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wine
wine-cw
Commits
ff92e6eb
Commit
ff92e6eb
authored
Dec 04, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 04, 2009
Browse files
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Plain Diff
d3d9: Simplify GetDevice().
parent
3cedef2f
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
96 additions
and
153 deletions
+96
-153
cubetexture.c
dlls/d3d9/cubetexture.c
+8
-13
indexbuffer.c
dlls/d3d9/indexbuffer.c
+8
-13
pixelshader.c
dlls/d3d9/pixelshader.c
+7
-9
query.c
dlls/d3d9/query.c
+8
-14
stateblock.c
dlls/d3d9/stateblock.c
+8
-13
surface.c
dlls/d3d9/surface.c
+8
-13
swapchain.c
dlls/d3d9/swapchain.c
+8
-12
texture.c
dlls/d3d9/texture.c
+8
-13
vertexbuffer.c
dlls/d3d9/vertexbuffer.c
+8
-13
vertexdeclaration.c
dlls/d3d9/vertexdeclaration.c
+9
-12
vertexshader.c
dlls/d3d9/vertexshader.c
+8
-15
volumetexture.c
dlls/d3d9/volumetexture.c
+8
-13
No files found.
dlls/d3d9/cubetexture.c
View file @
ff92e6eb
...
...
@@ -85,23 +85,18 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_GetDevice
(
LPDIRECT3DCUBETEXTURE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_GetDevice
(
IDirect3DCubeTexture9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetDevice
(
This
->
wineD3DCubeTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData
(
LPDIRECT3DCUBETEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
...
...
dlls/d3d9/indexbuffer.c
View file @
ff92e6eb
...
...
@@ -80,23 +80,18 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
}
/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_GetDevice
(
LPDIRECT3DINDEXBUFFER9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_GetDevice
(
IDirect3DIndexBuffer9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DIndexBuffer
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_SetPrivateData
(
LPDIRECT3DINDEXBUFFER9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
...
...
dlls/d3d9/pixelshader.c
View file @
ff92e6eb
...
...
@@ -79,19 +79,17 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
}
/* IDirect3DPixelShader9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetDevice
(
LPDIRECT3DPIXELSHADER9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetDevice
(
IDirect3DPixelShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
IWineD3DPixelShader_GetDevice
(
This
->
wineD3DPixelShader
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
TRACE
(
"(%p) returning (%p)
\n
"
,
This
,
*
ppDevice
);
return
D3D_OK
;
}
...
...
dlls/d3d9/query.c
View file @
ff92e6eb
...
...
@@ -70,24 +70,18 @@ static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
}
/* IDirect3DQuery9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DQuery9Impl_GetDevice
(
LPDIRECT3DQUERY9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DQuery9Impl_GetDevice
(
IDirect3DQuery9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DQuery9Impl
*
This
=
(
IDirect3DQuery9Impl
*
)
iface
;
IWineD3DDevice
*
pDevice
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DQuery_GetDevice
(
This
->
wineD3DQuery
,
&
pDevice
);
if
(
hr
!=
D3D_OK
){
*
ppDevice
=
NULL
;
}
else
{
hr
=
IWineD3DDevice_GetParent
(
pDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
pDevice
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
D3DQUERYTYPE
WINAPI
IDirect3DQuery9Impl_GetType
(
LPDIRECT3DQUERY9
iface
)
{
...
...
dlls/d3d9/stateblock.c
View file @
ff92e6eb
...
...
@@ -70,23 +70,18 @@ static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface
}
/* IDirect3DStateBlock9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DStateBlock9Impl_GetDevice
(
LPDIRECT3DSTATEBLOCK9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DStateBlock9Impl_GetDevice
(
IDirect3DStateBlock9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DStateBlock9Impl
*
This
=
(
IDirect3DStateBlock9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DStateBlock_GetDevice
(
This
->
wineD3DStateBlock
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DStateBlock9Impl_Capture
(
LPDIRECT3DSTATEBLOCK9
iface
)
{
...
...
dlls/d3d9/surface.c
View file @
ff92e6eb
...
...
@@ -102,23 +102,18 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
}
/* IDirect3DSurface9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DSurface9Impl_GetDevice
(
LPDIRECT3DSURFACE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DSurface9Impl_GetDevice
(
IDirect3DSurface9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DSurface9Impl
*
This
=
(
IDirect3DSurface9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_GetDevice
(
This
->
wineD3DSurface
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DSurface9Impl_SetPrivateData
(
LPDIRECT3DSURFACE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
...
...
dlls/d3d9/swapchain.c
View file @
ff92e6eb
...
...
@@ -154,22 +154,18 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DSwapChain9Impl_GetDevice
(
LPDIRECT3DSWAPCHAIN9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DSwapChain9Impl_GetDevice
(
IDirect3DSwapChain9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DSwapChain9Impl
*
This
=
(
IDirect3DSwapChain9Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DDevice
*
device
=
NULL
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hrc
=
IWineD3DSwapChain_GetDevice
(
This
->
wineD3DSwapChain
,
&
device
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
device
)
{
IWineD3DDevice_GetParent
(
device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hrc
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DSwapChain9Impl_GetPresentParameters
(
LPDIRECT3DSWAPCHAIN9
iface
,
D3DPRESENT_PARAMETERS
*
pPresentationParameters
)
{
...
...
dlls/d3d9/texture.c
View file @
ff92e6eb
...
...
@@ -82,23 +82,18 @@ static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
}
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DTexture9Impl_GetDevice
(
LPDIRECT3DTEXTURE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DTexture9Impl_GetDevice
(
IDirect3DTexture9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_GetDevice
(
This
->
wineD3DTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DTexture9Impl_SetPrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
...
...
dlls/d3d9/vertexbuffer.c
View file @
ff92e6eb
...
...
@@ -81,23 +81,18 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_GetDevice
(
LPDIRECT3DVERTEXBUFFER9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_GetDevice
(
IDirect3DVertexBuffer9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DVertexBuffer
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
...
...
dlls/d3d9/vertexdeclaration.c
View file @
ff92e6eb
...
...
@@ -263,22 +263,19 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECL
}
/* IDirect3DVertexDeclaration9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice
(
LPDIRECT3DVERTEXDECLARATION9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice
(
IDirect3DVertexDeclaration9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVertexDeclaration9Impl
*
This
=
(
IDirect3DVertexDeclaration9Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DVertexDeclaration_GetDevice
(
This
->
wineD3DVertexDeclaration
,
&
myDevice
);
if
(
hr
==
D3D_OK
&&
myDevice
!=
NULL
)
{
hr
=
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration
(
LPDIRECT3DVERTEXDECLARATION9
iface
,
D3DVERTEXELEMENT9
*
pDecl
,
UINT
*
pNumElements
)
{
...
...
dlls/d3d9/vertexshader.c
View file @
ff92e6eb
...
...
@@ -79,25 +79,18 @@ static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 i
}
/* IDirect3DVertexShader9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexShader9Impl_GetDevice
(
LPDIRECT3DVERTEXSHADER9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVertexShader9Impl_GetDevice
(
IDirect3DVertexShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVertexShader9Impl
*
This
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DVertexShader_GetDevice
(
This
->
wineD3DVertexShader
,
&
myDevice
);
if
(
WINED3D_OK
==
hr
&&
myDevice
!=
NULL
)
{
hr
=
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
}
else
{
*
ppDevice
=
NULL
;
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"(%p) returning (%p)
\n
"
,
This
,
*
ppDevice
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVertexShader9Impl_GetFunction
(
LPDIRECT3DVERTEXSHADER9
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
...
...
dlls/d3d9/volumetexture.c
View file @
ff92e6eb
...
...
@@ -81,23 +81,18 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
}
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetDevice
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetDevice
(
IDirect3DVolumeTexture9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppD
evice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
d
evice
);
wined3d_mutex_lock
();
hr
=
IWineD3DStateBlock_GetDevice
(
This
->
wineD3DVolumeTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
wined3d_mutex_unlock
();
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
return
hr
;
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
...
...
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