Commit f6ee5b55 authored by Chip Davis's avatar Chip Davis Committed by Alexandre Julliard

wined3d: Move WINED3DFMT_FLAG_NORMALISED to the attributes group.

parent b4efd578
...@@ -5733,7 +5733,6 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c ...@@ -5733,7 +5733,6 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c
if (element->stride) if (element->stride)
{ {
DWORD format_flags = format_gl->f.flags[WINED3D_GL_RES_TYPE_BUFFER];
unsigned int format_attrs = format_gl->f.attrs; unsigned int format_attrs = format_gl->f.attrs;
bo = wined3d_bo_gl_id(element->data.buffer_object); bo = wined3d_bo_gl_id(element->data.buffer_object);
...@@ -5755,7 +5754,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c ...@@ -5755,7 +5754,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c
else else
{ {
GL_EXTCALL(glVertexAttribPointer(i, format_gl->vtx_format, format_gl->vtx_type, GL_EXTCALL(glVertexAttribPointer(i, format_gl->vtx_format, format_gl->vtx_type,
!!(format_flags & WINED3DFMT_FLAG_NORMALISED), element->stride, offset)); !!(format_attrs & WINED3D_FORMAT_ATTR_NORMALISED), element->stride, offset));
} }
if (!(context->numbered_array_mask & (1u << i))) if (!(context->numbered_array_mask & (1u << i)))
......
...@@ -5120,8 +5120,7 @@ void CDECL wined3d_device_context_clear_uav_float(struct wined3d_device_context ...@@ -5120,8 +5120,7 @@ void CDECL wined3d_device_context_clear_uav_float(struct wined3d_device_context
{ {
TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_vec4(clear_value)); TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_vec4(clear_value));
if (!((view->format->attrs & WINED3D_FORMAT_ATTR_FLOAT) || if (!(view->format->attrs & (WINED3D_FORMAT_ATTR_FLOAT | WINED3D_FORMAT_ATTR_NORMALISED)))
(view->format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_NORMALISED)))
{ {
WARN("Not supported for view format %s.\n", debug_d3dformat(view->format->id)); WARN("Not supported for view format %s.\n", debug_d3dformat(view->format->id));
return; return;
......
...@@ -347,16 +347,16 @@ static const struct wined3d_format_base_flags format_base_flags[] = ...@@ -347,16 +347,16 @@ static const struct wined3d_format_base_flags format_base_flags[] =
{WINED3DFMT_R32_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK | WINED3DFMT_FLAG_INDEX_BUFFER}, {WINED3DFMT_R32_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK | WINED3DFMT_FLAG_INDEX_BUFFER},
{WINED3DFMT_R32_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, {WINED3DFMT_R32_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK},
{WINED3DFMT_R16_UINT, 0, WINED3DFMT_FLAG_INDEX_BUFFER}, {WINED3DFMT_R16_UINT, 0, WINED3DFMT_FLAG_INDEX_BUFFER},
{WINED3DFMT_A8_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_A8_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B10G10R10A2_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B10G10R10A2_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B2G3R3_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B2G3R3_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B4G4R4A4_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B4G4R4A4_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B4G4R4X4_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B4G4R4X4_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B5G5R5A1_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B5G5R5A1_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B5G5R5X1_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B5G5R5X1_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B5G6R5_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B5G6R5_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B8G8R8_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_B8G8R8_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_R10G10B10A2_UNORM, 0, WINED3DFMT_FLAG_NORMALISED}, {WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
}; };
static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b) static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)
...@@ -2082,8 +2082,8 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter) ...@@ -2082,8 +2082,8 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
for (i = 0; i < ARRAY_SIZE(typed_formats); ++i) for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
{ {
struct wined3d_format *typeless_format; struct wined3d_format *typeless_format;
unsigned int flags = 0, attrs = 0;
unsigned int component_count = 0; unsigned int component_count = 0;
unsigned int attrs = 0;
if (!(format = get_format_internal(adapter, typed_formats[i].id))) if (!(format = get_format_internal(adapter, typed_formats[i].id)))
return FALSE; return FALSE;
...@@ -2115,7 +2115,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter) ...@@ -2115,7 +2115,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]); enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]);
if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM) if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM)
flags |= WINED3DFMT_FLAG_NORMALISED; attrs |= WINED3D_FORMAT_ATTR_NORMALISED;
if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT) if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT)
attrs |= WINED3D_FORMAT_ATTR_INTEGER; attrs |= WINED3D_FORMAT_ATTR_INTEGER;
if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT) if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT)
...@@ -2138,7 +2138,6 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter) ...@@ -2138,7 +2138,6 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
format->component_count = component_count; format->component_count = component_count;
format->attrs |= attrs; format->attrs |= attrs;
format_set_flag(format, flags);
} }
for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i) for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i)
...@@ -6117,7 +6116,7 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format, ...@@ -6117,7 +6116,7 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
return; return;
} }
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_NORMALISED) if (format->attrs & WINED3D_FORMAT_ATTR_NORMALISED)
{ {
uint32_t *ret_i = ret; uint32_t *ret_i = ret;
......
...@@ -6110,6 +6110,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN ...@@ -6110,6 +6110,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
/* Pixel format attributes */ /* Pixel format attributes */
#define WINED3D_FORMAT_ATTR_FLOAT 0x00000001 #define WINED3D_FORMAT_ATTR_FLOAT 0x00000001
#define WINED3D_FORMAT_ATTR_INTEGER 0x00000002 #define WINED3D_FORMAT_ATTR_INTEGER 0x00000002
#define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004
/* WineD3D pixel format flags */ /* WineD3D pixel format flags */
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
...@@ -6133,7 +6134,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN ...@@ -6133,7 +6134,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3DFMT_FLAG_TEXTURE 0x00080000 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
#define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
#define WINED3DFMT_FLAG_NORMALISED 0x00800000
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
#define WINED3DFMT_FLAG_BLIT 0x02000000 #define WINED3DFMT_FLAG_BLIT 0x02000000
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment