- 05 Sep, 2008 8 commits
-
-
Paul Vriens authored
-
Paul Vriens authored
-
Henri Verbeet authored
-
Jeff Latimer authored
-
Jeff Latimer authored
-
Jeff Latimer authored
-
Jeff Latimer authored
-
Jeff Latimer authored
-
- 04 Sep, 2008 32 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Maarten Lankhorst authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Eric Pouech authored
-
Eric Pouech authored
dbghelp: SymFindFileInPath doesn't check for the parameters passed when looking in a directory, whatever the dbghelp's options.
-
Eric Pouech authored
When looking for a .DBG file, first look for a .DBG file matching all attributes, then for a .DBG partially matching the attributes.
-
Eric Pouech authored
When looking for a PDB file, no longer use SymFindFileInPath as it doesn't actually check the signatures, but use an internal function instead.
-
Vincent Povirk authored
-
Vincent Povirk authored
If the MNS_CHECKORBMP style is set on a menu, and the menu is checked, the bitmap is not drawn. For the menu tests, that means we get no WM_DRAWITEM message for an owner-drawn bitmap, and the bounding box of the bitmap is not tested. We should leave the menu item unchecked in this case so we can test it.
-
Stefan Dösinger authored
Since those surfaces are stored in blocks, the 4 pixel step doesn't only apply to surfaces < 4, but also to surfaces bigger than that, with a non-multiple-of-4 size.
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Alexander Dorofeyev authored
This fbo logic appears to have already been implemented in ModifyLocation.
-
Alexander Dorofeyev authored
Uses This == dstSwapchain->frontBuffer instead as suggested by Henri Verbeet.
-
Alexander Dorofeyev authored
Handled in ActivateContext, must be remains of pre-context management code.
-
Alexander Dorofeyev authored
This prevents shader path from being entered for an offscreen surface when there is p8 render target and fixes failures in ddraw visual test (with opengl rendering and RTL_READDRAW mode) and visual glitches in Red Alert.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Rico Schüller authored
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
-
Dmitry Timoshkov authored
-
Jeff Zaroyko authored
-
James Hawkins authored
-
Nicolas Le Cam authored
-
Alexander Nicolaysen Sørnes authored
-
Alexander Nicolaysen Sørnes authored
-
Jacek Caban authored
-