Commit f8206829 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Do not pause transform feedback after every draw call.

Besides being unnecessary, this triggers a bug in radeonsi (since fixed upstream), which can cause failures in d3d10core and d3d11 tests.
parent 342299cb
......@@ -5319,8 +5319,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
checkGLcall("glMemoryBarrier");
}
wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
if (rasterizer_discard)
{
glDisable(GL_RASTERIZER_DISCARD);
......
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