- 21 May, 2010 36 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
There is no reason we have to strictly follow D3D bytecode format in our intermediate representation.
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Matteo Bruni authored
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Austin English authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Damjan Jovanovic authored
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André Hentschel authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Juan Lang authored
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Juan Lang authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Juan Lang authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 20 May, 2010 4 commits
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Alexandre Julliard authored
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Piotr Caban authored
Moved dwContentLength reset after HTTP_DrainContent (this function disconnects when dwContentLength is set to ~0u).
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Mike Kaplinskiy authored
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Andrew Nguyen authored
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