Commit f97a9e3c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Fix and clarify texture filter state mappings.

parent f41ee7cd
...@@ -2409,22 +2409,60 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface, ...@@ -2409,22 +2409,60 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
case D3DRENDERSTATE_TEXTUREMIN: case D3DRENDERSTATE_TEXTUREMIN:
{ {
WINED3DTEXTUREFILTERTYPE tex_min; WINED3DTEXTUREFILTERTYPE tex_min;
WINED3DTEXTUREFILTERTYPE tex_mip;
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_MINFILTER, 0, WINED3DSAMP_MINFILTER, &tex_min);
&tex_min); if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
return hr;
}
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_MIPFILTER, &tex_mip);
switch (tex_min) switch (tex_min)
{ {
case WINED3DTEXF_POINT: case WINED3DTEXF_POINT:
switch (tex_mip)
{
case WINED3DTEXF_NONE:
*Value = D3DFILTER_NEAREST; *Value = D3DFILTER_NEAREST;
break; break;
case WINED3DTEXF_POINT:
*Value = D3DFILTER_MIPNEAREST;
break;
case WINED3DTEXF_LINEAR: case WINED3DTEXF_LINEAR:
*Value = D3DFILTER_LINEARMIPNEAREST;
break;
default:
ERR("Unhandled mip filter %#x.\n", tex_mip);
*Value = D3DFILTER_NEAREST;
break;
}
break;
case WINED3DTEXF_LINEAR:
switch (tex_mip)
{
case WINED3DTEXF_NONE:
*Value = D3DFILTER_LINEAR; *Value = D3DFILTER_LINEAR;
break; break;
case WINED3DTEXF_POINT:
*Value = D3DFILTER_MIPLINEAR;
break;
case WINED3DTEXF_LINEAR:
*Value = D3DFILTER_LINEARMIPLINEAR;
break;
default: default:
ERR("Unhandled texture mag %d !\n",tex_min); ERR("Unhandled mip filter %#x.\n", tex_mip);
*Value = 0; *Value = D3DFILTER_LINEAR;
break;
}
break;
default:
ERR("Unhandled texture min filter %#x.\n",tex_min);
*Value = D3DFILTER_NEAREST;
break;
} }
break; break;
} }
...@@ -2652,22 +2690,39 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface, ...@@ -2652,22 +2690,39 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
/* Some render states need special care */ /* Some render states need special care */
switch(RenderStateType) switch(RenderStateType)
{ {
/*
* The ddraw texture filter mapping works like this:
* D3DFILTER_NEAREST Point min/mag, no mip
* D3DFILTER_MIPNEAREST Point min/mag, point mip
* D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
*
* D3DFILTER_LINEAR Linear min/mag, no mip
* D3DFILTER_MIPLINEAR Linear min/mag, point mip
* D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
*
* This is the opposite of the GL naming convention,
* D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
*/
case D3DRENDERSTATE_TEXTUREMAG: case D3DRENDERSTATE_TEXTUREMAG:
{ {
WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_POINT; WINED3DTEXTUREFILTERTYPE tex_mag;
switch ((D3DTEXTUREFILTER) Value) switch (Value)
{ {
case D3DFILTER_NEAREST: case D3DFILTER_NEAREST:
case D3DFILTER_MIPNEAREST:
case D3DFILTER_LINEARMIPNEAREST: case D3DFILTER_LINEARMIPNEAREST:
tex_mag = WINED3DTEXF_POINT; tex_mag = WINED3DTEXF_POINT;
break; break;
case D3DFILTER_LINEAR: case D3DFILTER_LINEAR:
case D3DFILTER_MIPLINEAR:
case D3DFILTER_LINEARMIPLINEAR: case D3DFILTER_LINEARMIPLINEAR:
tex_mag = WINED3DTEXF_LINEAR; tex_mag = WINED3DTEXF_LINEAR;
break; break;
default: default:
tex_mag = WINED3DTEXF_POINT;
ERR("Unhandled texture mag %d !\n",Value); ERR("Unhandled texture mag %d !\n",Value);
break;
} }
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
...@@ -2678,24 +2733,26 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface, ...@@ -2678,24 +2733,26 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
case D3DRENDERSTATE_TEXTUREMIN: case D3DRENDERSTATE_TEXTUREMIN:
{ {
WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_POINT; WINED3DTEXTUREFILTERTYPE tex_min;
WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE; WINED3DTEXTUREFILTERTYPE tex_mip;
switch ((D3DTEXTUREFILTER) Value) switch ((D3DTEXTUREFILTER) Value)
{ {
case D3DFILTER_NEAREST: case D3DFILTER_NEAREST:
tex_min = WINED3DTEXF_POINT; tex_min = WINED3DTEXF_POINT;
tex_mip = WINED3DTEXF_NONE;
break; break;
case D3DFILTER_LINEAR: case D3DFILTER_LINEAR:
tex_min = WINED3DTEXF_LINEAR; tex_min = WINED3DTEXF_LINEAR;
tex_mip = WINED3DTEXF_NONE;
break; break;
case D3DFILTER_MIPNEAREST: case D3DFILTER_MIPNEAREST:
tex_min = WINED3DTEXF_POINT; tex_min = WINED3DTEXF_POINT;
tex_mip = WINED3DTEXF_POINT; tex_mip = WINED3DTEXF_POINT;
break; break;
case D3DFILTER_MIPLINEAR: case D3DFILTER_MIPLINEAR:
tex_min = WINED3DTEXF_POINT; tex_min = WINED3DTEXF_LINEAR;
tex_mip = WINED3DTEXF_LINEAR; tex_mip = WINED3DTEXF_POINT;
break; break;
case D3DFILTER_LINEARMIPNEAREST: case D3DFILTER_LINEARMIPNEAREST:
tex_min = WINED3DTEXF_POINT; tex_min = WINED3DTEXF_POINT;
...@@ -2708,11 +2765,13 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface, ...@@ -2708,11 +2765,13 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
default: default:
ERR("Unhandled texture min %d !\n",Value); ERR("Unhandled texture min %d !\n",Value);
tex_min = WINED3DTEXF_POINT;
tex_mip = WINED3DTEXF_NONE;
break;
} }
IWineD3DDevice_SetSamplerState(This->wineD3DDevice, IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_MIPFILTER, 0, WINED3DSAMP_MIPFILTER, tex_mip);
tex_mip);
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
0, WINED3DSAMP_MINFILTER, 0, WINED3DSAMP_MINFILTER,
tex_min); tex_min);
......
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