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wine
wine-cw
Commits
fd3d769a
Commit
fd3d769a
authored
Mar 23, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 23, 2009
Browse files
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Plain Diff
d3d9: Fix locking.
It appears there are some calls to wined3d missing critical sections.
parent
435b528e
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
283 additions
and
37 deletions
+283
-37
device.c
dlls/d3d9/device.c
+20
-15
directx.c
dlls/d3d9/directx.c
+3
-0
indexbuffer.c
dlls/d3d9/indexbuffer.c
+2
-0
pixelshader.c
dlls/d3d9/pixelshader.c
+8
-1
swapchain.c
dlls/d3d9/swapchain.c
+8
-1
vertexbuffer.c
dlls/d3d9/vertexbuffer.c
+8
-1
volume.c
dlls/d3d9/volume.c
+64
-5
volumetexture.c
dlls/d3d9/volumetexture.c
+170
-14
No files found.
dlls/d3d9/device.c
View file @
fd3d769a
...
...
@@ -513,6 +513,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
* Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DDevice_SetIndices
(
This
->
WineD3DDevice
,
NULL
);
for
(
i
=
0
;
i
<
16
;
i
++
)
{
IWineD3DDevice_SetStreamSource
(
This
->
WineD3DDevice
,
i
,
NULL
,
0
,
0
);
...
...
@@ -525,6 +527,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
if
(
!
resources_ok
)
{
WARN
(
"The application is holding D3DPOOL_DEFAULT resources, rejecting reset
\n
"
);
This
->
notreset
=
TRUE
;
LeaveCriticalSection
(
&
d3d9_cs
);
return
WINED3DERR_INVALIDCALL
;
}
...
...
@@ -544,9 +547,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
localParameters
.
PresentationInterval
=
pPresentationParameters
->
PresentationInterval
;
localParameters
.
AutoRestoreDisplayMode
=
TRUE
;
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DDevice_Reset
(
This
->
WineD3DDevice
,
&
localParameters
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
FAILED
(
hr
))
{
This
->
notreset
=
TRUE
;
...
...
@@ -568,6 +569,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
This
->
notreset
=
FALSE
;
}
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
...
...
@@ -672,9 +675,11 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
TRACE
(
"(%p) : w(%d) h(%d) fmt(%d) surf@%p
\n
"
,
This
,
Width
,
Height
,
Format
,
*
ppSurface
);
EnterCriticalSection
(
&
d3d9_cs
);
hrc
=
IWineD3DDevice_CreateSurface
(
This
->
WineD3DDevice
,
Width
,
Height
,
wined3dformat_from_d3dformat
(
Format
),
Lockable
,
Discard
,
Level
,
&
object
->
wineD3DSurface
,
Type
,
Usage
&
WINED3DUSAGE_MASK
,
(
WINED3DPOOL
)
Pool
,
MultiSample
,
MultisampleQuality
,
pSharedHandle
,
SURFACE_OPENGL
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
hrc
!=
D3D_OK
||
NULL
==
object
->
wineD3DSurface
)
{
...
...
@@ -699,10 +704,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE
HRESULT
hr
;
TRACE
(
"Relay
\n
"
);
/* Is this correct? */
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IDirect3DDevice9Impl_CreateSurface
(
iface
,
Width
,
Height
,
Format
,
Lockable
,
FALSE
/*Discard*/
,
0
/*Level*/
,
ppSurface
,
D3DRTYPE_SURFACE
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
MultiSample
,
MultisampleQuality
,
pSharedHandle
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
...
...
@@ -713,11 +715,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3
HRESULT
hr
;
TRACE
(
"Relay
\n
"
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IDirect3DDevice9Impl_CreateSurface
(
iface
,
Width
,
Height
,
Format
,
TRUE
/* Lockable */
,
Discard
,
0
/* Level */
,
ppSurface
,
D3DRTYPE_SURFACE
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
MultiSample
,
MultisampleQuality
,
pSharedHandle
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
...
...
@@ -796,19 +796,21 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
desc
.
Usage
=
&
usage
;
desc
.
Pool
=
&
pool
;
desc
.
Type
=
&
restype
;
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DSurface_GetDesc
(
surface
->
wineD3DSurface
,
&
desc
);
/* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
* in D3DPOOL_DEFAULT
*/
if
(
!
(
usage
&
WINED3DUSAGE_RENDERTARGET
)
&&
(
pool
!=
D3DPOOL_DEFAULT
||
restype
!=
D3DRTYPE_SURFACE
))
{
LeaveCriticalSection
(
&
d3d9_cs
);
WARN
(
"Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface
\n
"
);
return
D3DERR_INVALIDCALL
;
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
/* Note: D3DRECT is compatible with WINED3DRECT */
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DDevice_ColorFill
(
This
->
WineD3DDevice
,
surface
->
wineD3DSurface
,
(
CONST
WINED3DRECT
*
)
pRect
,
color
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
...
...
@@ -828,9 +830,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIREC
Why, their always lockable?
should I change the usage to dynamic?
*/
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IDirect3DDevice9Impl_CreateSurface
(
iface
,
Width
,
Height
,
Format
,
TRUE
/*Loackable*/
,
FALSE
/*Discard*/
,
0
/*Level*/
,
ppSurface
,
D3DRTYPE_SURFACE
,
0
/*Usage (undefined/none)*/
,(
WINED3DPOOL
)
Pool
,
D3DMULTISAMPLE_NONE
,
0
/*MultisampleQuality*/
,
pSharedHandle
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
...
...
@@ -958,10 +959,16 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX if
static
HRESULT
WINAPI
IDirect3DDevice9Impl_GetTransform
(
LPDIRECT3DDEVICE9EX
iface
,
D3DTRANSFORMSTATETYPE
State
,
D3DMATRIX
*
pMatrix
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
return
IWineD3DDevice_GetTransform
(
This
->
WineD3DDevice
,
State
,
(
WINED3DMATRIX
*
)
pMatrix
);
hr
=
IWineD3DDevice_GetTransform
(
This
->
WineD3DDevice
,
State
,
(
WINED3DMATRIX
*
)
pMatrix
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DDevice9Impl_MultiplyTransform
(
LPDIRECT3DDEVICE9EX
iface
,
D3DTRANSFORMSTATETYPE
State
,
CONST
D3DMATRIX
*
pMatrix
)
{
...
...
@@ -1519,21 +1526,19 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
}
EnterCriticalSection
(
&
d3d9_cs
);
decl
=
getConvertedDecl
(
This
,
FVF
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
!
decl
)
{
/* Any situation when this should happen, except out of memory? */
ERR
(
"Failed to create a converted vertex declaration
\n
"
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
D3DERR_DRIVERINTERNALERROR
;
}
hr
=
IDirect3DDevice9Impl_SetVertexDeclaration
(
iface
,
decl
);
if
(
FAILED
(
hr
))
ERR
(
"Failed to set vertex declaration
\n
"
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
...
...
dlls/d3d9/directx.c
View file @
fd3d769a
...
...
@@ -165,7 +165,10 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
IDirect3D9Impl
*
This
=
(
IDirect3D9Impl
*
)
iface
;
HRESULT
hr
;
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3D_GetAdapterDisplayMode
(
This
->
WineD3D
,
Adapter
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
SUCCEEDED
(
hr
))
pMode
->
Format
=
d3dformat_from_wined3dformat
(
pMode
->
Format
);
return
hr
;
...
...
dlls/d3d9/indexbuffer.c
View file @
fd3d769a
...
...
@@ -239,9 +239,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
object
->
lpVtbl
=
&
Direct3DIndexBuffer9_Vtbl
;
object
->
ref
=
1
;
TRACE
(
"Calling wined3d create index buffer
\n
"
);
EnterCriticalSection
(
&
d3d9_cs
);
hrc
=
IWineD3DDevice_CreateIndexBuffer
(
This
->
WineD3DDevice
,
Length
,
Usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
Format
),
(
WINED3DPOOL
)
Pool
,
&
object
->
wineD3DIndexBuffer
,
pSharedHandle
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
hrc
!=
D3D_OK
)
{
/* free up object */
...
...
dlls/d3d9/pixelshader.c
View file @
fd3d769a
...
...
@@ -205,8 +205,15 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
HRESULT
WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF
(
LPDIRECT3DDEVICE9EX
iface
,
UINT
Register
,
float
*
pConstantData
,
UINT
Vector4fCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_GetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DDevice_GetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI
(
LPDIRECT3DDEVICE9EX
iface
,
UINT
Register
,
CONST
int
*
pConstantData
,
UINT
Vector4iCount
)
{
...
...
dlls/d3d9/swapchain.c
View file @
fd3d769a
...
...
@@ -74,8 +74,15 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
/* IDirect3DSwapChain9 parts follow: */
static
HRESULT
WINAPI
IDirect3DSwapChain9Impl_Present
(
LPDIRECT3DSWAPCHAIN9
iface
,
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
,
DWORD
dwFlags
)
{
IDirect3DSwapChain9Impl
*
This
=
(
IDirect3DSwapChain9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DSwapChain_Present
(
This
->
wineD3DSwapChain
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
,
dwFlags
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DSwapChain_Present
(
This
->
wineD3DSwapChain
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
,
dwFlags
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DSwapChain9Impl_GetFrontBufferData
(
LPDIRECT3DSWAPCHAIN9
iface
,
IDirect3DSurface9
*
pDestSurface
)
{
...
...
dlls/d3d9/vertexbuffer.c
View file @
fd3d769a
...
...
@@ -87,8 +87,15 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
...
...
dlls/d3d9/volume.c
View file @
fd3d769a
...
...
@@ -72,7 +72,9 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DVolume_Release
(
This
->
wineD3DVolume
);
LeaveCriticalSection
(
&
d3d9_cs
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -85,28 +87,62 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, ID
IDirect3DVolume9Impl
*
This
=
(
IDirect3DVolume9Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
TRACE
(
"iface %p, ppDevice %p
\n
"
,
iface
,
ppDevice
);
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DVolume_GetDevice
(
This
->
wineD3DVolume
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVolume9Impl_SetPrivateData
(
LPDIRECT3DVOLUME9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolume9Impl
*
This
=
(
IDirect3DVolume9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolume9Impl_GetPrivateData
(
LPDIRECT3DVOLUME9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolume9Impl
*
This
=
(
IDirect3DVolume9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
pSizeOfData
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolume9Impl_FreePrivateData
(
LPDIRECT3DVOLUME9
iface
,
REFGUID
refguid
)
{
IDirect3DVolume9Impl
*
This
=
(
IDirect3DVolume9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DVolume
,
refguid
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DVolume
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolume9Impl_GetContainer
(
LPDIRECT3DVOLUME9
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
...
...
@@ -147,8 +183,12 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
wined3ddesc
.
Height
=
&
pDesc
->
Height
;
wined3ddesc
.
Depth
=
&
pDesc
->
Depth
;
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolume_GetDesc
(
This
->
wineD3DVolume
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
SUCCEEDED
(
hr
))
pDesc
->
Format
=
d3dformat_from_wined3dformat
(
format
);
return
hr
;
...
...
@@ -156,14 +196,33 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
static
HRESULT
WINAPI
IDirect3DVolume9Impl_LockBox
(
LPDIRECT3DVOLUME9
iface
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolume9Impl
*
This
=
(
IDirect3DVolume9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolume
,
pLockedVolume
,
pBox
,
Flags
);
return
IWineD3DVolume_LockBox
(
This
->
wineD3DVolume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
CONST
WINED3DBOX
*
)
pBox
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolume_LockBox
(
This
->
wineD3DVolume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
const
WINED3DBOX
*
)
pBox
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolume9Impl_UnlockBox
(
LPDIRECT3DVOLUME9
iface
)
{
IDirect3DVolume9Impl
*
This
=
(
IDirect3DVolume9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) relay %p
\n
"
,
This
,
This
->
wineD3DVolume
);
return
IWineD3DVolume_UnlockBox
(
This
->
wineD3DVolume
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolume_UnlockBox
(
This
->
wineD3DVolume
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
const
IDirect3DVolume9Vtbl
Direct3DVolume9_Vtbl
=
...
...
dlls/d3d9/volumetexture.c
View file @
fd3d769a
...
...
@@ -58,7 +58,9 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DVolumeTexture_Destroy
(
This
->
wineD3DVolumeTexture
,
D3D9CB_DestroyVolume
);
LeaveCriticalSection
(
&
d3d9_cs
);
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -87,81 +89,192 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXT
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
DWORD
PriorityNew
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
DWORD
priority
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
EnterCriticalSection
(
&
d3d9_cs
);
priority
=
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
priority
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
DWORD
priority
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d9_cs
);
priority
=
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
priority
;
}
static
void
WINAPI
IDirect3DVolumeTexture9Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
D3DRESOURCETYPE
type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d9_cs
);
type
=
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
type
;
}
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
DWORD
LODNew
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
DWORD
lod
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
EnterCriticalSection
(
&
d3d9_cs
);
lod
=
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
lod
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
DWORD
lod
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d9_cs
);
lod
=
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
lod
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
DWORD
level_count
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d9_cs
);
level_count
=
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
level_count
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
D3DTEXTUREFILTERTYPE
FilterType
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetAutoGenFilterType
(
This
->
wineD3DVolumeTexture
,
(
WINED3DTEXTUREFILTERTYPE
)
FilterType
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_SetAutoGenFilterType
(
This
->
wineD3DVolumeTexture
,
(
WINED3DTEXTUREFILTERTYPE
)
FilterType
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
D3DTEXTUREFILTERTYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
D3DTEXTUREFILTERTYPE
filter_type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
(
D3DTEXTUREFILTERTYPE
)
IWineD3DVolumeTexture_GetAutoGenFilterType
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d9_cs
);
filter_type
=
(
D3DTEXTUREFILTERTYPE
)
IWineD3DVolumeTexture_GetAutoGenFilterType
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
filter_type
;
}
static
void
WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
IWineD3DVolumeTexture_GenerateMipSubLevels
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
}
/* IDirect3DVolumeTexture9 Interface follow: */
...
...
@@ -184,8 +297,12 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
wined3ddesc
.
Height
=
&
pDesc
->
Height
;
wined3ddesc
.
Depth
=
&
pDesc
->
Depth
;
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_GetLevelDesc
(
This
->
wineD3DVolumeTexture
,
Level
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
SUCCEEDED
(
hr
))
pDesc
->
Format
=
d3dformat_from_wined3dformat
(
format
);
return
hr
;
...
...
@@ -198,30 +315,63 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
hrc
=
IWineD3DVolumeTexture_GetVolumeLevel
(
This
->
wineD3DVolumeTexture
,
Level
,
&
myVolume
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppVolumeLevel
)
{
IWineD3DVolumeTexture_GetParent
(
myVolume
,
(
IUnknown
**
)
ppVolumeLevel
);
IWineD3DVolumeTexture_Release
(
myVolume
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
return
hrc
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_LockBox
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
UINT
Level
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
pLockedVolume
,
pBox
,
Flags
);
return
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
CONST
WINED3DBOX
*
)
pBox
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
const
WINED3DBOX
*
)
pBox
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
UINT
Level
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
Level
);
return
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
CONST
D3DBOX
*
pDirtyBox
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
CONST
WINED3DBOX
*
)
pDirtyBox
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
CONST
WINED3DBOX
*
)
pDirtyBox
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
}
...
...
@@ -277,9 +427,15 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if
object
->
lpVtbl
=
&
Direct3DVolumeTexture9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
hrc
=
IWineD3DDevice_CreateVolumeTexture
(
This
->
WineD3DDevice
,
Width
,
Height
,
Depth
,
Levels
,
Usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
Format
),
Pool
,
&
object
->
wineD3DVolumeTexture
,
pSharedHandle
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
hrc
!=
D3D_OK
)
{
/* free up object */
...
...
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