- 31 Dec, 2008 20 commits
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Jeff Zaroyko authored
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Rob Shearman authored
Only make the structure complex if there is an interface pointer, not if there is a pointer to a union or complex struct since these are handled perfectly well by the pointer marshalling code. Fix the detection of structures with ref-pointers or pointers in 64-bit code.
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Rob Shearman authored
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Andrew Riedi authored
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Andrew Riedi authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
Also fills a 3 byte hole.
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Henri Verbeet authored
Also happens to fill two 3 byte holes.
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Henri Verbeet authored
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Henri Verbeet authored
Most callers work on a stateblock rather than a device, and the main fields we check (vertexShader and pixelShader) are part of the stateblock as well.
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- 30 Dec, 2008 20 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Add explicit padding fields in the corresponding structures.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Jacek Caban authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Andrew Nguyen authored
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