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wine
wine-cw
Commits
f8e4fb08
Commit
f8e4fb08
authored
Feb 20, 2000
by
Marcus Meissner
Committed by
Alexandre Julliard
Feb 20, 2000
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Plain Diff
Made the buffer list in the directsound object thread-safe.
parent
4654c321
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Showing
1 changed file
with
16 additions
and
9 deletions
+16
-9
dsound_main.c
dlls/dsound/dsound_main.c
+16
-9
No files found.
dlls/dsound/dsound_main.c
View file @
f8e4fb08
...
...
@@ -98,6 +98,7 @@ struct IDirectSoundImpl
IDirectSoundBufferImpl
*
primary
;
IDirectSound3DListenerImpl
*
listener
;
WAVEFORMATEX
wfx
;
/* current main waveformat */
CRITICAL_SECTION
lock
;
};
/*****************************************************************************
...
...
@@ -803,7 +804,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
}
/* **** */
EnterCriticalSection
(
&
(
primarybuf
->
lock
));
EnterCriticalSection
(
&
(
This
->
dsound
->
lock
));
if
(
primarybuf
->
wfx
.
nSamplesPerSec
!=
wfex
->
nSamplesPerSec
)
{
dsb
=
dsound
->
buffers
;
...
...
@@ -829,10 +830,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
primarybuf
->
wfx
.
nAvgBytesPerSec
=
This
->
wfx
.
nSamplesPerSec
*
This
->
wfx
.
nBlockAlign
;
DSOUND_CloseAudio
();
LeaveCriticalSection
(
&
(
primarybuf
->
lock
));
LeaveCriticalSection
(
&
(
This
->
dsound
->
lock
));
/* **** */
return
DS_OK
;
...
...
@@ -963,6 +963,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
if
(
--
This
->
ref
)
return
This
->
ref
;
EnterCriticalSection
(
&
(
This
->
dsound
->
lock
));
for
(
i
=
0
;
i
<
This
->
dsound
->
nrofbuffers
;
i
++
)
if
(
This
->
dsound
->
buffers
[
i
]
==
This
)
break
;
...
...
@@ -973,12 +974,11 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
This
->
dsound
->
nrofbuffers
--
;
IDirectSound_Release
((
LPDIRECTSOUND
)
This
->
dsound
);
}
LeaveCriticalSection
(
&
(
This
->
dsound
->
lock
));
DeleteCriticalSection
(
&
(
This
->
lock
));
if
(
This
->
ds3db
&&
ICOM_VTBL
(
This
->
ds3db
))
IDirectSound3DBuffer_Release
((
LPDIRECTSOUND3DBUFFER
)
This
->
ds3db
);
if
(
This
->
parent
)
/* this is a duplicate buffer */
IDirectSoundBuffer_Release
((
LPDIRECTSOUNDBUFFER
)
This
->
parent
);
...
...
@@ -1369,12 +1369,15 @@ static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
memcpy
(
&
((
*
ippdsb
)
->
dsbd
),
dsbd
,
sizeof
(
*
dsbd
));
EnterCriticalSection
(
&
(
This
->
lock
));
/* register buffer */
if
(
!
(
dsbd
->
dwFlags
&
DSBCAPS_PRIMARYBUFFER
))
{
This
->
buffers
=
(
IDirectSoundBufferImpl
**
)
HeapReAlloc
(
GetProcessHeap
(),
0
,
This
->
buffers
,
sizeof
(
IDirectSoundBufferImpl
*
)
*
(
This
->
nrofbuffers
+
1
));
This
->
buffers
[
This
->
nrofbuffers
]
=
*
ippdsb
;
This
->
nrofbuffers
++
;
}
LeaveCriticalSection
(
&
(
This
->
lock
));
IDirectSound_AddRef
(
iface
);
if
(
dsbd
->
lpwfxFormat
)
...
...
@@ -1439,10 +1442,12 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
(
*
ippdsb
)
->
parent
=
ipdsb
;
memcpy
(
&
((
*
ippdsb
)
->
wfx
),
&
(
ipdsb
->
wfx
),
sizeof
((
*
ippdsb
)
->
wfx
));
/* register buffer */
EnterCriticalSection
(
&
(
This
->
lock
));
This
->
buffers
=
(
IDirectSoundBufferImpl
**
)
HeapReAlloc
(
GetProcessHeap
(),
0
,
This
->
buffers
,
sizeof
(
IDirectSoundBufferImpl
**
)
*
(
This
->
nrofbuffers
+
1
));
This
->
buffers
[
This
->
nrofbuffers
]
=
*
ippdsb
;
This
->
nrofbuffers
++
;
IDirectSound_AddRef
(
iface
);
LeaveCriticalSection
(
&
(
This
->
lock
));
return
DS_OK
;
}
...
...
@@ -2222,7 +2227,7 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
}
#endif
/* RACE: dsound could be deleted */
IDirectSound_AddRef
((
LPDIRECTSOUND
)
dsound
);
EnterCriticalSection
(
&
(
dsound
->
lock
)
);
if
(
primarybuf
==
NULL
)
{
/* Should never happen */
WARN
(
"Lost the primary buffer!
\n
"
);
...
...
@@ -2230,11 +2235,12 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
ExitThread
(
0
);
}
/* **** */
EnterCriticalSection
(
&
(
primarybuf
->
lock
));
len
=
DSOUND_MixPrimary
();
LeaveCriticalSection
(
&
(
primarybuf
->
lock
));
/* **** */
LeaveCriticalSection
(
&
(
dsound
->
lock
));
if
(
primarybuf
->
playing
)
len
=
DSOUND_FRAGLEN
>
len
?
DSOUND_FRAGLEN
:
len
;
...
...
@@ -2247,7 +2253,6 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
DSOUND_CloseAudio
();
Sleep
(
100
);
}
IDirectSound_Release
((
LPDIRECTSOUND
)
dsound
);
}
ExitThread
(
0
);
}
...
...
@@ -2309,6 +2314,8 @@ HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pU
(
*
ippDS
)
->
wfx
.
nBlockAlign
=
2
;
(
*
ippDS
)
->
wfx
.
wBitsPerSample
=
8
;
InitializeCriticalSection
(
&
((
*
ippDS
)
->
lock
));
if
(
!
dsound
)
{
HANDLE
hnd
;
DWORD
xid
;
...
...
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