- 22 May, 2003 8 commits
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Robert Reif authored
Check reference count at object release. Remove redundant cooperative level setting.
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Robert Reif authored
- propagate driver and local function errors where needed - fix error returns where pointer is given for returned data - add 3d listener to primary buffer when needed - copy 3d part of buffer when duplicated - fix bug when primary buffer is reopened with smaller buffer - loosen requirements on caps data size check - set caps for emulated mode based on actual driver caps
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Lionel Ulmer authored
- handle dest rect in the Blt DEPTH_FILL case - fix QueryInterface on the D3D Device
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Maxime Bellengé authored
CDDS_SUBITEMPREPAINT messages.
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Ove Kaaven authored
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Ove Kaaven authored
exceptions and returning simple failure packets, and throwing exceptions on the client side when unmarshalling the failure packet.
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Jason Edmeades authored
rectangles.
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Robert Shearman authored
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- 21 May, 2003 11 commits
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Mike McCormack authored
compatible shortcut (*.lnk) file. After creating that file, start a link processor (winemenubuilder) on it, which reads it back then calls wineshelllink. Rework CreateStreamFromFile to create an IStream object that is writeable.
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Alexandre Julliard authored
handler before exec.
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Alexandre Julliard authored
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Alexandre Julliard authored
Get rid of misc/main.c.
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Mike McCormack authored
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Alexandre Julliard authored
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Dimitrie O. Paun authored
Robert Shearman).
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Eric Anholt authored
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Gerald Pfeifer authored
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Ove Kaaven authored
RPC reply packet is sent, in case marshalling the reply needs any of the request data.
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Ove Kaaven authored
Fixed a case of potential stack trashing.
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- 20 May, 2003 21 commits
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Alexandre Julliard authored
loader/main.c.
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Eric Pouech authored
ObjectDataInformation class.
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Dmitry Timoshkov authored
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Carlos Lozano authored
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Yorick Hardy authored
NetBSD.
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Alexandre Julliard authored
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Steven Edwards authored
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Christian Costa authored
Enable retrieving the render target surface of a device through its QueryInterface method. Avoid lights updating when a viewport and a device have not been associated to them. Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL flag.
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Jukka Heinonen authored
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Yorick Hardy authored
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Eric Pouech authored
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Lionel Ulmer authored
- flush the right buffer to the screen
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Lionel Ulmer authored
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Alexandre Julliard authored
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Ove Kaaven authored
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Ove Kaaven authored
expects. Better debug traces (include name of interface).
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Lionel Ulmer authored
- added a lock around the flushing of a surface to the frame buffer - optimize texture loading my minimizing the cases where a conversion needs to occur and also by reusing the allocated memory
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Eric Pouech authored
functions use them.
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Alexandre Julliard authored
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Lionel Ulmer authored
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Alexandre Julliard authored
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