Commit f5ffa300 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: Add some tests for 'system' type includes.

parent 80034de2
......@@ -1438,8 +1438,9 @@ static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE i
char include[] = "#define REGISTER r0\nvs.1.1\n";
char include2[] = "#include \"incl3.vsh\"\n";
char include3[] = "vs.1.1\n";
char include4[] = "#include <incl3.vsh>\n";
trace("filename %s\n", filename);
trace("include_type = %d, filename %s\n", include_type, filename);
trace("parent_data (%p) -> %s\n", parent_data, parent_data ? (char *)parent_data : "(null)");
if (!strcmp(filename, "incl.vsh"))
......@@ -1448,19 +1449,36 @@ static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE i
CopyMemory(buffer, include, sizeof(include));
*bytes = sizeof(include);
}
else if (!strcmp(filename, "incl2.vsh"))
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
CopyMemory(buffer, include2, sizeof(include2));
*bytes = sizeof(include2);
ok(include_type == D3D_INCLUDE_LOCAL, "Wrong include type %d.\n", include_type);
}
else if (!strcmp(filename, "incl3.vsh"))
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3));
CopyMemory(buffer, include3, sizeof(include3));
*bytes = sizeof(include3);
/* Also check for the correct parent_data content */
ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n");
ok(parent_data != NULL
&& (!strncmp(include2, parent_data, strlen(include2))
|| !strncmp(include4, parent_data, strlen(include4))),
"Wrong parent_data value.\n");
}
else if (!strcmp(filename, "incl4.vsh"))
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include4));
CopyMemory(buffer, include4, sizeof(include4));
*bytes = sizeof(include4);
ok(parent_data == NULL, "Wrong parent_data value.\n");
ok(include_type == D3D_INCLUDE_SYSTEM, "Wrong include type %d.\n", include_type);
}
else
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
CopyMemory(buffer, include2, sizeof(include2));
*bytes = sizeof(include2);
ok(FALSE, "Unexpected file %s included.\n", filename);
return E_FAIL;
}
*data = buffer;
......@@ -1581,15 +1599,19 @@ static void d3dpreprocess_test(void)
"; \" comment\n"
"mov 0, v0\n"
};
const char testshader[] =
const char *include_test_shaders[] =
{
"#include \"incl.vsh\"\n"
"mov REGISTER, v0\n"
};
const char testshader2[] =
{
"mov REGISTER, v0\n",
"#include \"incl2.vsh\"\n"
"mov REGISTER, v0\n"
"mov REGISTER, v0\n",
"#include <incl.vsh>\n"
"mov REGISTER, v0\n",
"#include <incl4.vsh>\n"
"mov REGISTER, v0\n",
};
HRESULT hr;
ID3DBlob *shader, *messages;
......@@ -1606,6 +1628,7 @@ static void d3dpreprocess_test(void)
}
};
struct D3DIncludeImpl include;
unsigned int i;
/* pDefines test */
shader = NULL;
......@@ -1651,12 +1674,14 @@ static void d3dpreprocess_test(void)
}
if (shader) ID3D10Blob_Release(shader);
/* pInclude test */
/* pInclude tests */
include.ID3DInclude_iface.lpVtbl = &D3DInclude_Vtbl;
for (i = 0; i < sizeof(include_test_shaders) / sizeof(include_test_shaders[0]); ++i)
{
shader = NULL;
messages = NULL;
include.ID3DInclude_iface.lpVtbl = &D3DInclude_Vtbl;
hr = D3DPreprocess(testshader, strlen(testshader), NULL, NULL, &include.ID3DInclude_iface,
&shader, &messages);
hr = D3DPreprocess(include_test_shaders[i], strlen(include_test_shaders[i]), NULL, NULL,
&include.ID3DInclude_iface, &shader, &messages);
ok(hr == S_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
......@@ -1664,19 +1689,7 @@ static void d3dpreprocess_test(void)
ID3D10Blob_Release(messages);
}
if (shader) ID3D10Blob_Release(shader);
/* recursive #include test */
shader = NULL;
messages = NULL;
hr = D3DPreprocess(testshader2, strlen(testshader2), NULL, NULL, &include.ID3DInclude_iface,
&shader, &messages);
ok(hr == S_OK, "D3DPreprocess test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
trace("recursive D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
if (shader) ID3D10Blob_Release(shader);
/* NULL shader tests */
shader = NULL;
......
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