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wine
wine-cw
Commits
f1ca14cb
Commit
f1ca14cb
authored
Mar 31, 2010
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Apr 09, 2010
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Plain Diff
wined3d: Add an initial fbo_blit_supported implementation.
parent
7df7ce40
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1 changed file
with
49 additions
and
18 deletions
+49
-18
surface.c
dlls/wined3d/surface.c
+49
-18
No files found.
dlls/wined3d/surface.c
View file @
f1ca14cb
...
...
@@ -989,17 +989,6 @@ void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect)
}
}
static
inline
BOOL
surface_can_stretch_rect
(
IWineD3DSurfaceImpl
*
src
,
IWineD3DSurfaceImpl
*
dst
)
{
return
((
src
->
resource
.
format_desc
->
Flags
&
WINED3DFMT_FLAG_FBO_ATTACHABLE
)
||
(
src
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
))
&&
((
dst
->
resource
.
format_desc
->
Flags
&
WINED3DFMT_FLAG_FBO_ATTACHABLE
)
||
(
dst
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
))
&&
(
src
->
resource
.
format_desc
->
format
==
dst
->
resource
.
format_desc
->
format
||
(
is_identity_fixup
(
src
->
resource
.
format_desc
->
color_fixup
)
&&
is_identity_fixup
(
dst
->
resource
.
format_desc
->
color_fixup
)));
}
static
BOOL
surface_convert_color_to_argb
(
IWineD3DSurfaceImpl
*
This
,
DWORD
color
,
DWORD
*
argb_color
)
{
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
...
...
@@ -3606,6 +3595,13 @@ static inline void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *This, IWine
IWineD3DSurface_ModifyLocation
((
IWineD3DSurface
*
)
This
,
SFLAG_INTEXTURE
,
TRUE
);
}
/* Until the blit_shader is ready, define some prototypes here. */
static
BOOL
fbo_blit_supported
(
const
struct
wined3d_gl_info
*
gl_info
,
enum
blit_operation
blit_op
,
const
RECT
*
src_rect
,
DWORD
src_usage
,
WINED3DPOOL
src_pool
,
const
struct
wined3d_format_desc
*
src_format_desc
,
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
WINED3DPOOL
dst_pool
,
const
struct
wined3d_format_desc
*
dst_format_desc
);
/* Not called from the VTable */
static
HRESULT
IWineD3DSurfaceImpl_BltOverride
(
IWineD3DSurfaceImpl
*
This
,
const
RECT
*
DestRect
,
IWineD3DSurface
*
SrcSurface
,
const
RECT
*
SrcRect
,
DWORD
Flags
,
const
WINEDDBLTFX
*
DDBltFx
,
...
...
@@ -3801,9 +3797,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
* FBO support, so it doesn't really make sense to try and make it work with different offscreen rendering
* backends.
*/
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
&&
myDevice
->
adapter
->
gl_info
.
fbo_ops
.
glBlitFramebuffer
&&
surface_can_stretch_rect
(
Src
,
This
))
if
(
fbo_blit_supported
(
&
myDevice
->
adapter
->
gl_info
,
BLIT_OP_BLIT
,
&
src_rect
,
Src
->
resource
.
usage
,
Src
->
resource
.
pool
,
Src
->
resource
.
format_desc
,
&
dst_rect
,
This
->
resource
.
usage
,
This
->
resource
.
pool
,
This
->
resource
.
format_desc
))
{
stretch_rect_fbo
((
IWineD3DDevice
*
)
myDevice
,
SrcSurface
,
&
src_rect
,
(
IWineD3DSurface
*
)
This
,
&
dst_rect
,
Filter
);
...
...
@@ -3845,10 +3841,10 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
Src
->
palette
=
This
->
palette
;
}
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
&&
myDevice
->
adapter
->
gl_info
.
fbo_ops
.
glBlitFramebuffer
&&
!
(
Flags
&
(
WINEDDBLT_KEYSRC
|
WINEDDBLT_KEYSRCOVERRIDE
))
&&
surface_can_stretch_rect
(
Src
,
This
))
if
(
!
(
Flags
&
(
WINEDDBLT_KEYSRC
|
WINEDDBLT_KEYSRCOVERRIDE
))
&&
fbo_blit_supported
(
&
myDevice
->
adapter
->
gl_info
,
BLIT_OP_BLIT
,
&
src_rect
,
Src
->
resource
.
usage
,
Src
->
resource
.
pool
,
Src
->
resource
.
format_desc
,
&
dst_rect
,
This
->
resource
.
usage
,
This
->
resource
.
pool
,
This
->
resource
.
format_desc
))
{
TRACE
(
"Using stretch_rect_fbo
\n
"
);
/* The source is always a texture, but never the currently active render target, and the texture
...
...
@@ -5125,3 +5121,38 @@ const struct blit_shader cpu_blit = {
cpu_blit_supported
,
cpu_blit_color_fill
};
static
BOOL
fbo_blit_supported
(
const
struct
wined3d_gl_info
*
gl_info
,
enum
blit_operation
blit_op
,
const
RECT
*
src_rect
,
DWORD
src_usage
,
WINED3DPOOL
src_pool
,
const
struct
wined3d_format_desc
*
src_format_desc
,
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
WINED3DPOOL
dst_pool
,
const
struct
wined3d_format_desc
*
dst_format_desc
)
{
if
((
wined3d_settings
.
offscreen_rendering_mode
!=
ORM_FBO
)
||
!
gl_info
->
fbo_ops
.
glBlitFramebuffer
)
return
FALSE
;
/* We only support blitting. Things like color keying / color fill should
* be handled by other blitters.
*/
if
(
blit_op
!=
BLIT_OP_BLIT
)
return
FALSE
;
/* Source and/or destination need to be on the GL side */
if
(
src_pool
==
WINED3DPOOL_SYSTEMMEM
||
dst_pool
==
WINED3DPOOL_SYSTEMMEM
)
return
FALSE
;
if
(
!
((
src_format_desc
->
Flags
&
WINED3DFMT_FLAG_FBO_ATTACHABLE
)
||
(
src_usage
&
WINED3DUSAGE_RENDERTARGET
))
&&
((
dst_format_desc
->
Flags
&
WINED3DFMT_FLAG_FBO_ATTACHABLE
)
||
(
dst_usage
&
WINED3DUSAGE_RENDERTARGET
)))
return
FALSE
;
if
(
!
is_identity_fixup
(
src_format_desc
->
color_fixup
)
||
!
is_identity_fixup
(
dst_format_desc
->
color_fixup
))
return
FALSE
;
if
(
!
(
src_format_desc
->
format
==
dst_format_desc
->
format
||
(
is_identity_fixup
(
src_format_desc
->
color_fixup
)
&&
is_identity_fixup
(
dst_format_desc
->
color_fixup
))))
return
FALSE
;
return
TRUE
;
}
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