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wine
wine-cw
Commits
f8c48322
Commit
f8c48322
authored
Jun 05, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 05, 2009
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wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
parent
d08f4fb5
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1 changed file
with
20 additions
and
4 deletions
+20
-4
utils.c
dlls/wined3d/utils.c
+20
-4
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dlls/wined3d/utils.c
View file @
f8c48322
...
...
@@ -412,20 +412,32 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D15S1
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_SHORT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
WINED3DFMT_FLAG_DEPTH
,
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D15S1
,
GL_DEPTH24_STENCIL8_EXT
,
GL_DEPTH24_STENCIL8_EXT
,
0
,
GL_DEPTH_STENCIL_EXT
,
GL_UNSIGNED_INT_24_8_EXT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
EXT_PACKED_DEPTH_STENCIL
},
{
WINED3DFMT_D24S8
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_INT
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_DEPTH
,
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D24S8
,
GL_DEPTH24_STENCIL8_EXT
,
GL_DEPTH24_STENCIL8_EXT
,
0
,
GL_DEPTH_STENCIL_EXT
,
GL_UNSIGNED_INT_24_8_EXT
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
EXT_PACKED_DEPTH_STENCIL
},
{
WINED3DFMT_D24X8
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_INT
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_DEPTH
,
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D24X4S4
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_INT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
WINED3DFMT_FLAG_DEPTH
,
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D24X4S4
,
GL_DEPTH24_STENCIL8_EXT
,
GL_DEPTH24_STENCIL8_EXT
,
0
,
GL_DEPTH_STENCIL_EXT
,
GL_UNSIGNED_INT_24_8_EXT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
EXT_PACKED_DEPTH_STENCIL
},
{
WINED3DFMT_D16_UNORM
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_SHORT
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_DEPTH
,
...
...
@@ -440,8 +452,12 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D24FS8
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_FLOAT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
WINED3DFMT_FLAG_DEPTH
,
ARB_DEPTH_TEXTURE
},
{
WINED3DFMT_D24FS8
,
GL_DEPTH24_STENCIL8_EXT
,
GL_DEPTH24_STENCIL8_EXT
,
0
,
GL_DEPTH_STENCIL_EXT
,
GL_UNSIGNED_INT_24_8_EXT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
EXT_PACKED_DEPTH_STENCIL
},
/* Vendor-specific formats */
{
WINED3DFMT_ATI2N
,
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
,
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
,
0
,
GL_LUMINANCE_ALPHA
,
GL_UNSIGNED_BYTE
,
...
...
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