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wine
wine-cw
Commits
f9d49429
Commit
f9d49429
authored
Sep 26, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 27, 2012
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Plain Diff
wined3d: Just return the texture from wined3d_device_get_texture().
parent
fb2dac96
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6 changed files
with
17 additions
and
60 deletions
+17
-60
device.c
dlls/d3d8/device.c
+1
-12
device.c
dlls/d3d9/device.c
+2
-7
device.c
dlls/ddraw/device.c
+8
-27
device.c
dlls/wined3d/device.c
+4
-11
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-2
No files found.
dlls/d3d8/device.c
View file @
f9d49429
...
...
@@ -1691,7 +1691,6 @@ static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stag
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
wined3d_texture
*
wined3d_texture
;
struct
d3d8_texture
*
texture_impl
;
HRESULT
hr
;
TRACE
(
"iface %p, stage %u, texture %p.
\n
"
,
iface
,
stage
,
texture
);
...
...
@@ -1699,21 +1698,11 @@ static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stag
return
D3DERR_INVALIDCALL
;
wined3d_mutex_lock
();
hr
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
stage
,
&
wined3d_texture
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to get texture for stage %u, hr %#x.
\n
"
,
stage
,
hr
);
wined3d_mutex_unlock
();
*
texture
=
NULL
;
return
hr
;
}
if
(
wined3d_texture
)
if
((
wined3d_texture
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
stage
)))
{
texture_impl
=
wined3d_texture_get_parent
(
wined3d_texture
);
*
texture
=
&
texture_impl
->
IDirect3DBaseTexture8_iface
;
IDirect3DBaseTexture8_AddRef
(
*
texture
);
wined3d_texture_decref
(
wined3d_texture
);
}
else
{
...
...
dlls/d3d9/device.c
View file @
f9d49429
...
...
@@ -1666,7 +1666,6 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
wined3d_texture
*
wined3d_texture
=
NULL
;
struct
d3d9_texture
*
texture_impl
;
HRESULT
hr
;
TRACE
(
"iface %p, stage %u, texture %p.
\n
"
,
iface
,
stage
,
texture
);
...
...
@@ -1674,23 +1673,19 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
return
D3DERR_INVALIDCALL
;
wined3d_mutex_lock
();
hr
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
stage
,
&
wined3d_texture
);
if
(
SUCCEEDED
(
hr
)
&&
wined3d_texture
)
if
((
wined3d_texture
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
stage
)))
{
texture_impl
=
wined3d_texture_get_parent
(
wined3d_texture
);
*
texture
=
&
texture_impl
->
IDirect3DBaseTexture9_iface
;
IDirect3DBaseTexture9_AddRef
(
*
texture
);
wined3d_texture_decref
(
wined3d_texture
);
}
else
{
if
(
FAILED
(
hr
))
WARN
(
"Call to get texture (%u) failed (%p).
\n
"
,
stage
,
wined3d_texture
);
*
texture
=
NULL
;
}
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_device_SetTexture
(
IDirect3DDevice9Ex
*
iface
,
DWORD
stage
,
IDirect3DBaseTexture9
*
texture
)
...
...
dlls/ddraw/device.c
View file @
f9d49429
...
...
@@ -2361,7 +2361,6 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
D3DRENDERSTATETYPE
state
,
DWORD
*
value
)
{
struct
d3d_device
*
device
=
impl_from_IDirect3DDevice3
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, state %#x, value %p.
\n
"
,
iface
,
state
,
value
);
...
...
@@ -2375,19 +2374,17 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
*
value
=
0
;
wined3d_mutex_lock
();
hr
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
,
&
tex
);
if
(
SUCCEEDED
(
hr
)
&&
tex
)
if
((
tex
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
)))
{
/* The parent of the texture is the IDirectDrawSurface7
* interface of the ddraw surface. */
struct
ddraw_surface
*
parent
=
wined3d_texture_get_parent
(
tex
);
if
(
parent
)
*
value
=
parent
->
Handle
;
wined3d_texture_decref
(
tex
);
}
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
case
D3DRENDERSTATE_TEXTUREMAPBLEND
:
...
...
@@ -2423,13 +2420,10 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
else
{
struct
wined3d_texture
*
tex
=
NULL
;
HRESULT
hr
;
BOOL
tex_alpha
=
FALSE
;
DDPIXELFORMAT
ddfmt
;
hr
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
,
&
tex
);
if
(
hr
==
WINED3D_OK
&&
tex
)
if
((
tex
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
)))
{
struct
wined3d_resource
*
sub_resource
;
...
...
@@ -2442,8 +2436,6 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
PixelFormat_WineD3DtoDD
(
&
ddfmt
,
desc
.
format
);
if
(
ddfmt
.
u5
.
dwRGBAlphaBitMask
)
tex_alpha
=
TRUE
;
}
wined3d_texture_decref
(
tex
);
}
if
(
!
(
colorop
==
WINED3D_TOP_MODULATE
...
...
@@ -2720,9 +2712,7 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
BOOL
tex_alpha
=
FALSE
;
DDPIXELFORMAT
ddfmt
;
hr
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
,
&
tex
);
if
(
hr
==
WINED3D_OK
&&
tex
)
if
((
tex
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
)))
{
struct
wined3d_resource
*
sub_resource
;
...
...
@@ -2735,8 +2725,6 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
PixelFormat_WineD3DtoDD
(
&
ddfmt
,
desc
.
format
);
if
(
ddfmt
.
u5
.
dwRGBAlphaBitMask
)
tex_alpha
=
TRUE
;
}
wined3d_texture_decref
(
tex
);
}
if
(
tex_alpha
)
...
...
@@ -4312,7 +4300,6 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
struct
d3d_device
*
device
=
impl_from_IDirect3DDevice7
(
iface
);
struct
wined3d_texture
*
wined3d_texture
;
struct
ddraw_surface
*
surface
;
HRESULT
hr
;
TRACE
(
"iface %p, stage %u, texture %p.
\n
"
,
iface
,
stage
,
texture
);
...
...
@@ -4320,21 +4307,19 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
return
DDERR_INVALIDPARAMS
;
wined3d_mutex_lock
();
hr
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
stage
,
&
wined3d_texture
);
if
(
FAILED
(
hr
)
||
!
wined3d_texture
)
if
(
!
(
wined3d_texture
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
stage
)))
{
*
texture
=
NULL
;
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
surface
=
wined3d_texture_get_parent
(
wined3d_texture
);
*
texture
=
&
surface
->
IDirectDrawSurface7_iface
;
IDirectDrawSurface7_AddRef
(
*
texture
);
wined3d_texture_decref
(
wined3d_texture
);
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d_device7_GetTexture_FPUSetup
(
IDirect3DDevice7
*
iface
,
...
...
@@ -4452,10 +4437,8 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
struct
wined3d_texture
*
tex
=
NULL
;
BOOL
tex_alpha
=
FALSE
;
DDPIXELFORMAT
ddfmt
;
HRESULT
result
;
result
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
,
&
tex
);
if
(
result
==
WINED3D_OK
&&
tex
)
if
((
tex
=
wined3d_device_get_texture
(
device
->
wined3d_device
,
0
)))
{
struct
wined3d_resource
*
sub_resource
;
...
...
@@ -4468,8 +4451,6 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
PixelFormat_WineD3DtoDD
(
&
ddfmt
,
desc
.
format
);
if
(
ddfmt
.
u5
.
dwRGBAlphaBitMask
)
tex_alpha
=
TRUE
;
}
wined3d_texture_decref
(
tex
);
}
/* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
...
...
dlls/wined3d/device.c
View file @
f9d49429
...
...
@@ -3556,10 +3556,9 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_device_get_texture
(
const
struct
wined3d_device
*
device
,
UINT
stage
,
struct
wined3d_texture
**
texture
)
struct
wined3d_texture
*
CDECL
wined3d_device_get_texture
(
const
struct
wined3d_device
*
device
,
UINT
stage
)
{
TRACE
(
"device %p, stage %u
, texture %p.
\n
"
,
device
,
stage
,
textur
e
);
TRACE
(
"device %p, stage %u
.
\n
"
,
device
,
stag
e
);
if
(
stage
>=
WINED3DVERTEXTEXTURESAMPLER0
&&
stage
<=
WINED3DVERTEXTEXTURESAMPLER3
)
stage
-=
(
WINED3DVERTEXTEXTURESAMPLER0
-
MAX_FRAGMENT_SAMPLERS
);
...
...
@@ -3567,16 +3566,10 @@ HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
if
(
stage
>=
sizeof
(
device
->
stateBlock
->
state
.
textures
)
/
sizeof
(
*
device
->
stateBlock
->
state
.
textures
))
{
WARN
(
"Ignoring invalid stage %u.
\n
"
,
stage
);
return
WINED3D_OK
;
/* Windows accepts overflowing this array ... we do not. */
return
NULL
;
/* Windows accepts overflowing this array ... we do not. */
}
*
texture
=
device
->
stateBlock
->
state
.
textures
[
stage
];
if
(
*
texture
)
wined3d_texture_incref
(
*
texture
);
TRACE
(
"Returning %p.
\n
"
,
*
texture
);
return
WINED3D_OK
;
return
device
->
stateBlock
->
state
.
textures
[
stage
];
}
HRESULT
CDECL
wined3d_device_get_back_buffer
(
const
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
...
...
dlls/wined3d/wined3d.spec
View file @
f9d49429
...
...
@@ -85,7 +85,7 @@
@ cdecl wined3d_device_get_surface_from_dc(ptr ptr ptr)
@ cdecl wined3d_device_get_swapchain(ptr long)
@ cdecl wined3d_device_get_swapchain_count(ptr)
@ cdecl wined3d_device_get_texture(ptr long
ptr
)
@ cdecl wined3d_device_get_texture(ptr long)
@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
@ cdecl wined3d_device_get_transform(ptr long ptr)
@ cdecl wined3d_device_get_vertex_declaration(ptr)
...
...
include/wine/wined3d.h
View file @
f9d49429
...
...
@@ -2158,8 +2158,7 @@ HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *
struct
wined3d_swapchain
*
__cdecl
wined3d_device_get_swapchain
(
const
struct
wined3d_device
*
device
,
UINT
swapchain_idx
);
UINT
__cdecl
wined3d_device_get_swapchain_count
(
const
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_get_texture
(
const
struct
wined3d_device
*
device
,
UINT
stage
,
struct
wined3d_texture
**
texture
);
struct
wined3d_texture
*
__cdecl
wined3d_device_get_texture
(
const
struct
wined3d_device
*
device
,
UINT
stage
);
DWORD
__cdecl
wined3d_device_get_texture_stage_state
(
const
struct
wined3d_device
*
device
,
UINT
stage
,
enum
wined3d_texture_stage_state
state
);
void
__cdecl
wined3d_device_get_transform
(
const
struct
wined3d_device
*
device
,
...
...
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