- 02 Jun, 2006 22 commits
-
-
qingdoa daoo authored
-
Juris Smotrovs authored
-
Wino Rojo authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Robert Shearman authored
-
Robert Shearman authored
Add some tests for these undocumented functions.
-
Robert Shearman authored
rpcrt4: Add functions for generating and parsing the upper floors in endpoint-mapper towers for different transports.
-
Robert Shearman authored
-
Robert Shearman authored
-
Robert Shearman authored
-
Paul Vriens authored
-
Kai Blin authored
-
Michael Kaufmann authored
- Open large popup menus on the other side only if there's enough space - Open popup menus such that the y position of the first item in the popup menu is the same as the y position of the focused menu item.
-
Emmanuel Maillard authored
-
Dmitry Timoshkov authored
Replace all 'while (PeekMessage()) DispatchMessage();' loops in the PeekMessage test by explicit calls to PeekMessage(), check queue status and processed messages after each call to see what is going on behind the scene.
-
Juan Lang authored
-
Vitaliy Margolen authored
-
Robert Shearman authored
-
Robert Shearman authored
-
Robert Shearman authored
-
Huw Davies authored
-
- 01 Jun, 2006 18 commits
-
-
Alexandre Julliard authored
-
Ken Thomases authored
-
Ken Thomases authored
Use a unique port name for the message port to the message thread. Port names are system-global, so using a non-unique constant name prevents the CoreAudio driver from being used in multiple processes simultaneously.
-
Ken Thomases authored
-
Ken Thomases authored
When fulfilling the output AudioUnit's request for audio data, don't stop when the current wavehdr is exhausted; advance to the next. This addresses the buzzy quality of the sound.
-
Ken Thomases authored
Improved tracking of device state (stopped, playing, or paused). Also, tied starting and stopping the AudioUnit more directly to the state. No need to change the state when preparing or unpreparing wavehdrs. Pausing overrides both playing and stopped states; if stopped, pausing prevents output from starting when the program writes. When, restarting from the paused state, the device starts playing if there are queued wavehdrs. Otherwise, it goes to stopped state.
-
Ken Thomases authored
Miscellaneous cleanup: release resources when done with them; protect against null pointers; reduce redundant code; avoid potential integer underflow; clarify a do-nothing loop.
-
Ken Thomases authored
Fixes a race condition (noted in a comment for wodOpen) when multiple threads try to open the same wave-out device simultaneously. Addressed by creating the device mutexes when the driver is initialized, instead of as each device is opened. Then use the mutex to protect the open operation against races. At the same time, made the mutexes recursive to avoid self-deadlocks the driver was encountering when reentered from the callback.
-
Mike McCormack authored
-
Stefan Dösinger authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Andrew Talbot authored
-
Mikołaj Zalewski authored
-
Hans Leidekker authored
-