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wine
wine-cw
Commits
f84f687e
Commit
f84f687e
authored
Nov 20, 2006
by
Markus Amsler
Committed by
Alexandre Julliard
Nov 22, 2006
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Plain Diff
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
parent
5c400871
Hide whitespace changes
Inline
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Showing
5 changed files
with
5 additions
and
20 deletions
+5
-20
swapchain.c
dlls/d3d9/swapchain.c
+0
-1
device.c
dlls/wined3d/device.c
+5
-14
drawprim.c
dlls/wined3d/drawprim.c
+0
-1
surface.c
dlls/wined3d/surface.c
+0
-3
swapchain.c
dlls/wined3d/swapchain.c
+0
-1
No files found.
dlls/d3d9/swapchain.c
View file @
f84f687e
...
...
@@ -219,7 +219,6 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
hrc
=
IWineD3DDevice_GetSwapChain
(
This
->
WineD3DDevice
,
iSwapChain
,
&
swapchain
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
swapchain
)
{
IWineD3DSwapChain_GetParent
(
swapchain
,
(
IUnknown
**
)
pSwapChain
);
IWineD3DSwapChain_Release
(
swapchain
);
}
else
{
*
pSwapChain
=
NULL
;
}
...
...
dlls/wined3d/device.c
View file @
f84f687e
...
...
@@ -1608,7 +1608,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
/* TODO: don't use Impl structures outside of create functions! (a context manager will replace the ->glCtx) */
/* and create a new context with the implicit swapchains context as the shared context */
object
->
glCtx
=
glXCreateContext
(
object
->
display
,
object
->
visInfo
,
((
IWineD3DSwapChainImpl
*
)
implSwapChain
)
->
glCtx
,
GL_TRUE
);
IWineD3DSwapChain_Release
(
implSwapChain
);
}
}
...
...
@@ -1926,7 +1925,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, U
if
(
iSwapChain
<
This
->
NumberOfSwapChains
)
{
*
pSwapChain
=
This
->
swapchains
[
iSwapChain
];
IWineD3DSwapChain_AddRef
(
*
pSwapChain
);
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
pSwapChain
);
return
WINED3D_OK
;
}
else
{
...
...
@@ -5842,7 +5840,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UI
hr
=
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
iSwapChain
,
&
swapChain
);
if
(
hr
==
WINED3D_OK
)
{
hr
=
IWineD3DSwapChain_GetBackBuffer
(
swapChain
,
BackBuffer
,
Type
,
ppBackBuffer
);
IWineD3DSwapChain_Release
(
swapChain
);
}
else
{
*
ppBackBuffer
=
NULL
;
}
...
...
@@ -5864,7 +5861,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface, U
hr
=
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
iSwapChain
,
(
IWineD3DSwapChain
**
)
&
swapChain
);
if
(
hr
==
WINED3D_OK
)
{
hr
=
IWineD3DSwapChain_GetDisplayMode
(
swapChain
,
pMode
);
IWineD3DSwapChain_Release
(
swapChain
);
}
else
{
FIXME
(
"(%p) Error getting display mode
\n
"
,
This
);
}
...
...
@@ -6019,7 +6015,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
i
,
(
IWineD3DSwapChain
**
)
&
swapChain
);
TRACE
(
"presentinng chain %d, %p
\n
"
,
i
,
swapChain
);
IWineD3DSwapChain_Present
(
swapChain
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
,
0
);
IWineD3DSwapChain_Release
(
swapChain
);
}
return
WINED3D_OK
;
...
...
@@ -6488,7 +6483,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *if
hr
=
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
iSwapChain
,
(
IWineD3DSwapChain
**
)
&
swapChain
);
if
(
hr
==
WINED3D_OK
)
{
hr
=
IWineD3DSwapChain_GetFrontBufferData
(
swapChain
,
pDestSurface
);
IWineD3DSwapChain_Release
(
swapChain
);
}
return
hr
;
}
...
...
@@ -6597,7 +6591,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface
hr
=
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
iSwapChain
,
(
IWineD3DSwapChain
**
)
&
swapChain
);
if
(
hr
==
WINED3D_OK
){
hr
=
IWineD3DSwapChain_GetRasterStatus
(
swapChain
,
pRasterStatus
);
IWineD3DSwapChain_Release
(
swapChain
);
}
else
{
FIXME
(
"(%p) IWineD3DSwapChain_GetRasterStatus returned in error
\n
"
,
This
);
}
...
...
@@ -6903,9 +6896,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
return
hr
;
}
/* Make sure to release the swapchain */
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
Swapchain
);
if
(
FrontImpl
&&
!
(
FrontImpl
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
)
{
ERR
(
"Trying to set a front buffer which doesn't have WINED3DUSAGE_RENDERTARGET usage
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -7432,8 +7422,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ActiveRender(IWineD3DDevice* iface,
IWineD3DDevice_GetSwapChain
(
iface
,
0
,
&
implicitSwapchain
);
IWineD3DSurface_GetContainer
(
RenderSurface
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
renderSurfaceSwapchain
);
IWineD3DSurface_GetContainer
(
This
->
renderTarget
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
currentSwapchain
);
if
(
currentSwapchain
==
NULL
)
if
(
currentSwapchain
==
NULL
)
{
IWineD3DDevice_GetSwapChain
(
iface
,
0
,
&
currentSwapchain
);
/* GetContainer currently AddRefs, but GetSwapChain doesn't.
* Like this the release code for both is the same. */
IWineD3DDevice_AddRef
(
currentSwapchain
);
}
currentSwapchainImpl
=
(
IWineD3DSwapChainImpl
*
)
currentSwapchain
;
implicitSwapchainImpl
=
(
IWineD3DSwapChainImpl
*
)
implicitSwapchain
;
...
...
@@ -7585,7 +7579,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ActiveRender(IWineD3DDevice* iface,
}
if
(
cfgs
!=
NULL
)
XFree
(
cfgs
);
if
(
implicitSwapchain
!=
NULL
)
IWineD3DSwapChain_Release
(
implicitSwapchain
);
if
(
currentSwapchain
!=
NULL
)
IWineD3DSwapChain_Release
(
currentSwapchain
);
if
(
renderSurfaceSwapchain
!=
NULL
)
IWineD3DSwapChain_Release
(
renderSurfaceSwapchain
);
LEAVE_GL
();
...
...
@@ -7740,7 +7733,6 @@ static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT
if
((
hrc
=
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
iSwapChain
,
&
swapchain
))
==
WINED3D_OK
)
{
IWineD3DSwapChain_SetGammaRamp
(
swapchain
,
Flags
,
(
WINED3DGAMMARAMP
*
)
pRamp
);
IWineD3DSwapChain_Release
(
swapchain
);
}
return
;
}
...
...
@@ -7753,7 +7745,6 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i
if
((
hrc
=
IWineD3DDeviceImpl_GetSwapChain
(
iface
,
iSwapChain
,
&
swapchain
))
==
WINED3D_OK
)
{
hrc
=
IWineD3DSwapChain_GetGammaRamp
(
swapchain
,
pRamp
);
IWineD3DSwapChain_Release
(
swapchain
);
}
return
;
}
...
...
dlls/wined3d/drawprim.c
View file @
f84f687e
...
...
@@ -2329,7 +2329,6 @@ void drawPrimitive(IWineD3DDevice *iface,
IWineD3DDevice_GetSwapChain
(
iface
,
i
,
(
IWineD3DSwapChain
**
)
&
swapchain
);
if
(
swapchain
)
{
if
(
swapchain
->
backBuffer
)
((
IWineD3DSurfaceImpl
*
)
swapchain
->
backBuffer
[
0
])
->
Flags
|=
SFLAG_GLDIRTY
;
IWineD3DSwapChain_Release
(
(
IWineD3DSwapChain
*
)
swapchain
);
}
}
...
...
dlls/wined3d/surface.c
View file @
f84f687e
...
...
@@ -750,7 +750,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
notInContext
=
TRUE
;
/* TODO: check the contexts, to see if were shared with the current context */
}
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
implSwapChain
);
}
if
(
swapchain
!=
NULL
)
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
swapchain
);
if
(
targetSwapChain
!=
NULL
)
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
targetSwapChain
);
...
...
@@ -1238,7 +1237,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
}
else
{
FIXME
(
"unsupported unlocking to Rendering surface surf@%p usage(%s)
\n
"
,
This
,
debug_d3dusage
(
This
->
resource
.
usage
));
}
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
implSwapChain
);
}
else
if
(
WINED3DUSAGE_DEPTHSTENCIL
&
This
->
resource
.
usage
)
{
/* stencil surfaces */
...
...
@@ -2704,7 +2702,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
TRACE
(
"Calling GetSwapChain with mydevice = %p
\n
"
,
myDevice
);
IWineD3DDevice_GetSwapChain
((
IWineD3DDevice
*
)
myDevice
,
0
,
(
IWineD3DSwapChain
**
)
&
implSwapChain
);
IWineD3DSwapChain_Release
(
(
IWineD3DSwapChain
*
)
implSwapChain
);
if
(
implSwapChain
->
backBuffer
&&
This
==
(
IWineD3DSurfaceImpl
*
)
implSwapChain
->
backBuffer
[
0
])
{
glDrawBuffer
(
GL_BACK
);
checkGLcall
(
"glDrawBuffer(GL_BACK)"
);
...
...
dlls/wined3d/swapchain.c
View file @
f84f687e
...
...
@@ -294,7 +294,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
glXDestroyContext
(
oldDisplay
,
oldContext
);
/* Should this happen on an active context? seems a bad idea */
LEAVE_GL
();
}
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
swapChainImpl
);
}
...
...
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