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wine
wine-cw
Commits
f64f30cd
Commit
f64f30cd
authored
May 28, 2007
by
Francois Gouget
Committed by
Alexandre Julliard
May 29, 2007
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Plain Diff
d3d8/tests: Fix the Visual C++ double to float conversion warnings.
parent
7071a010
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Showing
1 changed file
with
36 additions
and
36 deletions
+36
-36
visual.c
dlls/d3d8/tests/visual.c
+36
-36
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dlls/d3d8/tests/visual.c
View file @
f64f30cd
...
...
@@ -143,38 +143,38 @@ static void lighting_test(IDirect3DDevice8 *device)
DWORD
nfvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_NORMAL
;
DWORD
color
;
float
mat
[
16
]
=
{
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
};
float
mat
[
16
]
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
};
struct
vertex
unlitquad
[]
=
{
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0xffff0000
},
{
-
1
.
0
,
0
.
0
,
0
.
1
,
0xffff0000
},
{
0
.
0
,
0
.
0
,
0
.
1
,
0xffff0000
},
{
0
.
0
,
-
1
.
0
,
0
.
1
,
0xffff0000
},
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
};
struct
vertex
litquad
[]
=
{
{
-
1
.
0
,
0
.
0
,
0
.
1
,
0xff00ff00
},
{
-
1
.
0
,
1
.
0
,
0
.
1
,
0xff00ff00
},
{
0
.
0
,
1
.
0
,
0
.
1
,
0xff00ff00
},
{
0
.
0
,
0
.
0
,
0
.
1
,
0xff00ff00
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xff00ff00
},
};
struct
nvertex
unlitnquad
[]
=
{
{
0
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xff0000ff
},
{
0
.
0
,
0
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xff0000ff
},
{
1
.
0
,
0
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xff0000ff
},
{
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xff0000ff
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xff0000ff
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xff0000ff
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xff0000ff
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xff0000ff
},
};
struct
nvertex
litnquad
[]
=
{
{
0
.
0
,
0
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xffffff00
},
{
0
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xffffff00
},
{
1
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xffffff00
},
{
1
.
0
,
0
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
1
.
0
,
0xffffff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffffff00
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffffff00
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffffff00
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffffff00
},
};
WORD
Indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
...
...
@@ -327,32 +327,32 @@ static void fog_test(IDirect3DDevice8 *device)
/* Gets full z based fog with linear fog, no fog with specular color */
struct
sVertex
unstransformed_1
[]
=
{
{
-
1
,
-
1
,
0
.
1
,
0xFFFF0000
,
0xFF000000
},
{
-
1
,
0
,
0
.
1
,
0xFFFF0000
,
0xFF000000
},
{
0
,
0
,
0
.
1
,
0xFFFF0000
,
0xFF000000
},
{
0
,
-
1
,
0
.
1
,
0xFFFF0000
,
0xFF000000
},
{
-
1
,
-
1
,
0
.
1
f
,
0xFFFF0000
,
0xFF000000
},
{
-
1
,
0
,
0
.
1
f
,
0xFFFF0000
,
0xFF000000
},
{
0
,
0
,
0
.
1
f
,
0xFFFF0000
,
0xFF000000
},
{
0
,
-
1
,
0
.
1
f
,
0xFFFF0000
,
0xFF000000
},
};
/* Ok, I am too lazy to deal with transform matrices */
struct
sVertex
unstransformed_2
[]
=
{
{
-
1
,
0
,
1
.
0
,
0xFFFF0000
,
0xFF000000
},
{
-
1
,
1
,
1
.
0
,
0xFFFF0000
,
0xFF000000
},
{
0
,
1
,
1
.
0
,
0xFFFF0000
,
0xFF000000
},
{
0
,
0
,
1
.
0
,
0xFFFF0000
,
0xFF000000
},
{
-
1
,
0
,
1
.
0
f
,
0xFFFF0000
,
0xFF000000
},
{
-
1
,
1
,
1
.
0
f
,
0xFFFF0000
,
0xFF000000
},
{
0
,
1
,
1
.
0
f
,
0xFFFF0000
,
0xFF000000
},
{
0
,
0
,
1
.
0
f
,
0xFFFF0000
,
0xFF000000
},
};
/* Untransformed ones. Give them a different diffuse color to make the test look
* nicer. It also makes making sure that they are drawn correctly easier.
*/
struct
sVertexT
transformed_1
[]
=
{
{
320
,
0
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
0
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
240
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
320
,
240
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
320
,
0
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
0
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
320
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
};
struct
sVertexT
transformed_2
[]
=
{
{
320
,
240
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
240
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
480
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
320
,
480
,
1
.
0
,
1
.
0
,
0xFFFFFF00
,
0xFF000000
},
{
320
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
640
,
480
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
320
,
480
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
};
WORD
Indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
...
...
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