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wine
wine-cw
Commits
fd2739b0
Commit
fd2739b0
authored
Mar 06, 2006
by
H. Verbeet
Committed by
Alexandre Julliard
Mar 06, 2006
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wined3d: Don't call glCompressedTexImage2DARB without allocatedMemory.
Don't call glCompressedTexImage2DARB if we haven't got allocatedMemory (yet). Fix a small typo.
parent
414d1dde
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4 additions
and
5 deletions
+4
-5
surface.c
dlls/wined3d/surface.c
+4
-5
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dlls/wined3d/surface.c
View file @
fd2739b0
...
...
@@ -1029,7 +1029,9 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
This
->
resource
.
format
==
WINED3DFMT_DXT3
||
This
->
resource
.
format
==
WINED3DFMT_DXT4
||
This
->
resource
.
format
==
WINED3DFMT_DXT5
)
{
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
if
(
!
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
FIXME
(
"Using DXT1/3/5 without advertized support
\n
"
);
}
else
if
(
This
->
resource
.
allocatedMemory
)
{
TRACE
(
"Calling glCompressedTexImage2D %x i=%d, intfmt=%x, w=%d, h=%d,0=%d, sz=%d, Mem=%p
\n
"
,
This
->
glDescription
.
target
,
This
->
glDescription
.
level
,
...
...
@@ -1050,7 +1052,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
0
,
This
->
resource
.
size
,
This
->
resource
.
allocatedMemory
);
checkGLcall
(
"glCommpressedTex
Tex
Image2D"
);
checkGLcall
(
"glCommpressedTexImage2D"
);
LEAVE_GL
();
...
...
@@ -1058,9 +1060,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
HeapFree
(
GetProcessHeap
(),
0
,
This
->
resource
.
allocatedMemory
);
This
->
resource
.
allocatedMemory
=
NULL
;
}
}
else
{
FIXME
(
"Using DXT1/3/5 without advertized support
\n
"
);
}
}
else
{
...
...
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