Commit fea46645 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Add a separate function for device initialization.

parent 7676c664
......@@ -148,16 +148,6 @@ struct IDirect3D8Impl
IWineD3D *WineD3D;
};
/* ---------------- */
/* IDirect3DDevice8 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DDevice8 implementation structure
*/
......@@ -211,6 +201,9 @@ struct IDirect3DDevice8Impl
BOOL inDestruction;
};
HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
/* ---------------- */
/* IDirect3DVolume8 */
/* ---------------- */
......
......@@ -2469,8 +2469,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 ifa
return rc;
}
const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
{
IDirect3DDevice8Impl_QueryInterface,
IDirect3DDevice8Impl_AddRef,
......@@ -2798,7 +2797,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
return hr;
}
const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
{
/* IUnknown methods */
device_parent_QueryInterface,
......@@ -2812,3 +2811,102 @@ const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
device_parent_CreateVolume,
device_parent_CreateSwapChain,
};
HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
{
WINED3DPRESENT_PARAMETERS wined3d_parameters;
HRESULT hr;
device->lpVtbl = &Direct3DDevice8_Vtbl;
device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
device->ref = 1;
device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
if (!device->handle_table.entries)
{
ERR("Failed to allocate handle table memory.\n");
return E_OUTOFMEMORY;
}
device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
}
if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
wined3d_parameters.SwapEffect = parameters->SwapEffect;
wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
wined3d_parameters.Windowed = parameters->Windowed;
wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
wined3d_parameters.Flags = parameters->Flags;
wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
}
hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
wined3d_mutex_unlock();
if (FAILED(hr))
{
ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
goto err;
}
parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
parameters->SwapEffect = wined3d_parameters.SwapEffect;
parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
parameters->Windowed = wined3d_parameters.Windowed;
parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
parameters->Flags = wined3d_parameters.Flags;
parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
device->declArraySize = 16;
device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
if (!device->decls)
{
ERR("Failed to allocate FVF vertex delcaration map memory.\n");
hr = E_OUTOFMEMORY;
goto err;
}
return D3D_OK;
err:
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
}
......@@ -341,122 +341,35 @@ ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
return IUnknown_Release(swapChainParent);
}
static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice8** ppReturnedDeviceInterface) {
static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3DDevice8Impl *object = NULL;
WINED3DPRESENT_PARAMETERS localParameters;
IDirect3DDevice8Impl *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
ppReturnedDeviceInterface);
iface, adapter, device_type, focus_window, flags, parameters, device);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
*ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate device memory.\n");
return E_OUTOFMEMORY;
}
object->lpVtbl = &Direct3DDevice8_Vtbl;
object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
object->ref = 1;
object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
/* Allocate an associated WineD3DDevice object */
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
if (hr != D3D_OK) {
hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
wined3d_mutex_unlock();
return hr;
}
TRACE("(%p) : Created Device %p\n", This, object);
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = 0; /* d3d9 only */
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
}
TRACE("Created device %p.\n", object);
*device = (IDirect3DDevice8 *)object;
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
if (hr != D3D_OK) {
wined3d_mutex_unlock();
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
goto err;
}
hr = IWineD3DDevice_SetRenderState(object->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
wined3d_mutex_unlock();
if(FAILED(hr)) {
FIXME("(%p) SetRenderState failed\n", This);
goto err;
}
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
object->declArraySize = 16;
object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
if(!object->decls) {
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err;
}
return D3D_OK;
err:
*ppReturnedDeviceInterface = NULL;
HeapFree(GetProcessHeap(), 0, object->decls);
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(object->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_Release(object->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
const IDirect3D8Vtbl Direct3D8_Vtbl =
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment