- 11 Mar, 2022 24 commits
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
So that stroke width won't be transformed. Fix PowerPoint 2016 text in TextBoxes can not be selected properly. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
d2d1: Use newer blend options in d2d_device_context_SetTarget() for bitmaps of D2D1_ALPHA_MODE_IGNORE. When bitmap alpha mode is D2D1_ALPHA_MODE_IGNORE, D3D11_BLEND_ZERO is used for SrcBlendAlpha and D3D11_BLEND_ONE for DestBlendAlpha on Win7. However, tests show that D3D11_BLEND_ONE is used for SrcBlendAlpha and D3D11_BLEND_INV_SRC_ALPHA for DestBlendAlpha on Win8+. The patch changes d2d_device_context_SetTarget() to use the Win8+ behaviour. Fix PowerPoint 2016 slideshow artifacts. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Matteo Bruni authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Matteo Bruni authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Analogous to d71358f5 for the Vulkan backend. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52574Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
We check that we can at least push two input samples at a time, which matches what Call of Duty Black Ops 3 is doing, as it is not checking ProcessInput result most of the time. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 10 Mar, 2022 16 commits
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Pat Leamon authored
Signed-off-by: Pat Leamon <pleamonhp@yahoo.com.au> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bernhard Kölbl authored
Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bernhard Kölbl authored
Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bernhard Kölbl authored
Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bernhard Kölbl authored
Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Using a generic EventHandler<IInspectable *> implementation. This adds several todo_wine because we currently do not implement custom game controller factories. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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