Commit f7214ada authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d10: COM cleanup for the ID3D10EffectTechnique iface.

parent c412353a
......@@ -160,7 +160,7 @@ struct d3d10_effect_pass
/* ID3D10EffectTechnique */
struct d3d10_effect_technique
{
const struct ID3D10EffectTechniqueVtbl *vtbl;
ID3D10EffectTechnique ID3D10EffectTechnique_iface;
struct d3d10_effect *effect;
char *name;
......
......@@ -58,7 +58,7 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
/* null objects - needed for invalid calls */
static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl};
static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
static struct d3d10_effect_variable null_local_buffer = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
......@@ -1618,7 +1618,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
{
struct d3d10_effect_technique *t = &e->techniques[i];
t->vtbl = &d3d10_effect_technique_vtbl;
t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
t->effect = e;
hr = parse_fx10_technique(t, &ptr, data);
......@@ -2190,14 +2190,14 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
if (index >= This->technique_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectTechnique *)&null_technique;
return &null_technique.ID3D10EffectTechnique_iface;
}
t = &This->techniques[index];
TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
return (ID3D10EffectTechnique *)t;
return &t->ID3D10EffectTechnique_iface;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
......@@ -2211,7 +2211,7 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
if (!name)
{
WARN("Invalid name specified\n");
return (ID3D10EffectTechnique *)&null_technique;
return &null_technique.ID3D10EffectTechnique_iface;
}
for (i = 0; i < This->technique_count; ++i)
......@@ -2220,13 +2220,13 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
if (!strcmp(t->name, name))
{
TRACE("Returning technique %p\n", t);
return (ID3D10EffectTechnique *)t;
return &t->ID3D10EffectTechnique_iface;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectTechnique *)&null_technique;
return &null_technique.ID3D10EffectTechnique_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
......@@ -2267,17 +2267,24 @@ const struct ID3D10EffectVtbl d3d10_effect_vtbl =
/* ID3D10EffectTechnique methods */
static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
TRACE("iface %p\n", iface);
return (struct d3d10_effect_technique *)iface != &null_technique;
return This != &null_technique;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
D3D10_TECHNIQUE_DESC *desc)
{
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
TRACE("iface %p, desc %p\n", iface, desc);
......@@ -2303,7 +2310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTech
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
ID3D10EffectTechnique *iface, UINT index)
{
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
struct d3d10_effect_variable *a;
TRACE("iface %p, index %u\n", iface, index);
......@@ -2324,7 +2331,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
ID3D10EffectTechnique *iface, LPCSTR name)
{
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
......@@ -2347,7 +2354,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
UINT index)
{
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
struct d3d10_effect_pass *p;
TRACE("iface %p, index %u\n", iface, index);
......@@ -2368,7 +2375,7 @@ static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPas
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
LPCSTR name)
{
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
......
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