- 04 Mar, 2006 12 commits
-
-
Vitaly Budovski authored
-
Vitaly Budovski authored
WINED3DRS_STENCILZFAIL and WINED3DRS_STENCILPASS.
-
Vitaly Budovski authored
-
Vitaly Budovski authored
-
Detlef Riekenberg authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Dmitry Timoshkov authored
to unicode.
-
Byeong-Sik Jeon authored
-
Mike McCormack authored
-
Juan Lang authored
-
Christian Gmeiner authored
-
- 03 Mar, 2006 10 commits
-
-
Huw Davies authored
-
Mike McCormack authored
-
Mike McCormack authored
-
Mike McCormack authored
-
Mike McCormack authored
-
Mike McCormack authored
-
Mike McCormack authored
-
Juan Lang authored
-
Francois Gouget authored
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file. Fix the stub message so it is more standard and use consistent parameter names.
-
Francois Gouget authored
-
- 02 Mar, 2006 13 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Roderick Colenbrander authored
-
Vitaly Lipatov authored
-
Mike McCormack authored
-
Eric Pouech authored
-
Eric Pouech authored
- now recognize winedbg foo.mdmp on command line - fleshed out tgt_minidump to reload information from minidump
-
Eric Pouech authored
- added ability to specify process_io at process creation/attachment time - created a process_io structure for gdbproxy
-
Eric Pouech authored
- split dbg_main_loop in two parts (one for finishing the debuggee attachment, the second one really for handling the main loop) - removed now longer needed dbg_main_loop
-
Jacek Caban authored
- Don't call hlink_navigate if HLNF_OPENINNEWWINDOW is set. - Remove unneeded call to GetBindInfo.
-
Jacek Caban authored
-
Jacek Caban authored
-
- 01 Mar, 2006 5 commits
-
-
Gerold J. Wucherpfennig authored
-
Rein Klazes authored
- do not add extra space; modify the tests to confirm this; - right flush to the menu tab stop, not to the menu border; - small fixes to the menu tab stop calculation.
-
Brandon Woodmansee authored
-
Jeremy White authored
-
Aric Cyr authored
This fixes texture colours in many D3D games (verified with Age Of Mythology).
-