
debug_ctx
,
struct
debug_event
*
event
)
{
if
(
event
->
prev
)
event
->
prev
->
next
=
event
->
next
;
else
debug_ctx
->
event_head
=
event
->
next
;
if
(
event
->
next
)
event
->
next
->
prev
=
event
->
prev
;
else
debug_ctx
->
event_tail
=
event
->
prev
;
event
->
next
=
event
->
prev
=
NULL
;
list_remove
(
&
event
->
entry
);
if
(
event
->
sender
->
debug_event
==
event
)
event
->
sender
->
debug_event
=
NULL
;
release_object
(
event
);
}
...
...
@@ -236,11 +230,7 @@ static void link_event( struct debug_event *event )
assert
(
debug_ctx
);
grab_object
(
event
);
event
->
next
=
NULL
;
event
->
prev
=
debug_ctx
->
event_tail
;
debug_ctx
->
event_tail
=
event
;
if
(
event
->
prev
)
event
->
prev
->
next
=
event
;
else
debug_ctx
->
event_head
=
event
;
list_add_tail
(
&
debug_ctx
->
event_queue
,
&
event
->
entry
);
if
(
!
event
->
sender
->
debug_event
)
wake_up
(
&
debug_ctx
->
obj
,
0
);
}
...
...
@@ -248,13 +238,14 @@ static void link_event( struct debug_event *event )
static
struct
debug_event
*
find_event_to_send
(
struct
debug_ctx
*
debug_ctx
)
{
struct
debug_event
*
event
;
for
(
event
=
debug_ctx
->
event_head
;
event
;
event
=
event
->
next
)
LIST_FOR_EACH_ENTRY
(
event
,
&
debug_ctx
->
event_queue
,
struct
debug_event
,
entry
)
{
if
(
event
->
state
==
EVENT_SENT
)
continue
;
/* already sent */
if
(
event
->
sender
->
debug_event
)
continue
;
/* thread busy with another one */
break
;
}
return
event
;
}
return
NULL
;
}
static
void
debug_event_dump
(
struct
object
*
obj
,
int
verbose
)
...
...
@@ -277,10 +268,6 @@ static void debug_event_destroy( struct object *obj )
struct
debug_event
*
event
=
(
struct
debug_event
*
)
obj
;
assert
(
obj
->
ops
==
&
debug_event_ops
);
/* cannot still be in the queue */
assert
(
!
event
->
next
);
assert
(
!
event
->
prev
);
/* If the event has been sent already, the handles are now under the */
/* responsibility of the debugger process, so we don't touch them */
if
(
event
->
state
==
EVENT_QUEUED
)
...
...
@@ -313,7 +300,7 @@ static void debug_ctx_dump( struct object *obj, int verbose )
struct
debug_ctx
*
debug_ctx
=
(
struct
debug_ctx
*
)
obj
;
assert
(
obj
->
ops
==
&
debug_ctx_ops
);
fprintf
(
stderr
,
"Debug context head=%p tail=%p
\n
"
,
debug_ctx
->
event_
head
,
debug_ctx
->
event_tail
);
debug_ctx
->
event_
queue
.
next
,
debug_ctx
->
event_queue
.
prev
);
}
static
int
debug_ctx_signaled
(
struct
object
*
obj
,
struct
thread
*
thread
)
...
...
@@ -325,40 +312,41 @@ static int debug_ctx_signaled( struct object *obj, struct thread *thread )
static
void
debug_ctx_destroy
(
struct
object
*
obj
)
{
struct
debug_event
*
event
;
struct
list
*
ptr
;
struct
debug_ctx
*
debug_ctx
=
(
struct
debug_ctx
*
)
obj
;
assert
(
obj
->
ops
==
&
debug_ctx_ops
);
/* free all pending events */
while
((
event
=
debug_ctx
->
event_head
)
!=
NULL
)
unlink_event
(
debug_ctx
,
event
);
while
((
ptr
=
list_head
(
&
debug_ctx
->
event_queue
)))
unlink_event
(
debug_ctx
,
LIST_ENTRY
(
ptr
,
struct
debug_event
,
entry
));
}
/* continue a debug event */
static
int
continue_debug_event
(
struct
process
*
process
,
struct
thread
*
thread
,
int
status
)
{
struct
debug_event
*
event
;
struct
debug_ctx
*
debug_ctx
=
current
->
debug_ctx
;
if
(
!
debug_ctx
||
process
->
debugger
!=
current
||
thread
->
process
!=
process
)
goto
error
;
if
(
debug_ctx
&&
process
->
debugger
==
current
&&
thread
->
process
==
process
)
{
struct
debug_event
*
event
;
/* find the event in the queue */
for
(
event
=
debug_ctx
->
event_head
;
event
;
event
=
event
->
next
)
LIST_FOR_EACH_ENTRY
(
event
,
&
debug_ctx
->
event_queue
,
struct
debug_event
,
entry
)
{
if
(
event
->
state
!=
EVENT_SENT
)
continue
;
if
(
event
->
sender
==
thread
)
break
;
}
if
(
!
event
)
goto
error
;
if
(
event
->
sender
==
thread
)
{
assert
(
event
->
sender
->
debug_event
==
event
);
event
->
status
=
status
;
event
->
state
=
EVENT_CONTINUED
;
wake_up
(
&
event
->
obj
,
0
);
unlink_event
(
debug_ctx
,
event
);
resume_process
(
process
);
return
1
;
error:
}
}
}
/* not debugging this process, or no such event */
set_error
(
STATUS_ACCESS_DENIED
);
/* FIXME */
return
0
;
...
...
@@ -377,8 +365,6 @@ static struct debug_event *alloc_debug_event( struct thread *thread, int code,
/* build the event */
if
(
!
(
event
=
alloc_object
(
&
debug_event_ops
)))
return
NULL
;
event
->
next
=
NULL
;
event
->
prev
=
NULL
;
event
->
state
=
EVENT_QUEUED
;
event
->
sender
=
(
struct
thread
*
)
grab_object
(
thread
);
event
->
debugger
=
(
struct
thread
*
)
grab_object
(
debugger
);
...
...
@@ -468,7 +454,7 @@ int debugger_detach( struct process *process, struct thread *debugger )
/* find the event in the queue
* FIXME: could loop on process' threads and look the debug_event field */
for
(
event
=
debug_ctx
->
event_head
;
event
;
event
=
event
->
next
)
LIST_FOR_EACH_ENTRY
(
event
,
&
debug_ctx
->
event_queue
,
struct
debug_event
,
entry
)
{
if
(
event
->
state
!=
EVENT_QUEUED
)
continue
;
...
...
@@ -481,6 +467,7 @@ int debugger_detach( struct process *process, struct thread *debugger )
unlink_event
(
debug_ctx
,
event
);
/* from queued debug event */
resume_process
(
process
);
break
;
}
}
...
...
@@ -529,9 +516,8 @@ int set_process_debugger( struct process *process, struct thread *debugger )
if
(
!
debugger
->
debug_ctx
)
/* need to allocate a context */
{
if
(
!
(
debug_ctx
=
alloc_object
(
&
debug_ctx_ops
)))
return
0
;
debug_ctx
->
event_head
=
NULL
;
debug_ctx
->
event_tail
=
NULL
;
debug_ctx
->
kill_on_exit
=
1
;
list_init
(
&
debug_ctx
->
event_queue
);
debugger
->
debug_ctx
=
debug_ctx
;
}
process
->
debugger
=
debugger
;
...
...
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