Commit f6ee5b55 authored by Chip Davis's avatar Chip Davis Committed by Alexandre Julliard

wined3d: Move WINED3DFMT_FLAG_NORMALISED to the attributes group.

parent b4efd578
......@@ -5733,7 +5733,6 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c
if (element->stride)
{
DWORD format_flags = format_gl->f.flags[WINED3D_GL_RES_TYPE_BUFFER];
unsigned int format_attrs = format_gl->f.attrs;
bo = wined3d_bo_gl_id(element->data.buffer_object);
......@@ -5755,7 +5754,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c
else
{
GL_EXTCALL(glVertexAttribPointer(i, format_gl->vtx_format, format_gl->vtx_type,
!!(format_flags & WINED3DFMT_FLAG_NORMALISED), element->stride, offset));
!!(format_attrs & WINED3D_FORMAT_ATTR_NORMALISED), element->stride, offset));
}
if (!(context->numbered_array_mask & (1u << i)))
......
......@@ -5120,8 +5120,7 @@ void CDECL wined3d_device_context_clear_uav_float(struct wined3d_device_context
{
TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_vec4(clear_value));
if (!((view->format->attrs & WINED3D_FORMAT_ATTR_FLOAT) ||
(view->format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_NORMALISED)))
if (!(view->format->attrs & (WINED3D_FORMAT_ATTR_FLOAT | WINED3D_FORMAT_ATTR_NORMALISED)))
{
WARN("Not supported for view format %s.\n", debug_d3dformat(view->format->id));
return;
......
......@@ -347,16 +347,16 @@ static const struct wined3d_format_base_flags format_base_flags[] =
{WINED3DFMT_R32_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK | WINED3DFMT_FLAG_INDEX_BUFFER},
{WINED3DFMT_R32_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK},
{WINED3DFMT_R16_UINT, 0, WINED3DFMT_FLAG_INDEX_BUFFER},
{WINED3DFMT_A8_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B10G10R10A2_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B2G3R3_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B4G4R4A4_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B4G4R4X4_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B5G5R5A1_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B5G5R5X1_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B5G6R5_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_B8G8R8_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_R10G10B10A2_UNORM, 0, WINED3DFMT_FLAG_NORMALISED},
{WINED3DFMT_A8_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B10G10R10A2_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B2G3R3_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B4G4R4A4_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B4G4R4X4_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B5G5R5A1_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B5G5R5X1_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B5G6R5_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_B8G8R8_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
{WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FORMAT_ATTR_NORMALISED},
};
static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)
......@@ -2082,8 +2082,8 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
{
struct wined3d_format *typeless_format;
unsigned int flags = 0, attrs = 0;
unsigned int component_count = 0;
unsigned int attrs = 0;
if (!(format = get_format_internal(adapter, typed_formats[i].id)))
return FALSE;
......@@ -2115,7 +2115,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]);
if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM)
flags |= WINED3DFMT_FLAG_NORMALISED;
attrs |= WINED3D_FORMAT_ATTR_NORMALISED;
if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT)
attrs |= WINED3D_FORMAT_ATTR_INTEGER;
if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT)
......@@ -2138,7 +2138,6 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
format->component_count = component_count;
format->attrs |= attrs;
format_set_flag(format, flags);
}
for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i)
......@@ -6117,7 +6116,7 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
return;
}
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_NORMALISED)
if (format->attrs & WINED3D_FORMAT_ATTR_NORMALISED)
{
uint32_t *ret_i = ret;
......
......@@ -6110,6 +6110,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
/* Pixel format attributes */
#define WINED3D_FORMAT_ATTR_FLOAT 0x00000001
#define WINED3D_FORMAT_ATTR_INTEGER 0x00000002
#define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004
/* WineD3D pixel format flags */
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
......@@ -6133,7 +6134,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3DFMT_FLAG_TEXTURE 0x00080000
#define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
#define WINED3DFMT_FLAG_NORMALISED 0x00800000
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
#define WINED3DFMT_FLAG_BLIT 0x02000000
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000
......
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