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wine
wine-cw
Commits
fe20ee1b
Commit
fe20ee1b
authored
Sep 23, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 23, 2013
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Plain Diff
d3d9/tests: Add a volume V16U16 test.
parent
5e89689b
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1 changed file
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visual.c
dlls/d3d9/tests/visual.c
+147
-0
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dlls/d3d9/tests/visual.c
View file @
fe20ee1b
...
...
@@ -14635,6 +14635,151 @@ static void volume_dxt5_test(IDirect3DDevice9 *device)
IDirect3DVolumeTexture9_Release
(
texture
);
}
static
void
volume_v16u16_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3D9
*
d3d9
;
IDirect3DVolumeTexture9
*
texture
;
IDirect3DPixelShader9
*
shader
;
D3DLOCKED_BOX
box
;
unsigned
int
i
;
DWORD
color
;
SHORT
*
texel
;
static
const
struct
{
struct
vec3
position
;
struct
vec3
texcrd
;
}
quads
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
};
static
const
DWORD
shader_code
[]
=
{
0xffff0101
,
/* ps_1_1 */
0x00000051
,
0xa00f0000
,
0x3f000000
,
0x3f000000
,
/* def c0, 0.5, 0.5, */
0x3f000000
,
0x3f000000
,
/* 0.5, 0.5 */
0x00000042
,
0xb00f0000
,
/* tex t0 */
0x00000004
,
0x800f0000
,
0xb0e40000
,
0xa0e40000
,
0xa0e40000
,
/* mad r0, t0, c0, c0 */
0x0000ffff
/* end */
};
hr
=
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d9 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_V16U16
);
IDirect3D9_Release
(
d3d9
);
if
(
FAILED
(
hr
))
{
skip
(
"Volume V16U16 textures are not supported, skipping test.
\n
"
);
return
;
}
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
|
D3DFVF_TEXCOORDSIZE3
(
0
));
ok
(
SUCCEEDED
(
hr
),
"Failed to set FVF, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
shader
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MAGFILTER
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set filter, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
2
;
i
++
)
{
D3DPOOL
pool
;
if
(
i
)
pool
=
D3DPOOL_SYSTEMMEM
;
else
pool
=
D3DPOOL_MANAGED
;
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
1
,
2
,
2
,
1
,
0
,
D3DFMT_V16U16
,
pool
,
&
texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture9_LockBox
(
texture
,
0
,
&
box
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#x.
\n
"
,
hr
);
texel
=
(
SHORT
*
)((
BYTE
*
)
box
.
pBits
+
0
*
box
.
RowPitch
+
0
*
box
.
SlicePitch
);
texel
[
0
]
=
32767
;
texel
[
1
]
=
32767
;
texel
=
(
SHORT
*
)((
BYTE
*
)
box
.
pBits
+
1
*
box
.
RowPitch
+
0
*
box
.
SlicePitch
);
texel
[
0
]
=
-
32768
;
texel
[
1
]
=
0
;
texel
=
(
SHORT
*
)((
BYTE
*
)
box
.
pBits
+
0
*
box
.
RowPitch
+
1
*
box
.
SlicePitch
);
texel
[
0
]
=
-
16384
;
texel
[
1
]
=
16384
;
texel
=
(
SHORT
*
)((
BYTE
*
)
box
.
pBits
+
1
*
box
.
RowPitch
+
1
*
box
.
SlicePitch
);
texel
[
0
]
=
0
;
texel
[
1
]
=
0
;
hr
=
IDirect3DVolumeTexture9_UnlockBox
(
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock volume texture, hr %#x.
\n
"
,
hr
);
if
(
i
)
{
IDirect3DVolumeTexture9
*
texture2
;
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
1
,
2
,
2
,
1
,
0
,
D3DFMT_V16U16
,
D3DPOOL_DEFAULT
,
&
texture2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_UpdateTexture
(
device
,
(
IDirect3DBaseTexture9
*
)
texture
,
(
IDirect3DBaseTexture9
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to update texture, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture9_Release
(
texture
);
texture
=
texture2
;
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00ff00ff
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
quads
[
0
],
sizeof
(
*
quads
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
quads
[
4
],
sizeof
(
*
quads
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
120
,
160
);
ok
(
color_match
(
color
,
0x000080ff
,
2
),
"Expected color 0x000080ff, got 0x%08x, V16U16 input -32768, 0.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
120
,
400
);
ok
(
color_match
(
color
,
0x00ffffff
,
2
),
"Expected color 0x00ffffff, got 0x%08x, V16U16 input 32767, 32767.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
360
,
160
);
ok
(
color_match
(
color
,
0x007f7fff
,
2
),
"Expected color 0x007f7fff, got 0x%08x, V16U16 input 0, 0.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
360
,
400
);
ok
(
color_match
(
color
,
0x0040c0ff
,
2
),
"Expected color 0x0040c0ff, got 0x%08x, V16U16 input -16384, 16384.
\n
"
,
color
);
IDirect3DVolumeTexture9_Release
(
texture
);
}
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader, hr %#x.
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
shader
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
}
START_TEST
(
visual
)
{
IDirect3D9
*
d3d9
;
...
...
@@ -14712,6 +14857,7 @@ START_TEST(visual)
{
skip
(
"No mipmap support
\n
"
);
}
offscreen_test
(
device_ptr
);
ds_size_test
(
device_ptr
);
alpha_test
(
device_ptr
);
...
...
@@ -14775,6 +14921,7 @@ START_TEST(visual)
texdepth_test
(
device_ptr
);
texkill_test
(
device_ptr
);
x8l8v8u8_test
(
device_ptr
);
volume_v16u16_test
(
device_ptr
);
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
4
))
{
constant_clamp_ps_test
(
device_ptr
);
cnd_test
(
device_ptr
);
...
...
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