Commit fede35d1 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce surface_calculate_size().

parent 5f581975
...@@ -94,6 +94,31 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This) ...@@ -94,6 +94,31 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
resource_cleanup((IWineD3DResource *)This); resource_cleanup((IWineD3DResource *)This);
} }
UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, UINT alignment, UINT width, UINT height)
{
UINT size;
if (format_desc->format == WINED3DFMT_UNKNOWN)
{
size = 0;
}
else if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
{
UINT row_block_count = (width + format_desc->block_width - 1) / format_desc->block_width;
UINT row_count = (height + format_desc->block_height - 1) / format_desc->block_height;
size = row_count * row_block_count * format_desc->block_byte_count;
}
else
{
/* The pitch is a multiple of 4 bytes. */
size = height * (((width * format_desc->byte_count) + alignment - 1) & ~(alignment - 1));
}
if (format_desc->heightscale != 0.0) size *= format_desc->heightscale;
return size;
}
HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment, HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type, UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
...@@ -113,24 +138,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, ...@@ -113,24 +138,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
/* FIXME: Check that the format is supported by the device. */ /* FIXME: Check that the format is supported by the device. */
if (format == WINED3DFMT_UNKNOWN) resource_size = surface_calculate_size(format_desc, alignment, width, height);
{
resource_size = 0;
}
else if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
{
UINT row_block_count = (width + format_desc->block_width - 1) / format_desc->block_width;
UINT row_count = (height + format_desc->block_height - 1) / format_desc->block_height;
resource_size = row_count * row_block_count * format_desc->block_byte_count;
}
else
{
/* The pitch is a multiple of 4 bytes. */
resource_size = ((width * format_desc->byte_count) + alignment - 1) & ~(alignment - 1);
resource_size *= height;
}
if (format_desc->heightscale != 0.0) resource_size *= format_desc->heightscale;
/* Look at the implementation and set the correct Vtable. */ /* Look at the implementation and set the correct Vtable. */
switch (surface_type) switch (surface_type)
......
...@@ -519,21 +519,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D ...@@ -519,21 +519,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
} }
TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format)); TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
if (format == WINED3DFMT_UNKNOWN) {
This->resource.size = 0; This->resource.size = surface_calculate_size(format_desc, This->resource.wineD3DDevice->surface_alignment,
} This->pow2Width, This->pow2Height);
else if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
{
UINT row_block_count = (This->pow2Width + format_desc->block_width - 1) / format_desc->block_width;
UINT row_count = (This->pow2Height + format_desc->block_height - 1) / format_desc->block_height;
This->resource.size = row_count * row_block_count * format_desc->block_byte_count;
}
else
{
unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
This->resource.size = ((This->pow2Width * format_desc->byte_count) + alignment - 1) & ~(alignment - 1);
This->resource.size *= This->pow2Height;
}
This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0; This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
......
...@@ -1920,6 +1920,7 @@ struct IWineD3DSurfaceImpl ...@@ -1920,6 +1920,7 @@ struct IWineD3DSurfaceImpl
extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl; extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl; extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, UINT alignment, UINT width, UINT height);
void surface_gdi_cleanup(IWineD3DSurfaceImpl *This); void surface_gdi_cleanup(IWineD3DSurfaceImpl *This);
HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment, HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type, UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
......
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