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wine
wine-cw
Commits
f5d96d17
Commit
f5d96d17
authored
Dec 15, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 16, 2010
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Plain Diff
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
parent
2438968c
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Showing
5 changed files
with
13 additions
and
11 deletions
+13
-11
basetexture.c
dlls/wined3d/basetexture.c
+3
-4
cubetexture.c
dlls/wined3d/cubetexture.c
+3
-2
texture.c
dlls/wined3d/texture.c
+3
-2
volumetexture.c
dlls/wined3d/volumetexture.c
+3
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/basetexture.c
View file @
f5d96d17
...
...
@@ -167,11 +167,10 @@ DWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
return
This
->
baseTexture
.
LOD
;
}
DWORD
basetexture_get_level_count
(
IWineD3DBaseTexture
*
ifac
e
)
DWORD
basetexture_get_level_count
(
IWineD3DBaseTexture
Impl
*
textur
e
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
TRACE
(
"iface %p, returning %u.
\n
"
,
iface
,
This
->
baseTexture
.
level_count
);
return
This
->
baseTexture
.
level_count
;
TRACE
(
"texture %p, returning %u.
\n
"
,
texture
,
texture
->
baseTexture
.
level_count
);
return
texture
->
baseTexture
.
level_count
;
}
HRESULT
basetexture_set_autogen_filter_type
(
IWineD3DBaseTexture
*
iface
,
WINED3DTEXTUREFILTERTYPE
FilterType
)
...
...
dlls/wined3d/cubetexture.c
View file @
f5d96d17
...
...
@@ -254,8 +254,9 @@ static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
return
basetexture_get_lod
((
IWineD3DBaseTexture
*
)
iface
);
}
static
DWORD
WINAPI
IWineD3DCubeTextureImpl_GetLevelCount
(
IWineD3DCubeTexture
*
iface
)
{
return
basetexture_get_level_count
((
IWineD3DBaseTexture
*
)
iface
);
static
DWORD
WINAPI
IWineD3DCubeTextureImpl_GetLevelCount
(
IWineD3DCubeTexture
*
iface
)
{
return
basetexture_get_level_count
((
IWineD3DBaseTextureImpl
*
)
iface
);
}
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType
(
IWineD3DCubeTexture
*
iface
,
WINED3DTEXTUREFILTERTYPE
FilterType
)
{
...
...
dlls/wined3d/texture.c
View file @
f5d96d17
...
...
@@ -245,8 +245,9 @@ static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
return
basetexture_get_lod
((
IWineD3DBaseTexture
*
)
iface
);
}
static
DWORD
WINAPI
IWineD3DTextureImpl_GetLevelCount
(
IWineD3DTexture
*
iface
)
{
return
basetexture_get_level_count
((
IWineD3DBaseTexture
*
)
iface
);
static
DWORD
WINAPI
IWineD3DTextureImpl_GetLevelCount
(
IWineD3DTexture
*
iface
)
{
return
basetexture_get_level_count
((
IWineD3DBaseTextureImpl
*
)
iface
);
}
static
HRESULT
WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType
(
IWineD3DTexture
*
iface
,
WINED3DTEXTUREFILTERTYPE
FilterType
)
{
...
...
dlls/wined3d/volumetexture.c
View file @
f5d96d17
...
...
@@ -209,8 +209,9 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *ifac
return
basetexture_get_lod
((
IWineD3DBaseTexture
*
)
iface
);
}
static
DWORD
WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount
(
IWineD3DVolumeTexture
*
iface
)
{
return
basetexture_get_level_count
((
IWineD3DBaseTexture
*
)
iface
);
static
DWORD
WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount
(
IWineD3DVolumeTexture
*
iface
)
{
return
basetexture_get_level_count
((
IWineD3DBaseTextureImpl
*
)
iface
);
}
static
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType
(
IWineD3DVolumeTexture
*
iface
,
WINED3DTEXTUREFILTERTYPE
FilterType
)
{
...
...
dlls/wined3d/wined3d_private.h
View file @
f5d96d17
...
...
@@ -1916,7 +1916,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
void
basetexture_cleanup
(
IWineD3DBaseTextureImpl
*
texture
)
DECLSPEC_HIDDEN
;
void
basetexture_generate_mipmaps
(
IWineD3DBaseTexture
*
iface
)
DECLSPEC_HIDDEN
;
WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type
(
IWineD3DBaseTexture
*
iface
)
DECLSPEC_HIDDEN
;
DWORD
basetexture_get_level_count
(
IWineD3DBaseTexture
*
ifac
e
)
DECLSPEC_HIDDEN
;
DWORD
basetexture_get_level_count
(
IWineD3DBaseTexture
Impl
*
textur
e
)
DECLSPEC_HIDDEN
;
DWORD
basetexture_get_lod
(
IWineD3DBaseTexture
*
iface
)
DECLSPEC_HIDDEN
;
IWineD3DResourceImpl
*
basetexture_get_sub_resource
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
sub_resource_idx
)
DECLSPEC_HIDDEN
;
...
...
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