Commit fcb9c5fa authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3dx9_36: Add stub for D3DXCleanMesh.

parent 51c90eba
......@@ -8,7 +8,7 @@
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
@ stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
......
......@@ -3818,6 +3818,14 @@ cleanup:
return hr;
}
HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, LPD3DXMESH mesh_in, const DWORD *adjacency_in,
LPD3DXMESH *mesh_out, DWORD *adjacency_out, LPD3DXBUFFER *errors_and_warnings)
{
FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
{
HRESULT hr;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment